POV-Ray : Newsgroups : povray.binaries.images : water : Re: water Server Time
2 Oct 2024 06:27:25 EDT (-0400)
  Re: water  
From: Hans-Detlev Fink
Date: 27 Jun 2000 08:04:21
Message: <395897FC.1CAFCA55@pecos.no.spam.de>
Hi Alberto,

great job. IMHO the water surface needs some more fine structure.
Try a superposition of 3 ridgedmfs, where the next is about
1/3 or 1/4 scale of the previous each. Something like

         isosurface{function{y - myridgedmf(  x, 0,   z)} +
  0.3 *  isosurface{function{y - myridgedmf(3*x, 0, 3*z)} +
  0.09 * isosurface{function{y - myridgedmf(9*x, 0, 9*z)}

You may want to try different scaling factors.

I think this would provide for a nice animation as well,
shifting the 3 components with different speed (first one
fastest).

-Hans-

Alberto wrote:
> 
> The image was created with a ridgedmf isosurface. Although low in memory
> consumption it took half an hour in a 233 Mhz iMac to render.
> Comments?
> 
>   ------------------------------------------------------------------------
>  [Image]


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