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From: Bob Hughes
Subject: Outrun! Or the little hovercraft that could (not?) [~24KB Jpeg]
Date: 12 May 2000 11:06:34
Message: <391c1dfa@news.povray.org>
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Thought I'd try once again to render a still image of my Martian Dust Storm
animation after tweaking on the media some more. Only a one hour render
here but it got too boring for me to keep seeing what I wasn't happy with
over and over. So this may be final unless I stumble into a better "dust".
I could paint this up better in a epaint program I think :-)
Btw, I've also redone the animation and removed the other ones:
http://members.aol.com/persistenceofv/mdc_pan1.mpg [629KB Mpeg]
Bob
--
omniVerse http://users.aol.com/persistenceofv/all.htm
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Attachments:
Download 'mdc159.jpg' (18 KB)
Preview of image 'mdc159.jpg'
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From: Ross Litscher
Subject: Re: Outrun! Or the little hovercraft that could (not?) [~24KB Jpeg]
Date: 12 May 2000 12:07:42
Message: <391C2D18.50280EB@osu.edu>
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the only problem i see with the dust is that the boundaries are much too
prominant.
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From: Bob Hughes
Subject: Re: Outrun! Or the little hovercraft that could (not?) [~24KB Jpeg]
Date: 12 May 2000 12:21:01
Message: <391c2f6d@news.povray.org>
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Yep, need a blob pattern like MegaPov has except for using with media.
If that can be done already I'm missing out then. Maybe I should check on
that.
Bob
"Ross Litscher" <lit### [at] osuedu> wrote in message news:391### [at] osuedu...
| the only problem i see with the dust is that the boundaries are much too
| prominant.
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In article <391c2f6d@news.povray.org>, "Bob Hughes"
<per### [at] aolcom?subject=PoV-News:> wrote:
> Yep, need a blob pattern like MegaPov has except for using with media.
> If that can be done already I'm missing out then. Maybe I should
> check on that.
The blob pattern and blob pigment were originally intended for use with
media...and they are still most useful as media densities.
--
Christopher James Huff - Personal e-mail: chr### [at] yahoocom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://chrishuff.dhs.org/
TAG Web page: http://tag.povray.org/
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From: Bob Hughes
Subject: Re: Outrun! Or the little hovercraft that could (not?) [~24KB Jpeg]
Date: 12 May 2000 17:28:31
Message: <391c777f@news.povray.org>
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I knew I should have paid more attention to it the first time I heard of it.
Thing is that I was seeing it as a new pigment pattern specifically for blobs
and not for anything else like media.
Thanks so much for clarifying that. I read about it in the documentation
and overlooked the media I guess, thinking it was all about pigment or texture
being applied to follow blobs better.
Now I'm going to have to dig into something I don't know and redo this thing
yet again.
You still have my thanks though.
Bob
"Chris Huff" <chr### [at] yahoocom> wrote in message
news:chrishuff_99-9A0D0E.15382312052000@news.povray.org...
| In article <391c2f6d@news.povray.org>, "Bob Hughes"
| <per### [at] aolcom?subject=PoV-News:> wrote:
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| > Yep, need a blob pattern like MegaPov has except for using with media.
| > If that can be done already I'm missing out then. Maybe I should
| > check on that.
|
| The blob pattern and blob pigment were originally intended for use with
| media...and they are still most useful as media densities.
|
| --
| Christopher James Huff - Personal e-mail: chr### [at] yahoocom
| TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
| Personal Web page: http://chrishuff.dhs.org/
| TAG Web page: http://tag.povray.org/
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In article <391c777f@news.povray.org>, "Bob Hughes"
<per### [at] aolcom?subject=PoV-News:> wrote:
> I knew I should have paid more attention to it the first time I heard
> of it. Thing is that I was seeing it as a new pigment pattern
> specifically for blobs and not for anything else like media.
> Thanks so much for clarifying that. I read about it in the
> documentation and overlooked the media I guess, thinking it was all
> about pigment or texture being applied to follow blobs better.
Actually, I doubt it would be very useful for blobs...at least, not when
using the same blob components as the blob object. The current texture
blending works just as well, and you would have to go to special effort
to make sure the pattern lined up properly.
I posted a couple media "fire worm" images here when I was developing
it, you might look at those. Another thing it is useful for is as an
isosurface pigment function, which is especially interesting when used
with turbulence.
--
Christopher James Huff - Personal e-mail: chr### [at] yahoocom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://chrishuff.dhs.org/
TAG Web page: http://tag.povray.org/
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From: Bob Hughes
Subject: Re: Outrun! Or the little hovercraft that could (not?) [~24KB Jpeg]
Date: 12 May 2000 18:01:03
Message: <391c7f1f@news.povray.org>
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"Chris Huff" <chr### [at] yahoocom> wrote in message
news:chrishuff_99-EEE67D.16571712052000@news.povray.org...
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| Actually, I doubt it would be very useful for blobs...at least, not when
| using the same blob components as the blob object. The current texture
| blending works just as well, and you would have to go to special effort
| to make sure the pattern lined up properly.
Oh well, worth a try to see what all it can do anyhow.
And yep, I remember the examples of that now. Thought all that was
something to do with particle-making instead.
As a isosurface that could get interesting for sure, although I could probably
forget about animation if both isosurface and media were used. For now anyway.
| I posted a couple media "fire worm" images here when I was developing
| it, you might look at those. Another thing it is useful for is as an
| isosurface pigment function, which is especially interesting when used
| with turbulence.
Post a reply to this message
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In article <391c7f1f@news.povray.org>, "Bob Hughes"
<per### [at] aolcom?subject=PoV-News:> wrote:
> Oh well, worth a try to see what all it can do anyhow.
> And yep, I remember the examples of that now. Thought all that was
> something to do with particle-making instead.
Well, that was one of the uses I was thinking of, using blob components
in the pattern to represent particles and using the whole thing in a
media density.
> As a isosurface that could get interesting for sure, although I could
> probably forget about animation if both isosurface and media were
> used. For now anyway.
The isosurfaces using this pattern were actually fairly fast rendering,
especially when compared to some other patterns. It is one of the few
patterns that works fine as-is instead of mostly being useful as a
displacement pattern. Still, with media, even with method 2 or 3...I
guess it depends on the size of your animation.
--
Christopher James Huff - Personal e-mail: chr### [at] yahoocom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://chrishuff.dhs.org/
TAG Web page: http://tag.povray.org/
Post a reply to this message
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