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From: ryan constantine
Subject: update to moray xwing (3 images 63.1,35.6, 95.8KB)
Date: 3 Jun 2000 01:34:27
Message: <39389979.E47ACA42@yahoo.com>
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i know it's cliche, but i started it and i'm going to finish it. as you
can see, the modelling is almost done. it's 1137 individual pieces, all
csg. the fuselage is a solid mesh made with spatch and converted. i
had 20 or so pics to look at and the videos. appearantly there are
about 4-6 official models including the life size one and no two are the
same. so, i've taken a bit of creative license in deciding which
details to add. still on the todo list: landing gear (doors are done),
cargo hatch, near and far cockpits, textures including squad striping (i
want it all procedural). as i said in my last post, this is only the
third model i've ever made. any pointers would be appreciated (i.e. i
think i did some things the hard way). also, if you see any glaring
mistakes, please point them out. any tips for procedural textures are
welcome. for those interested, i will make pov, inc and mdl files
available when i'm done.
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Attachments:
Download 'xwingwhole3.jpg' (96 KB)
Download 'xwingwhole2.jpg' (36 KB)
Download 'xwingwhole1.jpg' (64 KB)
Preview of image 'xwingwhole3.jpg'
Preview of image 'xwingwhole2.jpg'
Preview of image 'xwingwhole1.jpg'
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On Fri, 02 Jun 2000 22:36:57 -0700, ryan constantine
<rco### [at] yahoocom> wrote:
>i know it's cliche, but i started it and i'm going to finish it. as you
>can see, the modelling is almost done. it's 1137 individual pieces, all
>csg.
*faints*
The amount of detail is impressive!
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usanet
TAG e-mail : pet### [at] tagpovrayorg
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From: Dave Blandston
Subject: Re: update to moray xwing (3 images 63.1,35.6, 95.8KB)
Date: 3 Jun 2000 04:43:44
Message: <3938c540@news.povray.org>
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"ryan constantine" <rco### [at] yahoocom> wrote in message
news:39389979.E47ACA42@yahoo.com...
> for those interested, i will make pov, inc and mdl files
> available when i'm done.
I'm interested!
Post a reply to this message
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From: Peter Cracknell
Subject: Re: update to moray xwing (3 images 63.1,35.6, 95.8KB)
Date: 3 Jun 2000 07:51:08
Message: <3938f12c@news.povray.org>
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The detail is extremely high, I'll be interested in seeing the finished
fully textured image. A couple of things though, the 'above' image is
blurred, just wondering why (sorry I just sorta dont get it) and its pity
about the spatch model - spatch is great, I use it loads, but unfortunately
it generally doesn't blend in that well with CSG, with the last image -
where you can see the front clearly there seem to gaps from in the front,
possibly try putting the U and V steps upto 5 if they're not already?
Anyway it is incredible work, good luck with the texturing - I'm now gonna
go and find out what procedural textures are...
Peter Cracknell
www.petecracknell.co.uk
ryan constantine <rco### [at] yahoocom> wrote in message
news:39389979.E47ACA42@yahoo.com...
> i know it's cliche, but i started it and i'm going to finish it. as you
> can see, the modelling is almost done. it's 1137 individual pieces, all
> csg. the fuselage is a solid mesh made with spatch and converted. i
> had 20 or so pics to look at and the videos. appearantly there are
> about 4-6 official models including the life size one and no two are the
> same. so, i've taken a bit of creative license in deciding which
> details to add. still on the todo list: landing gear (doors are done),
> cargo hatch, near and far cockpits, textures including squad striping (i
> want it all procedural). as i said in my last post, this is only the
> third model i've ever made. any pointers would be appreciated (i.e. i
> think i did some things the hard way). also, if you see any glaring
> mistakes, please point them out. any tips for procedural textures are
> welcome. for those interested, i will make pov, inc and mdl files
> available when i'm done.
----------------------------------------------------------------------------
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----
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From: Bill DeWitt
Subject: Re: update to moray xwing (3 images 63.1,35.6, 95.8KB)
Date: 3 Jun 2000 09:33:52
Message: <39390940$1@news.povray.org>
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I wish I had the time and what ever else it takes to do that much POV
work... I am very impressed.
