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where are uv steps set? i remember seeing them somewhere, but at the
time i didn't know what it was for.
Peter Cracknell wrote:
>
> The detail is extremely high, I'll be interested in seeing the finished
> fully textured image. A couple of things though, the 'above' image is
> blurred, just wondering why (sorry I just sorta dont get it) and its pity
> about the spatch model - spatch is great, I use it loads, but unfortunately
> it generally doesn't blend in that well with CSG, with the last image -
> where you can see the front clearly there seem to gaps from in the front,
> possibly try putting the U and V steps upto 5 if they're not already?
> Anyway it is incredible work, good luck with the texturing - I'm now gonna
> go and find out what procedural textures are...
>
> Peter Cracknell
>
> www.petecracknell.co.uk
>
> ryan constantine <rco### [at] yahoocom> wrote in message
> news:39389979.E47ACA42@yahoo.com...
> > i know it's cliche, but i started it and i'm going to finish it. as you
> > can see, the modelling is almost done. it's 1137 individual pieces, all
> > csg. the fuselage is a solid mesh made with spatch and converted. i
> > had 20 or so pics to look at and the videos. appearantly there are
> > about 4-6 official models including the life size one and no two are the
> > same. so, i've taken a bit of creative license in deciding which
> > details to add. still on the todo list: landing gear (doors are done),
> > cargo hatch, near and far cockpits, textures including squad striping (i
> > want it all procedural). as i said in my last post, this is only the
> > third model i've ever made. any pointers would be appreciated (i.e. i
> > think i did some things the hard way). also, if you see any glaring
> > mistakes, please point them out. any tips for procedural textures are
> > welcome. for those interested, i will make pov, inc and mdl files
> > available when i'm done.
>
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