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>Well I like it. What's your rule for placing the grapelets?
Well, that's the fun part! I needed the vertices of some regular polyhedra,
and firing up my private, pirated version of LightWave, I created a
tesselated sphere of level 1, killing the polygons, and exporting the
verices to VRML. Then, it was really no problem converting that data to an
array in PovRay.
Simen.
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