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Simen Kvaal wrote:
> Hi!
Hi!
> I was actually quite pleased with the lightning on this. Kind of ambient
> lightning, but it's not, if you see what I mean. I'm not quite sure what to
> do next, however... I've tried some clouds, but I can't seem to get it
> right. Anyone willing to explain those clouds we've seen so much of lately,
> perhaps?
I'd kind of like to know myself :-) I agree I like the lighting.
> Oh, heck. You probably think this image is lousy, but the concept is
> beautiful. In my opinion, of course...
The ball is great, the background could use some, err, work.
--
___ _______________________________________________
| \ |_ <dav### [at] faricynet> <ICQ 55354965>
|_/avid |ontaine http://www.faricy.net/~davidf/
"The only difference between me and a madman is that I'm not mad." -Dali
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I might have eaten some berries like that before :-)
Looks to be reflection causing the ambience.
I wish I could explain "clouds" in POV, that would mean I could make them.
There's many ways to go about that any particular way in mind?
There's the layered texture method, the layered object method, media or fog methods.
Bob
"Simen Kvaal" <sim### [at] studentmatnatuiono> wrote in message
news:38fe2154@news.povray.org...
| Hi!
|
| I was actually quite pleased with the lightning on this. Kind of ambient
| lightning, but it's not, if you see what I mean. I'm not quite sure what to
| do next, however... I've tried some clouds, but I can't seem to get it
| right. Anyone willing to explain those clouds we've seen so much of lately,
| perhaps?
|
| Oh, heck. You probably think this image is lousy, but the concept is
| beautiful. In my opinion, of course...
|
| Simen.
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|
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Simen Kvaal wrote:
> Oh, heck. You probably think this image is lousy, but the concept is
> beautiful. In my opinion, of course...
Well I like it. What's your rule for placing the grapelets?
--
Anton Sherwood *\\* br0### [at] p0b0xcom *\\* http://ogre.nu
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>Well I like it. What's your rule for placing the grapelets?
Well, that's the fun part! I needed the vertices of some regular polyhedra,
and firing up my private, pirated version of LightWave, I created a
tesselated sphere of level 1, killing the polygons, and exporting the
verices to VRML. Then, it was really no problem converting that data to an
array in PovRay.
Simen.
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>Looks to be reflection causing the ambience.
Nope. I still think it's pretty neat, even though many others do the same, I
believe. I simply placed a very dim light source at for every sphere, just
farther away from origo.
Simen.
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a few more spheres and it would be a fullerene.....
"a Buckyball..."
-paul
Simen Kvaal wrote:
> Hi!
>
> I was actually quite pleased with the lightning on this. Kind of ambient
> lightning, but it's not, if you see what I mean. I'm not quite sure what to
> do next, however... I've tried some clouds, but I can't seem to get it
> right. Anyone willing to explain those clouds we've seen so much of lately,
> perhaps?
>
> Oh, heck. You probably think this image is lousy, but the concept is
> beautiful. In my opinion, of course...
>
> Simen.
>
> [Image]
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In article <38fe2154@news.povray.org>, "Simen Kvaal"
<sim### [at] studentmatnatuiono> wrote:
> I was actually quite pleased with the lightning on this. Kind of ambient
> lightning, but it's not, if you see what I mean.
Er, I don't see any lightning. Or do you mean lighting?
> I'm not quite sure what to do next, however...
Maybe some lightning? :-)
> I've tried some clouds, but I can't seem to get it right. Anyone
> willing to explain those clouds we've seen so much of lately,
> perhaps?
Which kind of clouds are you looking for? Whispy, cirrus clouds? Dark
stormclouds? Sparse, fluffy clouds?
> Oh, heck. You probably think this image is lousy, but the concept is
> beautiful. In my opinion, of course...
Actually, I think it looks quite interesting. Maybe make a whole bunch
of these hanging from a tree...
--
Christopher James Huff - Personal e-mail: chr### [at] yahoocom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://chrishuff.dhs.org/
TAG Web page: http://tag.povray.org/
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> Er, I don't see any lightning. Or do you mean lighting?
Yes... (my english is a bit rstttyy sometimes...,)
> Which kind of clouds are you looking for? Whispy, cirrus clouds? Dark
> stormclouds? Sparse, fluffy clouds?
All of them!! But in this particular case, I'd go for the stratos kind; the
ones resembling fishbones ... I think one might call them "sparse, fluffy".
Can you help? I got a message from mr. Hazelgrove, and I'm eager to try it
out, too.
> Actually, I think it looks quite interesting. Maybe make a whole bunch
> of these hanging from a tree...
>
Thanks! I was actually inspired by a Tangerine Dream cover, although I've
never heard the music... The thought was to make this extremely perfect
(speaking textureing) _and- realistic, and adding some sunny sky and grass
below. I am still working on the grass, creating a (hpoefully not so slow)
macro using bezier patches. Any hints welcome!
Simen.
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In article <39005ea6$1@news.povray.org>, "Simen Kvaal"
<sim### [at] studentmatnatuiono> wrote:
> > Er, I don't see any lightning. Or do you mean lighting?
> Yes... (my english is a bit rstttyy sometimes...,)
Well, my english is also a bit rstttyy sometimes...and it is the only
language I know!
I still think it might be interesting with lightning arcing from the
spheres to a tree branch, or something like that... :-)
> > Which kind of clouds are you looking for? Whispy, cirrus clouds? Dark
> > stormclouds? Sparse, fluffy clouds?
>
> All of them!! But in this particular case, I'd go for the stratos
> kind; the ones resembling fishbones ... I think one might call them
> "sparse, fluffy". Can you help? I got a message from mr. Hazelgrove,
> and I'm eager to try it out, too.
Hmm, I think I would play around with using agate or unevenly scaled
wrinkles patterns as either a multi-layered texture or as a media
density...
> Thanks! I was actually inspired by a Tangerine Dream cover, although
> I've never heard the music... The thought was to make this extremely
> perfect (speaking textureing) _and- realistic, and adding some sunny
> sky and grass below. I am still working on the grass, creating a
> (hpoefully not so slow) macro using bezier patches. Any hints
> welcome!
Maybe make a fractal tree with perfectly straight branches and
non-random angles, and have these "fruit" hanging from it...you could
use blobs to give the tree an organic look.
--
Christopher James Huff - Personal e-mail: chr### [at] yahoocom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://chrishuff.dhs.org/
TAG Web page: http://tag.povray.org/
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Thanks for the suggestions! I really liked the clouds suggestion. I'll try
that! And I have a great texture that would fit on the fractal tree you
suggest. And I just _have_ to put in the phi number several places (you
know, the golden number.) Always looks good! :)
As for the grass, I am making progress, but there's no use in using up
server capacity for an image. Better to post a final version...
Simen.
> I still think it might be interesting with lightning arcing from the
> spheres to a tree branch, or something like that... :-)
> Hmm, I think I would play around with using agate or unevenly scaled
> wrinkles patterns as either a multi-layered texture or as a media
> density...
> Maybe make a fractal tree with perfectly straight branches and
> non-random angles, and have these "fruit" hanging from it...you could
> use blobs to give the tree an organic look.
>
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