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This is amazing for the modeling aspect. I read through his pages, but I didn't
catch where to stop the iterations to say "this is where the damn thing lies."
How did you determine when the process was done?
Josh
Sebastian Strand wrote:
> Hi all,
>
> I've recently been experimenting with the cloth simulation theory found at
> http://freespace.virgin.net/hugo.elias/
> I'm planning on writing a POV macro that let's you drape a cloth over any
> object, using the trace function. So far I've implemented the code in Visual
> Basic, and made a small prog that outputs a bunch of triangles when done
> simulating. The attached pic is a sample of what it produces. I know it's
> not too pretty, but I just felt like posting something :)
>
> Sebastian Strand
> E-mail: thezeb -at- bigfoot -dot- com
> URL: http://www.zeb.f2s.com/
--
Josh English
eng### [at] spiritonecom
"May your hopes, dreams, and plans not be destroyed by a few zeros."
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