POV-Ray : Newsgroups : povray.binaries.images : Millennium Falcon Server Time
3 Nov 2024 07:35:49 EST (-0500)
  Millennium Falcon (Message 1 to 10 of 32)  
Goto Latest 10 Messages Next 10 Messages >>>
From: Zeger Knaepen
Subject: Millennium Falcon
Date: 14 Jul 2000 19:26:07
Message: <396fa18f@news.povray.org>
Hi!
Do you guys remember my old Falcon-model?  I made a new one.  Started right
after Ryan Constantine posted his first version of his X-Wing.

The model isn't finished yet.  The quad-laser cannon and the radardish are
temporay objects (just copied from my previous model) and there should be
some pipes from the radardish to the left mandible.
And some colors aren't entirely right.
And (I almost forgot) it has no detail on the bottom.
No bump_maps used.  Everything you see is real.

Anyway...  Comments are welcome!

Oh, yeah...  The stats:

2619 frame level objects
Peak memory used: 9602538 bytes
Time For Parse: 3s
Time For Trace: 4h 40m 14s
GUI-priority: Highest
Render-priority: Lowest
On a PIII 450 with 64 MB RAM under W98SE

ZK
http://www.povplace.be.tf


Post a reply to this message


Attachments:
Download 'Millennium Falcon.jpg' (85 KB)

Preview of image 'Millennium Falcon.jpg'
Millennium Falcon.jpg


 

From: Xplo Eristotle
Subject: Re: Millennium Falcon
Date: 14 Jul 2000 20:10:09
Message: <396FAC3A.E917CCFB@unforgettable.com>
Zeger Knaepen wrote:
> 
> Hi!
> Do you guys remember my old Falcon-model?  I made a new one.  Started right
> after Ryan Constantine posted his first version of his X-Wing.
> 
> The model isn't finished yet.  The quad-laser cannon and the radardish are
> temporay objects (just copied from my previous model) and there should be
> some pipes from the radardish to the left mandible.
> And some colors aren't entirely right.
> And (I almost forgot) it has no detail on the bottom.
> No bump_maps used.  Everything you see is real.
> 
> Anyway...  Comments are welcome!

Too shiny.. cut down whatever you're using for highlights. (And/or make
it so that the dirty parts don't have as much highlighting.) Also, the
glare on the front looks decidedly un-SW-like.

Aside from that, though.. it's a VERY impressive model. :D


Post a reply to this message

From: Zeger Knaepen
Subject: Re: Millennium Falcon
Date: 14 Jul 2000 20:16:16
Message: <396fad50@news.povray.org>
> Too shiny.. cut down whatever you're using for highlights. (And/or make
> it so that the dirty parts don't have as much highlighting.) Also, the
There are no highlights, except on the glass of the cockpit...
But...  My light source has an intensity of about 1.5
Maybe I'll change that, but I'm not sure that's really necessary.

> glare on the front looks decidedly un-SW-like.
Yeah, that's right...  Should be more yellowish and simpler.

> Aside from that, though.. it's a VERY impressive model. :D
Tnx!

ZK
http://www.povplace.be.tf


Post a reply to this message

From: Bob Hughes
Subject: Re: Millennium Falcon
Date: 14 Jul 2000 21:01:10
Message: <396fb7d6@news.povray.org>
Under 10MB memory used... try this with polygons and see if that number remains low! 
;-)
Fabulous job of it.  Animated in a action scene this detail would suffice pretty well,
don't you
think?
The texturing seems alright to me.  It wasn't always so dirtied up if I remember the
movies enough.
Was different during battle parts compared to what it looked like in the Death Star
hangar I
thought.

Bob


Post a reply to this message

From: ryan constantine
Subject: Re: Millennium Falcon
Date: 14 Jul 2000 21:52:09
Message: <396FC34C.7356CE12@yahoo.com>
good job!  care to share textures?  it might be educational.  what did
you use as a guide?  what scale are you using?  my xwing is 1 unit = 1
meter which makes the length 12.5 meters.  i have the falcon model and
thought about doing this too.  how much more detail are you going to
add?  did you use a modeller?  is anything animatable (landing gear,
radar dish, laser cannons, engine thrust, top hatch, main door)?  is the
top surface actually divided into many seperate plates?  is that how you
got the localized dirtiness?  i've started working on r2d2 as well as
planetary (or death star) explosions.  i also plan on modelling the
death star (using sets like the movie; close, far, trench).


