|
|
Hi Alberto,
great job. IMHO the water surface needs some more fine structure.
Try a superposition of 3 ridgedmfs, where the next is about
1/3 or 1/4 scale of the previous each. Something like
isosurface{function{y - myridgedmf( x, 0, z)} +
0.3 * isosurface{function{y - myridgedmf(3*x, 0, 3*z)} +
0.09 * isosurface{function{y - myridgedmf(9*x, 0, 9*z)}
You may want to try different scaling factors.
I think this would provide for a nice animation as well,
shifting the 3 components with different speed (first one
fastest).
-Hans-
Alberto wrote:
>
> The image was created with a ridgedmf isosurface. Although low in memory
> consumption it took half an hour in a 233 Mhz iMac to render.
> Comments?
>
> ------------------------------------------------------------------------
> [Image]
Post a reply to this message
|
|