POV-Ray : Newsgroups : povray.binaries.images : Cloth simulation : Re: Cloth simulation Server Time
2 Oct 2024 12:25:10 EDT (-0400)
  Re: Cloth simulation  
From: Josh English
Date: 23 May 2000 17:41:39
Message: <392AFB0C.134DE921@spiritone.com>
This is amazing for the modeling aspect. I read through his pages, but I didn't
catch where to stop the iterations to say "this is where the damn thing lies."
How did you determine when the process was done?

Josh

Sebastian Strand wrote:

> Hi all,
>
> I've recently been experimenting with the cloth simulation theory found at
> http://freespace.virgin.net/hugo.elias/
> I'm planning on writing a POV macro that let's you drape a cloth over any
> object, using the trace function. So far I've implemented the code in Visual
> Basic, and made a small prog that outputs a bunch of triangles when done
> simulating. The attached pic is a sample of what it produces. I know it's
> not too pretty, but I just felt like posting something :)
>
> Sebastian Strand
>   E-mail: thezeb -at- bigfoot -dot- com
>   URL: http://www.zeb.f2s.com/

--
Josh English
eng### [at] spiritonecom
"May your hopes, dreams, and plans not be destroyed by a few zeros."


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