POV-Ray : Newsgroups : povray.binaries.images : update to moray xwing (3 images 63.1,35.6, 95.8KB) : Re: update to moray xwing (3 images 63.1,35.6, 95.8KB) Server Time
2 Oct 2024 04:21:17 EDT (-0400)
  Re: update to moray xwing (3 images 63.1,35.6, 95.8KB)  
From: Peter Cracknell
Date: 3 Jun 2000 07:51:08
Message: <3938f12c@news.povray.org>
The detail is extremely high, I'll be interested in seeing the finished
fully textured image.  A couple of things though, the 'above' image is
blurred, just wondering why (sorry I just sorta dont get it) and its pity
about the spatch model - spatch is great, I use it loads, but unfortunately
it generally doesn't blend in that well with CSG, with the last image -
where you can see the front clearly there seem to gaps from in the front,
possibly try putting the U and V steps upto 5 if they're not already?
Anyway it is incredible work, good luck with the texturing - I'm now gonna
go and find out what procedural textures are...

Peter Cracknell

www.petecracknell.co.uk

ryan constantine <rco### [at] yahoocom> wrote in message
news:39389979.E47ACA42@yahoo.com...
> i know it's cliche, but i started it and i'm going to finish it.  as you
> can see, the modelling is almost done.  it's 1137 individual pieces, all
> csg.  the fuselage is a solid mesh made with spatch and converted.  i
> had 20 or so pics to look at and the videos.  appearantly there are
> about 4-6 official models including the life size one and no two are the
> same.  so, i've taken a bit of creative license in deciding which
> details to add.  still on the todo list:  landing gear (doors are done),
> cargo hatch, near and far cockpits, textures including squad striping (i
> want it all procedural).  as i said in my last post, this is only the
> third model i've ever made.  any pointers would be appreciated (i.e. i
> think i did some things the hard way).  also, if you see any glaring
> mistakes, please point them out.  any tips for procedural textures are
> welcome.  for those interested, i will make pov, inc and mdl files
> available when i'm done.


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