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Good job Ryan! That's very detailed. You might give the ship a few scrapes and
burn marks for an added effect of realism.
ryan constantine wrote:
> i know it's cliche, but i started it and i'm going to finish it. as you
> can see, the modelling is almost done. it's 1137 individual pieces, all
> csg. the fuselage is a solid mesh made with spatch and converted. i
> had 20 or so pics to look at and the videos. appearantly there are
> about 4-6 official models including the life size one and no two are the
> same. so, i've taken a bit of creative license in deciding which
> details to add. still on the todo list: landing gear (doors are done),
> cargo hatch, near and far cockpits, textures including squad striping (i
> want it all procedural). as i said in my last post, this is only the
> third model i've ever made. any pointers would be appreciated (i.e. i
> think i did some things the hard way). also, if you see any glaring
> mistakes, please point them out. any tips for procedural textures are
> welcome. for those interested, i will make pov, inc and mdl files
> available when i'm done.
>
> ------------------------------------------------------------------------
> [Image] [Image] [Image]
--
Samuel Benge
E-Mail: STB### [at] aolcom
Visit my isosurface tutorial at http://members.aol.com/stbenge
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