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2 Oct 2024 06:26:32 EDT (-0400)
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From: Markus Becker
Subject: Re: water
Date: 26 Jun 2000 11:14:04
Message: <3957745E.545F243B@student.uni-siegen.de>
Chris Huff wrote:
> 
> I think you mean phase...
> Anyway, just translating the pattern upward by a clock-dependant amount
> should work fine.

I guess that the reality would be gone then. Because you'ld
have to move the different scales of the MF at different speeds
(is this possible?)

Markus


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From: SamuelT
Subject: Re: water
Date: 26 Jun 2000 13:36:50
Message: <3957958F.CACF03E1@aol.com>
Chris Huff wrote:

> Anyway, just translating the pattern upward by a clock-dependant amount
> should work fine.

Or upward and to the side at the same time might simulate wind affecting the
waves.

~Samuel


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From: Chris Huff
Subject: Re: water
Date: 26 Jun 2000 14:47:59
Message: <chrishuff-BF6A5B.13523026062000@news.povray.org>
In article <3957745E.545F243B@student.uni-siegen.de>, Markus Becker 
<mar### [at] studentuni-siegende> wrote:

> I guess that the reality would be gone then. Because you'ld
> have to move the different scales of the MF at different speeds
> (is this possible?)

I don't think so...the different frequencies/scales should take care of 
it. It isn't an actual simulation of water anyway, so it doesn't really 
matter...as long as it looks good. :-)

-- 
Christopher James Huff - Personal e-mail: chr### [at] maccom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/


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From: Karl Pelzer
Subject: Re: water
Date: 26 Jun 2000 16:05:09
Message: <3957B7D4.3EB24129@t-online.de>
Chris Huff wrote:
> 
> I think you mean phase...

ahem... yes, that's what I meant. ;-]

> Anyway, just translating the pattern upward by a clock-dependant amount
> should work fine.

I'm not sure how it will look like.
Anyone willing to do a small anim?

Karl


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From: Bob Hughes
Subject: Re: water
Date: 27 Jun 2000 03:46:32
Message: <39585bd8@news.povray.org>
Moonlit water is what it looks like, has the color of a lake near here at
twilight.

Bob


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From: Bob Hughes
Subject: Re: water
Date: 27 Jun 2000 03:50:45
Message: <39585cd5@news.povray.org>
Oh come on now.  Seriously, this coudn't possibly be a photograph.  If it is,
then why do I try so hard to imitate real life for if it actually looks like
this?  :-)

Bob

"Glen Berry" <7no### [at] ezwvcom> wrote in message
news:K+dWObSCLvfLZV6bdkU7RvvxdA85@4ax.com...
|
| Just for comparison, I've attached an actual photograph I took of a
| nearby lake.


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From: Hans-Detlev Fink
Subject: Re: water
Date: 27 Jun 2000 08:04:21
Message: <395897FC.1CAFCA55@pecos.no.spam.de>
Hi Alberto,

great job. IMHO the water surface needs some more fine structure.
Try a superposition of 3 ridgedmfs, where the next is about
1/3 or 1/4 scale of the previous each. Something like

         isosurface{function{y - myridgedmf(  x, 0,   z)} +
  0.3 *  isosurface{function{y - myridgedmf(3*x, 0, 3*z)} +
  0.09 * isosurface{function{y - myridgedmf(9*x, 0, 9*z)}

You may want to try different scaling factors.

I think this would provide for a nice animation as well,
shifting the 3 components with different speed (first one
fastest).

-Hans-

Alberto wrote:
> 
> The image was created with a ridgedmf isosurface. Although low in memory
> consumption it took half an hour in a 233 Mhz iMac to render.
> Comments?
> 
>   ------------------------------------------------------------------------
>  [Image]


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From: Mark Wagner
Subject: Re: water
Date: 28 Jun 2000 02:00:16
Message: <39599470@news.povray.org>
Glen Berry <7no### [at] ezwvcom> wrote in message ...
>Just for comparison, I've attached an actual photograph I took of a
>nearby lake.

Is this really a photograph?  I've never seen water this blue, even when
someone adds blue jello to it.


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From: Alberto
Subject: Re: water
Date: 1 Jul 2000 17:53:34
Message: <395E66D8.95A68883@usb.ve>
Bob Hughes wrote:
> 
> Moonlit water is what it looks like, has the color of a lake near here at
> twilight.
> 
> Bob

I agree. I'll post a brighter image.
Alberto.


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From: Alberto
Subject: Re: water
Date: 1 Jul 2000 17:53:56
Message: <395E66F0.429BD3DA@usb.ve>
Hans-Detlev Fink wrote:
> 
> Hi Alberto,
> 
> great job. IMHO the water surface needs some more fine structure.
> Try a superposition of 3 ridgedmfs, where the next is about
> 1/3 or 1/4 scale of the previous each. Something like
> 
>          isosurface{function{y - myridgedmf(  x, 0,   z)} +
>   0.3 *  isosurface{function{y - myridgedmf(3*x, 0, 3*z)} +
>   0.09 * isosurface{function{y - myridgedmf(9*x, 0, 9*z)}
> 
> You may want to try different scaling factors.
> 
> I think this would provide for a nice animation as well,
> shifting the 3 components with different speed (first one
> fastest).
> 
> -Hans-
> 
Thank your for your comments. I will give a tray to your suggestions.
About the animation I'm not sure. mac povray outputs animation in quick
time movies and I'm not sure if that is a good format for posting in the
corresponding news group.
Alberto.


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