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Hans-Detlev Fink wrote:
>
> Hi Alberto,
>
> great job. IMHO the water surface needs some more fine structure.
> Try a superposition of 3 ridgedmfs, where the next is about
> 1/3 or 1/4 scale of the previous each. Something like
>
> isosurface{function{y - myridgedmf( x, 0, z)} +
> 0.3 * isosurface{function{y - myridgedmf(3*x, 0, 3*z)} +
> 0.09 * isosurface{function{y - myridgedmf(9*x, 0, 9*z)}
>
> You may want to try different scaling factors.
>
> I think this would provide for a nice animation as well,
> shifting the 3 components with different speed (first one
> fastest).
>
> -Hans-
>
Thank your for your comments. I will give a tray to your suggestions.
About the animation I'm not sure. mac povray outputs animation in quick
time movies and I'm not sure if that is a good format for posting in the
corresponding news group.
Alberto.
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