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In article <3960dace@news.povray.org>, "Alan" <man### [at] freeukcom>
wrote:
> Trouble is, I will also need to rewrite the include files (there's
> one for each major object - head, torso, pelvis, etc.) so that any
> transformations of the animated version will work correctly. Right
> now nearly all the objects have been created at their 'proper'
> co-ordinates, so their centres of rotatation are not <0,0,0>, or
> whatever they would need to be to be animated properly. (To be to
> be? I need a lie down...)
>
> Even after all that I still need to get my head around how I'm going
> to pose the little fella. It's either inverse kinematics (painful)
> or some sort of pre-defined pose along the lines of Blob Man. Only a
> bit, ahem, simpler.
The vtransform() function of MegaPOV might come in handy...
--
Christopher James Huff - Personal e-mail: chr### [at] maccom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/
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