POV-Ray : Newsgroups : povray.binaries.images : CSG Robot - WIP (54kbu) : Re: CSG Robot - WIP (54kbu) Server Time
2 Oct 2024 00:19:04 EDT (-0400)
  Re: CSG Robot - WIP (54kbu)  
From: Chris Huff
Date: 3 Jul 2000 14:36:28
Message: <chrishuff-E184C2.13363803072000@news.povray.org>
In article <3960dace@news.povray.org>, "Alan" <man### [at] freeukcom> 
wrote:

> Trouble is, I will also need to rewrite the include files (there's 
> one for each major object - head, torso, pelvis, etc.) so that any 
> transformations of the animated version will work correctly.  Right 
> now nearly all the objects have been created at their 'proper' 
> co-ordinates, so their centres of rotatation are not <0,0,0>, or 
> whatever they would need to be to be animated properly.  (To be to 
> be?  I need a lie down...)
> 
> Even after all that I still need to get my head around how I'm going 
> to pose the little fella.  It's either inverse kinematics (painful) 
> or some sort of pre-defined pose along the lines of Blob Man.  Only a 
> bit, ahem, simpler.

The vtransform() function of MegaPOV might come in handy...

-- 
Christopher James Huff - Personal e-mail: chr### [at] maccom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/


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