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The detail is extremely high, I'll be interested in seeing the finished
fully textured image. A couple of things though, the 'above' image is
blurred, just wondering why (sorry I just sorta dont get it) and its pity
about the spatch model - spatch is great, I use it loads, but unfortunately
it generally doesn't blend in that well with CSG, with the last image -
where you can see the front clearly there seem to gaps from in the front,
possibly try putting the U and V steps upto 5 if they're not already?
Anyway it is incredible work, good luck with the texturing - I'm now gonna
go and find out what procedural textures are...
Peter Cracknell
www.petecracknell.co.uk
ryan constantine <rco### [at] yahoocom> wrote in message
news:39389979.E47ACA42@yahoo.com...
> i know it's cliche, but i started it and i'm going to finish it. as you
> can see, the modelling is almost done. it's 1137 individual pieces, all
> csg. the fuselage is a solid mesh made with spatch and converted. i
> had 20 or so pics to look at and the videos. appearantly there are
> about 4-6 official models including the life size one and no two are the
> same. so, i've taken a bit of creative license in deciding which
> details to add. still on the todo list: landing gear (doors are done),
> cargo hatch, near and far cockpits, textures including squad striping (i
> want it all procedural). as i said in my last post, this is only the
> third model i've ever made. any pointers would be appreciated (i.e. i
> think i did some things the hard way). also, if you see any glaring
> mistakes, please point them out. any tips for procedural textures are
> welcome. for those interested, i will make pov, inc and mdl files
> available when i'm done.
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