POV-Ray : Newsgroups : povray.binaries.images : CSG Robot - WIP (54kbu) Server Time
2 Oct 2024 02:21:47 EDT (-0400)
  CSG Robot - WIP (54kbu) (Message 1 to 8 of 8)  
From: Alan
Subject: CSG Robot - WIP (54kbu)
Date: 1 Jul 2000 07:33:11
Message: <395dd6f7@news.povray.org>
Hello.

I finally decided to knuckle down and do some proper modelling.  This here
unfinished robot is what I'm making right now.  It was hand-coded in POV
using nothing but CSG.  I started it a week ago and would have had it
finished it by now if I didn't have to go to work.  :O)

I still need to add the hands/claws/whatever, the legs, to tidy up the torso
and add a few other bits and bobs.  Eventually, I hope to turn this into a
'poseable' model - which will mean a total rewrite and reading up on my
maths.  Ouch!

Could I possibly have some feedback, please?

Many thanks,
Alan.


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From: Ian Witham
Subject: Re: CSG Robot - WIP (54kbu)
Date: 1 Jul 2000 08:16:48
Message: <395de130@news.povray.org>
A very nice model. Reminds me of a robot from old C=64 game, Paradroid. I
hope you'll give him more "guts" though... he doesn't seem to have enough of
mechanism to make his arms move for instance. Also if you wanted to make him
look truly evil you could twist that mouth into a grin. :-)

--

Ian

Inkwell: Ians Homepage
http://www.topcities.com/cartoon/inkwell/index.htm
Alan <man### [at] freeukcom> wrote in message news:395dd6f7@news.povray.org...
> Hello.
>
> I finally decided to knuckle down and do some proper modelling.  This here
> unfinished robot is what I'm making right now.  It was hand-coded in POV
> using nothing but CSG.  I started it a week ago and would have had it
> finished it by now if I didn't have to go to work.  :O)
>
> I still need to add the hands/claws/whatever, the legs, to tidy up the
torso
> and add a few other bits and bobs.  Eventually, I hope to turn this into a
> 'poseable' model - which will mean a total rewrite and reading up on my
> maths.  Ouch!
>
> Could I possibly have some feedback, please?
>
> Many thanks,
> Alan.
>
>
>
>
>
>
>
>


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From: Bob Hughes
Subject: Re: CSG Robot - WIP (54kbu)
Date: 1 Jul 2000 08:52:34
Message: <395de992@news.povray.org>
Almost all mechanical-looking right now.  Even reminds me of a automotive
transmission.  Maybe adding wires or some other obvious electrical components
would change that.
I think it's going well.

Bob


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From: Steve
Subject: Re: CSG Robot - WIP (54kbu)
Date: 1 Jul 2000 20:50:07
Message: <slrn8lt41q.522.steve@zero-pps.localdomain>
A very interesting model.  I know that this is nothing like him, but
I bet it'd be quite east to do a POV "Metal Mickie", (late 70s early
80s TV series). 

-- 
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

 11:35pm  up 2 days, 23:16,  2 users,  load average: 1.52, 1.15, 1.05


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From: Moon47
Subject: Re: CSG Robot - WIP (54kbu)
Date: 1 Jul 2000 22:55:28
Message: <395D60A3.310E651B@earthlink.net>
Skip the legs... Robots seem to look better floating... Repulsor lift...?

Alan wrote:

> Hello.
>
> I finally decided to knuckle down and do some proper modelling.  This here
> unfinished robot is what I'm making right now.  It was hand-coded in POV
> using nothing but CSG.  I started it a week ago and would have had it
> finished it by now if I didn't have to go to work.  :O)
>
> I still need to add the hands/claws/whatever, the legs, to tidy up the torso
> and add a few other bits and bobs.  Eventually, I hope to turn this into a
> 'poseable' model - which will mean a total rewrite and reading up on my
> maths.  Ouch!
>
> Could I possibly have some feedback, please?
>
> Many thanks,
> Alan.
>
>  [Image]


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From: Josh English
Subject: Re: CSG Robot - WIP (54kbu)
Date: 3 Jul 2000 12:23:56
Message: <3960BE6A.9402AFC7@spiritone.com>
The face looks menacing for some reason. I'm not sure why. Maybe it's the curve
of the head that gives it that look. Otherwise a great modelling job so far. How
well can you animate this guy?

Josh

Alan wrote:

> Hello.
>
> I finally decided to knuckle down and do some proper modelling.  This here
> unfinished robot is what I'm making right now.  It was hand-coded in POV
> using nothing but CSG.  I started it a week ago and would have had it
> finished it by now if I didn't have to go to work.  :O)
>
> I still need to add the hands/claws/whatever, the legs, to tidy up the torso
> and add a few other bits and bobs.  Eventually, I hope to turn this into a
> 'poseable' model - which will mean a total rewrite and reading up on my
> maths.  Ouch!
>
> Could I possibly have some feedback, please?
>
> Many thanks,
> Alan.
>
>  [Image]

--
Josh English
eng### [at] spiritonecom
"May your hopes, dreams, and plans not be destroyed by a few zeros."


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From: Alan
Subject: Re: CSG Robot - WIP (54kbu)
Date: 3 Jul 2000 14:26:22
Message: <3960dace@news.povray.org>
Josh English <eng### [at] spiritonecom> wrote in message
news:3960BE6A.9402AFC7@spiritone.com...
| The face looks menacing for some reason. I'm not sure why. Maybe it's the
curve
| of the head that gives it that look. Otherwise a great modelling job so far.
How
| well can you animate this guy?

Well, I still need to finish the model before thinking about animation.  ;O)

Trouble is, I will also need to rewrite the include files (there's one for each
major object - head, torso, pelvis, etc.) so that any transformations of the
animated version will work correctly.  Right now nearly all the objects have
been created at their 'proper' co-ordinates, so their centres of rotatation are
not <0,0,0>, or whatever they would need to be to be animated properly.  (To be
to be?  I need a lie down...)

Even after all that I still need to get my head around how I'm going to pose
the little fella.  It's either inverse kinematics (painful) or some sort of
pre-defined pose along the lines of Blob Man.  Only a bit, ahem, simpler.

It'll be another week or so before the model's finished (work work work) but
already it's changed a fair bit from the posted version.  The arms are now
totally redesigned and I've 'broke' the front to back symmetry of the torso.
It was getting difficult figuring out which way the pesky little blighter was
facing.  And I built the thing!

Bye,
Alan.


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From: Chris Huff
Subject: Re: CSG Robot - WIP (54kbu)
Date: 3 Jul 2000 14:36:28
Message: <chrishuff-E184C2.13363803072000@news.povray.org>
In article <3960dace@news.povray.org>, "Alan" <man### [at] freeukcom> 
wrote:

> Trouble is, I will also need to rewrite the include files (there's 
> one for each major object - head, torso, pelvis, etc.) so that any 
> transformations of the animated version will work correctly.  Right 
> now nearly all the objects have been created at their 'proper' 
> co-ordinates, so their centres of rotatation are not <0,0,0>, or 
> whatever they would need to be to be animated properly.  (To be to 
> be?  I need a lie down...)
> 
> Even after all that I still need to get my head around how I'm going 
> to pose the little fella.  It's either inverse kinematics (painful) 
> or some sort of pre-defined pose along the lines of Blob Man.  Only a 
> bit, ahem, simpler.

The vtransform() function of MegaPOV might come in handy...

-- 
Christopher James Huff - Personal e-mail: chr### [at] maccom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/


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