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Chris Huff wrote:
>
> I think you mean phase...
> Anyway, just translating the pattern upward by a clock-dependant amount
> should work fine.
I guess that the reality would be gone then. Because you'ld
have to move the different scales of the MF at different speeds
(is this possible?)
Markus
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Chris Huff wrote:
> Anyway, just translating the pattern upward by a clock-dependant amount
> should work fine.
Or upward and to the side at the same time might simulate wind affecting the
waves.
~Samuel
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In article <3957745E.545F243B@student.uni-siegen.de>, Markus Becker
<mar### [at] studentuni-siegende> wrote:
> I guess that the reality would be gone then. Because you'ld
> have to move the different scales of the MF at different speeds
> (is this possible?)
I don't think so...the different frequencies/scales should take care of
it. It isn't an actual simulation of water anyway, so it doesn't really
matter...as long as it looks good. :-)
--
Christopher James Huff - Personal e-mail: chr### [at] maccom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/
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Chris Huff wrote:
>
> I think you mean phase...
ahem... yes, that's what I meant. ;-]
> Anyway, just translating the pattern upward by a clock-dependant amount
> should work fine.
I'm not sure how it will look like.
Anyone willing to do a small anim?
Karl
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Moonlit water is what it looks like, has the color of a lake near here at
twilight.
Bob
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Oh come on now. Seriously, this coudn't possibly be a photograph. If it is,
then why do I try so hard to imitate real life for if it actually looks like
this? :-)
Bob
"Glen Berry" <7no### [at] ezwvcom> wrote in message
news:K+dWObSCLvfLZV6bdkU7RvvxdA85@4ax.com...
|
| Just for comparison, I've attached an actual photograph I took of a
| nearby lake.
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Hi Alberto,
great job. IMHO the water surface needs some more fine structure.
Try a superposition of 3 ridgedmfs, where the next is about
1/3 or 1/4 scale of the previous each. Something like
isosurface{function{y - myridgedmf( x, 0, z)} +
0.3 * isosurface{function{y - myridgedmf(3*x, 0, 3*z)} +
0.09 * isosurface{function{y - myridgedmf(9*x, 0, 9*z)}
You may want to try different scaling factors.
I think this would provide for a nice animation as well,
shifting the 3 components with different speed (first one
fastest).
-Hans-
Alberto wrote:
>
> The image was created with a ridgedmf isosurface. Although low in memory
> consumption it took half an hour in a 233 Mhz iMac to render.
> Comments?
>
> ------------------------------------------------------------------------
> [Image]
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Glen Berry <7no### [at] ezwvcom> wrote in message ...
>Just for comparison, I've attached an actual photograph I took of a
>nearby lake.
Is this really a photograph? I've never seen water this blue, even when
someone adds blue jello to it.
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Bob Hughes wrote:
>
> Moonlit water is what it looks like, has the color of a lake near here at
> twilight.
>
> Bob
I agree. I'll post a brighter image.
Alberto.
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Hans-Detlev Fink wrote:
>
> Hi Alberto,
>
> great job. IMHO the water surface needs some more fine structure.
> Try a superposition of 3 ridgedmfs, where the next is about
> 1/3 or 1/4 scale of the previous each. Something like
>
> isosurface{function{y - myridgedmf( x, 0, z)} +
> 0.3 * isosurface{function{y - myridgedmf(3*x, 0, 3*z)} +
> 0.09 * isosurface{function{y - myridgedmf(9*x, 0, 9*z)}
>
> You may want to try different scaling factors.
>
> I think this would provide for a nice animation as well,
> shifting the 3 components with different speed (first one
> fastest).
>
> -Hans-
>
Thank your for your comments. I will give a tray to your suggestions.
About the animation I'm not sure. mac povray outputs animation in quick
time movies and I'm not sure if that is a good format for posting in the
corresponding news group.
Alberto.
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