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"Equiprawn" <equ### [at] tinetie> wrote in news:392acfbc@news.povray.org...
> What introduced the randomness in the way the cloth hangs?
I have to admit that I'm not sure, but it might be that the cloth isn't
perfectly cenetered on the box.
Sebastian Strand
E-mail: the### [at] bigfootcom
URL: http://www.zeb.f2s.com/
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"Tony[B]" <ben### [at] panamac-comnet> wrote in
news:392acf88@news.povray.org...
> seriously recommend you check out the work done by some french guys that
> really improves on the description you see at Hugo Elias' site. The
address
> is: http://www-syntim.inria.fr/syntim/recherche/provot/index-eng.html Read
> it. You will like it. :)
I would have liked it more if any of the images had loaded :(
Thanks for the link though, I will check out the document he'd put up.
Sebastian Strand
E-mail: thezeb -at- bigfoot -dot- com
URL: http://www.zeb.f2s.com/
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very nice
"Sebastian Strand" <the### [at] bigfootcom> wrote in message
news:392acb60@news.povray.org...
> Oh yeah, the pic...
>
>
>
>
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Very nice. This could be interesting if it is incorporated into the Spray
macro so that water that falls onto something do a little more than just
puddle.
Just an idea :)
Lee
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Sebastian Strand wrote:
>
> Oh yeah, the pic...
Very cool. Every kid'll want one this Christmas. ;)
--
Xplo Eristotle
http://start.at/xplosion/
"And then one day you find ten years have got behind you
No one told you when to run, you missed the starting gun"
-Pink Floyd
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This is amazing for the modeling aspect. I read through his pages, but I didn't
catch where to stop the iterations to say "this is where the damn thing lies."
How did you determine when the process was done?
Josh
Sebastian Strand wrote:
> Hi all,
>
> I've recently been experimenting with the cloth simulation theory found at
> http://freespace.virgin.net/hugo.elias/
> I'm planning on writing a POV macro that let's you drape a cloth over any
> object, using the trace function. So far I've implemented the code in Visual
> Basic, and made a small prog that outputs a bunch of triangles when done
> simulating. The attached pic is a sample of what it produces. I know it's
> not too pretty, but I just felt like posting something :)
>
> Sebastian Strand
> E-mail: thezeb -at- bigfoot -dot- com
> URL: http://www.zeb.f2s.com/
--
Josh English
eng### [at] spiritonecom
"May your hopes, dreams, and plans not be destroyed by a few zeros."
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Great! I'm impatient to see the result.
Have you seen the 3 animations of Magnussen based on the theory of
Hugo-Elias?
Objet: Falling cloth
Objet: Falling cloth #2
Objet: Falling cloth #3 (179 kB MPEG)
la date: Mon, 8 Mar 1999 09:34:43 +0100
De: "Martin Magnusson" <ama### [at] geocitiescom>
Forums: povray.binaries.animations
and the script:
Objet: Falling cloth
la date: Mon, 8 Mar 1999 09:33:50 +0100
De: "Martin Magnusson" <ama### [at] geocitiescom>
Forums: povray.text.scene-files
DEPerere
>
> Hi all,
>
> I've recently been experimenting with the cloth simulation theory found at
> http://freespace.virgin.net/hugo.elias/
> I'm planning on writing a POV macro that let's you drape a cloth over any
> object, using the trace function. So far I've implemented the code in Visual
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On Tue, 23 May 2000 21:44:16 +0300, "Sebastian Strand"
<the### [at] bigfootcom> wrote:
>
>"Equiprawn" <equ### [at] tinetie> wrote in news:392acfbc@news.povray.org...
>> What introduced the randomness in the way the cloth hangs?
>
>I have to admit that I'm not sure, but it might be that the cloth isn't
>perfectly cenetered on the box.
Well, Hugo suggests that some randomness is introduced in the
tangential forces of threads and in thread density as well. If you
followed his algorithms closely enough this should account for the
randomness. Cloth simulation is a chaotic problem so even the
slightest change somewhere can change output dramatically.
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usanet
TAG e-mail : pet### [at] tagpovrayorg
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"Josh English" <eng### [at] spiritonecom> wrote in
news:392AFB0C.134DE921@spiritone.com...
> This is amazing for the modeling aspect. I read through his pages, but I
didn't
> catch where to stop the iterations to say "this is where the damn thing
lies."
> How did you determine when the process was done?
The program I wrote shows a top-down view of the cloth, so when the cloth
didn't seem to move much anymore, I just stopped the simulation, and dumped
the triangle data. For the macro I will probably write some code that checks
when the total movement of all the nodes go below a certain(adjustable)
threshold, and then stop the simulation.
Sebastian Strand
E-mail: thezeb -at- bigfoot -dot- com
URL: http://www.zeb.f2s.com/
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Sebastian Strand wrote:
>
> Hi all,
>
> I've recently been experimenting with the cloth simulation theory found at
> http://freespace.virgin.net/hugo.elias/
Very nice. But for you and all others (since I thought I had
seen this before), have a look at:
http://www.realflow.com/gallery.html
and scroll down until you reach "Elastic Particles".
This does not mean, that the other animations aren't
interesting.... It just fits.
Markus
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