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"Chris Huff" <chr### [at] yahoocom> wrote in message
news:chrishuff_99-EEE67D.16571712052000@news.povray.org...
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| Actually, I doubt it would be very useful for blobs...at least, not when
| using the same blob components as the blob object. The current texture
| blending works just as well, and you would have to go to special effort
| to make sure the pattern lined up properly.
Oh well, worth a try to see what all it can do anyhow.
And yep, I remember the examples of that now. Thought all that was
something to do with particle-making instead.
As a isosurface that could get interesting for sure, although I could probably
forget about animation if both isosurface and media were used. For now anyway.
| I posted a couple media "fire worm" images here when I was developing
| it, you might look at those. Another thing it is useful for is as an
| isosurface pigment function, which is especially interesting when used
| with turbulence.
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