POV-Ray : Newsgroups : povray.binaries.images : CSG Robot - WIP (54kbu) : Re: CSG Robot - WIP (54kbu) Server Time
2 Oct 2024 00:17:18 EDT (-0400)
  Re: CSG Robot - WIP (54kbu)  
From: Alan
Date: 3 Jul 2000 14:26:22
Message: <3960dace@news.povray.org>
Josh English <eng### [at] spiritonecom> wrote in message
news:3960BE6A.9402AFC7@spiritone.com...
| The face looks menacing for some reason. I'm not sure why. Maybe it's the
curve
| of the head that gives it that look. Otherwise a great modelling job so far.
How
| well can you animate this guy?

Well, I still need to finish the model before thinking about animation.  ;O)

Trouble is, I will also need to rewrite the include files (there's one for each
major object - head, torso, pelvis, etc.) so that any transformations of the
animated version will work correctly.  Right now nearly all the objects have
been created at their 'proper' co-ordinates, so their centres of rotatation are
not <0,0,0>, or whatever they would need to be to be animated properly.  (To be
to be?  I need a lie down...)

Even after all that I still need to get my head around how I'm going to pose
the little fella.  It's either inverse kinematics (painful) or some sort of
pre-defined pose along the lines of Blob Man.  Only a bit, ahem, simpler.

It'll be another week or so before the model's finished (work work work) but
already it's changed a fair bit from the posted version.  The arms are now
totally redesigned and I've 'broke' the front to back symmetry of the torso.
It was getting difficult figuring out which way the pesky little blighter was
facing.  And I built the thing!

Bye,
Alan.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.