POV-Ray : Newsgroups : povray.binaries.images : update to moray xwing (3 images 63.1,35.6, 95.8KB) : Re: update to moray xwing (3 images 63.1,35.6, 95.8KB) Server Time
2 Oct 2024 04:22:35 EDT (-0400)
  Re: update to moray xwing (3 images 63.1,35.6, 95.8KB)  
From: ryan constantine
Date: 3 Jun 2000 14:57:48
Message: <3939561F.BABD077F@yahoo.com>
where are uv steps set?  i remember seeing them somewhere, but at the
time i didn't know what it was for.

Peter Cracknell wrote:
> 
> The detail is extremely high, I'll be interested in seeing the finished
> fully textured image.  A couple of things though, the 'above' image is
> blurred, just wondering why (sorry I just sorta dont get it) and its pity
> about the spatch model - spatch is great, I use it loads, but unfortunately
> it generally doesn't blend in that well with CSG, with the last image -
> where you can see the front clearly there seem to gaps from in the front,
> possibly try putting the U and V steps upto 5 if they're not already?
> Anyway it is incredible work, good luck with the texturing - I'm now gonna
> go and find out what procedural textures are...
> 
> Peter Cracknell
> 
> www.petecracknell.co.uk
> 
> ryan constantine <rco### [at] yahoocom> wrote in message
> news:39389979.E47ACA42@yahoo.com...
> > i know it's cliche, but i started it and i'm going to finish it.  as you
> > can see, the modelling is almost done.  it's 1137 individual pieces, all
> > csg.  the fuselage is a solid mesh made with spatch and converted.  i
> > had 20 or so pics to look at and the videos.  appearantly there are
> > about 4-6 official models including the life size one and no two are the
> > same.  so, i've taken a bit of creative license in deciding which
> > details to add.  still on the todo list:  landing gear (doors are done),
> > cargo hatch, near and far cockpits, textures including squad striping (i
> > want it all procedural).  as i said in my last post, this is only the
> > third model i've ever made.  any pointers would be appreciated (i.e. i
> > think i did some things the hard way).  also, if you see any glaring
> > mistakes, please point them out.  any tips for procedural textures are
> > welcome.  for those interested, i will make pov, inc and mdl files
> > available when i'm done.
> 
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