 
> Oh, yeah...  The stats:
> 
> 2619 frame level objects
> Peak memory used: 9602538 bytes
> Time For Parse: 3s
> Time For Trace: 4h 40m 14s
> GUI-priority: Highest
> Render-priority: Lowest
> On a PIII 450 with 64 MB RAM under W98SE
 

how did you get your parse time so low with so many objects in the
scene?  are there any meshes or patches?  my current object count is
over 1300.  you've got double that but mine takes 15 sec to parse.
hmmmm...


Post a reply to this message

From: ryan constantine
Subject: Re: Millennium Falcon
Date: 14 Jul 2000 21:55:21
Message: <396FC40C.27A2008F@yahoo.com>
>  It wasn't always so dirtied up if I remember the movies enough.

no way.  it was the dirtiest ship of the movies.  the "fastest
hunk-a-junk in the galaxy".  the model needs to be dirtier.


Post a reply to this message

From: Moon47
Subject: Re: Millennium Falcon
Date: 15 Jul 2000 01:58:45
Message: <396EAF27.E36C21CE@earthlink.net>
Do not recall the old but this is  nice... The texturing looks good but could
use some tweaking... Some of the dirty/rough spots look off...?
I like it... Keep going...
Hand code...?

Zeger Knaepen wrote:

> Hi!
> Do you guys remember my old Falcon-model?  I made a new one.  Started right
> after Ryan Constantine posted his first version of his X-Wing.
>
> The model isn't finished yet.  The quad-laser cannon and the radardish are
> temporay objects (just copied from my previous model) and there should be
> some pipes from the radardish to the left mandible.
> And some colors aren't entirely right.
> And (I almost forgot) it has no detail on the bottom.
> No bump_maps used.  Everything you see is real.
>
> Anyway...  Comments are welcome!
>
> Oh, yeah...  The stats:
>
> 2619 frame level objects
> Peak memory used: 9602538 bytes
> Time For Parse: 3s
> Time For Trace: 4h 40m 14s
> GUI-priority: Highest
> Render-priority: Lowest
> On a PIII 450 with 64 MB RAM under W98SE
>
> ZK
> http://www.povplace.be.tf
>
>  [Image]


Post a reply to this message

From: Zeger Knaepen
Subject: Re: Millennium Falcon
Date: 15 Jul 2000 08:17:41
Message: <39705665$1@news.povray.org>
Moon47 <rdm### [at] earthlinknet> schreef in berichtnieuws
396EAF27.E36C21CE@earthlink.net...
> Do not recall the old but this is  nice... The texturing looks good but
could
You can see the old one on my site.

> use some tweaking... Some of the dirty/rough spots look off...?
Maybe...
I don't know.  That's a hard part :-)

> I like it... Keep going...
Tnx

> Hand code...?
Completely hand-coded.

ZK
http://www.povplace.be.tf


Post a reply to this message

From: Zeger Knaepen
Subject: Re: Millennium Falcon
Date: 15 Jul 2000 08:21:26
Message: <39705746$1@news.povray.org>
Bob Hughes <per### [at] aolcom?subject=PoV-News:> schreef in
berichtnieuws 396fb7d6@news.povray.org...
> Under 10MB memory used... try this with polygons and see if that number
remains low!  ;-)
It shouldn't be too hard to convert this to polygons.  I just have to make a
height_field out of it.  There is a post-process filter that does it.

> Fabulous job of it.  Animated in a action scene this detail would suffice
pretty well, don't you
> think?
Hmmm...  4h per frame...  That's a lot of time.  Even at 640*480 it still is
about 3h per frame.

> The texturing seems alright to me.  It wasn't always so dirtied up if I
remember the movies enough.
> Was different during battle parts compared to what it looked like in the
Death Star hangar I
> thought.
The model used in A New Hope was much cleaner than that one used in The
Empire Strikes Back.
Unfortunately this was supposed to be a reproduction of te TESB-model.

> Bob
ZK
http://www.povplace.be.tf


Post a reply to this message

From: Zeger Knaepen
Subject: Re: Millennium Falcon
Date: 15 Jul 2000 08:22:12
Message: <39705774@news.povray.org>
ryan constantine <rco### [at] yahoocom> schreef in berichtnieuws
396FC40C.27A2008F@yahoo.com...
> >  It wasn't always so dirtied up if I remember the movies enough.
>
> no way.  it was the dirtiest ship of the movies.  the "fastest
> hunk-a-junk in the galaxy".  the model needs to be dirtier.

I know, but it's not that simple to do!

ZK
http://www.povplace.be.tf


Post a reply to this message

Goto Latest 10 Messages Next 10 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.