POV-Ray : Newsgroups : povray.binaries.images : water : Re: water Server Time
2 Oct 2024 06:24:22 EDT (-0400)
  Re: water  
From: Alberto
Date: 1 Jul 2000 17:53:56
Message: <395E66F0.429BD3DA@usb.ve>
Hans-Detlev Fink wrote:
> 
> Hi Alberto,
> 
> great job. IMHO the water surface needs some more fine structure.
> Try a superposition of 3 ridgedmfs, where the next is about
> 1/3 or 1/4 scale of the previous each. Something like
> 
>          isosurface{function{y - myridgedmf(  x, 0,   z)} +
>   0.3 *  isosurface{function{y - myridgedmf(3*x, 0, 3*z)} +
>   0.09 * isosurface{function{y - myridgedmf(9*x, 0, 9*z)}
> 
> You may want to try different scaling factors.
> 
> I think this would provide for a nice animation as well,
> shifting the 3 components with different speed (first one
> fastest).
> 
> -Hans-
> 
Thank your for your comments. I will give a tray to your suggestions.
About the animation I'm not sure. mac povray outputs animation in quick
time movies and I'm not sure if that is a good format for posting in the
corresponding news group.
Alberto.


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