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From: DougE
Subject: Re: update to moray xwing (3 images 63.1,35.6, 95.8KB)
Date: 3 Jun 2000 12:16:07
Message: <39392f47@news.povray.org>
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Very impressive model Ryan. Cliche it may be, but at least it's a good
looking sci fi image! I'd love to see the code when it's ready. Good luck.
-Doug Eichenberg
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From: Ross Litscher
Subject: Re: update to moray xwing (3 images 63.1,35.6, 95.8KB)
Date: 3 Jun 2000 12:33:50
Message: <3939336e@news.povray.org>
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ohmygod
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From: ryan constantine
Subject: Re: update to moray xwing (3 images 63.1,35.6, 95.8KB)
Date: 3 Jun 2000 14:57:48
Message: <3939561F.BABD077F@yahoo.com>
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where are uv steps set? i remember seeing them somewhere, but at the
time i didn't know what it was for.
Peter Cracknell wrote:
>
> The detail is extremely high, I'll be interested in seeing the finished
> fully textured image. A couple of things though, the 'above' image is
> blurred, just wondering why (sorry I just sorta dont get it) and its pity
> about the spatch model - spatch is great, I use it loads, but unfortunately
> it generally doesn't blend in that well with CSG, with the last image -
> where you can see the front clearly there seem to gaps from in the front,
> possibly try putting the U and V steps upto 5 if they're not already?
> Anyway it is incredible work, good luck with the texturing - I'm now gonna
> go and find out what procedural textures are...
>
> Peter Cracknell
>
> www.petecracknell.co.uk
>
> ryan constantine <rco### [at] yahoocom> wrote in message
> news:39389979.E47ACA42@yahoo.com...
> > i know it's cliche, but i started it and i'm going to finish it. as you
> > can see, the modelling is almost done. it's 1137 individual pieces, all
> > csg. the fuselage is a solid mesh made with spatch and converted. i
> > had 20 or so pics to look at and the videos. appearantly there are
> > about 4-6 official models including the life size one and no two are the
> > same. so, i've taken a bit of creative license in deciding which
> > details to add. still on the todo list: landing gear (doors are done),
> > cargo hatch, near and far cockpits, textures including squad striping (i
> > want it all procedural). as i said in my last post, this is only the
> > third model i've ever made. any pointers would be appreciated (i.e. i
> > think i did some things the hard way). also, if you see any glaring
> > mistakes, please point them out. any tips for procedural textures are
> > welcome. for those interested, i will make pov, inc and mdl files
> > available when i'm done.
>
> ----------------------------------------------------------------------------
> ----
>
> ----------------------------------------------------------------------------
> ----
>
> ----------------------------------------------------------------------------
> ----
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From: ryan constantine
Subject: Re: update to moray xwing (3 images 63.1,35.6, 95.8KB)
Date: 3 Jun 2000 14:58:25
Message: <39395644.3A42406F@yahoo.com>
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it has taken over four months off and on (mostly off).
Bill DeWitt wrote:
>
> I wish I had the time and what ever else it takes to do that much POV
> work... I am very impressed.
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From: SamuelT
Subject: Re: update to moray xwing (3 images 63.1,35.6, 95.8KB)
Date: 3 Jun 2000 16:29:54
Message: <39396B59.868E39A2@aol.com>
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Good job Ryan! That's very detailed. You might give the ship a few scrapes and
burn marks for an added effect of realism.
ryan constantine wrote:
> i know it's cliche, but i started it and i'm going to finish it. as you
> can see, the modelling is almost done. it's 1137 individual pieces, all
> csg. the fuselage is a solid mesh made with spatch and converted. i
> had 20 or so pics to look at and the videos. appearantly there are
> about 4-6 official models including the life size one and no two are the
> same. so, i've taken a bit of creative license in deciding which
> details to add. still on the todo list: landing gear (doors are done),
> cargo hatch, near and far cockpits, textures including squad striping (i
> want it all procedural). as i said in my last post, this is only the
> third model i've ever made. any pointers would be appreciated (i.e. i
> think i did some things the hard way). also, if you see any glaring
> mistakes, please point them out. any tips for procedural textures are
> welcome. for those interested, i will make pov, inc and mdl files
> available when i'm done.
>
> ------------------------------------------------------------------------
> [Image] [Image] [Image]
--
Samuel Benge
E-Mail: STB### [at] aolcom
Visit my isosurface tutorial at http://members.aol.com/stbenge
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