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From: Chris Huff
Subject: IsoCactus - IsoCacti.JPG (1/1)
Date: 24 Feb 2000 05:27:23
Message: <chrishuff_99-9D37D5.05283324022000@news.povray.org>
Here is my first attempt at a cactus in MegaPOV(inspired by some 
discussions in the thread "A clock"), it uses trace() and an isosurface. 
The texturing still needs a lot of work...

-- 
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/


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IsoCacti.JPG


 

From: Marc Schimmler
Subject: Re: IsoCactus - IsoCacti.JPG (1/1)
Date: 24 Feb 2000 05:30:43
Message: <38B50853.9CCB7EE5@ica.uni-stuttgart.de>
Chris Huff wrote:
> 
> Here is my first attempt at a cactus in MegaPOV(inspired by some
> discussions in the thread "A clock"), it uses trace() and an isosurface.
> The texturing still needs a lot of work...
> 

It's real good. A bit on the bright side but otherwise cute.
The translated nickname for this kind of cactus is

mother-in-law chair

:-)

Marc

-- 
Marc Schimmler


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From: Simen Kvaal
Subject: Re: IsoCactus - IsoCacti.JPG (1/1)
Date: 24 Feb 2000 07:32:23
Message: <38b524d7@news.povray.org>
I love it! When you say you used trace, I guess that the whole cactus is
made with (pseudo)maths, and no hand-positioning of primitives, right?

That's the way  (aha-aha) I like it (aha-aha)...

sk.

Chris Huff skrev i meldingen ...
>Here is my first attempt at a cactus in MegaPOV(inspired by some
>discussions in the thread "A clock"), it uses trace() and an isosurface.
>The texturing still needs a lot of work...
>
>--
>Chris Huff
>e-mail: chr### [at] yahoocom
>Web page: http://chrishuff.dhs.org/
>
>


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From: Chris Huff
Subject: Re: IsoCactus - IsoCacti.JPG (1/1)
Date: 24 Feb 2000 07:45:04
Message: <chrishuff_99-98B1E8.07462924022000@news.povray.org>
In article <38b524d7@news.povray.org>, "Simen Kvaal" 
<sim### [at] studentmatnatuiono> wrote:

> I love it! When you say you used trace, I guess that the whole cactus is
> made with (pseudo)maths, and no hand-positioning of primitives, right?

I used trace() to place the spines, the body of the cactus is a single 
isosurface. The spines were placed by #while() loops, and nothing was 
hand positioned(well, the starting position of the "spine scanner" and 
the height of the isosurface were...).

-- 
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/


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From: Bill DeWitt
Subject: Re: IsoCactus - IsoCacti.JPG (1/1)
Date: 24 Feb 2000 08:35:02
Message: <38b53386@news.povray.org>
"Chris Huff" <chr### [at] yahoocom> wrote in message
news:chrishuff_99-9D37D5.05283324022000@news.povray.org...
> Here is my first attempt at a cactus in MegaPOV(inspired by some
> discussions in the thread "A clock"), it uses trace() and an isosurface.
> The texturing still needs a lot of work...
>

    Looks great how it is but you are right, just a little bit of texturing
would go a long way on this. I am just baffled at how this is one
IsoSurface! I suspect that there is some sort of a sin()/cos() thing going
on, but dang if I can figger it.

    There is a -lot- more to IsoSurface than I will ever be able to learn.


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From: Jay Raney
Subject: Re: IsoCactus - IsoCacti.JPG (1/1)
Date: 24 Feb 2000 09:12:00
Message: <38B47724.F43FA520@usit.net>
Wow, excellent cactus. I dont know how you could improve on it, looks just
great.

Chris Huff wrote:

> Here is my first attempt at a cactus in MegaPOV(inspired by some
> discussions in the thread "A clock"), it uses trace() and an isosurface.
> The texturing still needs a lot of work...
>
> --
> Chris Huff
> e-mail: chr### [at] yahoocom
> Web page: http://chrishuff.dhs.org/
>
>  [Image]


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From: Mike Weber
Subject: Re: IsoCactus - IsoCacti.JPG (1/1)
Date: 24 Feb 2000 10:29:54
Message: <38b54e72@news.povray.org>
Outstanding!!  Most realistic looking real-life thing.  I think the thorns
or pricks or whatever you want to call them is what makes it realistic - the
randomness, as well as the soft shadows.  Well done!!

Mike

"Chris Huff" <chr### [at] yahoocom> wrote in message
news:chrishuff_99-9D37D5.05283324022000@news.povray.org...
> Here is my first attempt at a cactus in MegaPOV(inspired by some
> discussions in the thread "A clock"), it uses trace() and an isosurface.
> The texturing still needs a lot of work...
>
> --
> Chris Huff
> e-mail: chr### [at] yahoocom
> Web page: http://chrishuff.dhs.org/
>
>


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From:
Subject: Re: IsoCactus - IsoCacti.JPG (1/1)
Date: 24 Feb 2000 11:38:19
Message: <38b55e7b@news.povray.org>
Chris Huff wrote:
>Here is my first attempt at a cactus in MegaPOV(inspired by some
>discussions in the thread "A clock"), it uses trace() and an isosurface.

That looks great. If I can't come up with a good cactus could you share the
code ? :)

>The texturing still needs a lot of work...
>

Maybe just a slight granite normal scaled bigger in y than in x and z ?
I'll go fech some books since I haven't taken a better look at the "texture"
of real cactii :)

Jide


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From: Sander
Subject: Re: IsoCactus - IsoCacti.JPG (1/1)
Date: 24 Feb 2000 11:46:39
Message: <38b5606f@news.povray.org>
This is a great image: what a piercingly fine cactus! How are you ever going
to do better?

--
Regards,
Sander


Chris Huff <chr### [at] yahoocom> schreef in berichtnieuws
chrishuff_99-9D37D5.05283324022000@news.povray.org...
> Here is my first attempt at a cactus in MegaPOV(inspired by some
> discussions in the thread "A clock"), it uses trace() and an isosurface.
> The texturing still needs a lot of work...
>
> --
> Chris Huff
> e-mail: chr### [at] yahoocom
> Web page: http://chrishuff.dhs.org/
>
>


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From: Mick Hazelgrove
Subject: Re: IsoCactus - IsoCacti.JPG (1/1)
Date: 24 Feb 2000 12:15:34
Message: <38b56736@news.povray.org>
I'm impressed!

I had thought that trace wouldn't work with the isosurface, I was obviously
wrong!

Which is a good thing as I've been experimenting with ridged multifractels
as a means of creating landscapes - now I can place things on them!

Mick

--
*************************************************************
       http://www.minda.swinternet.co.uk/index.htm

*************************************************************
"Chris Huff" <chr### [at] yahoocom> wrote in message
news:chrishuff_99-9D37D5.05283324022000@news.povray.org...
> Here is my first attempt at a cactus in MegaPOV(inspired by some
> discussions in the thread "A clock"), it uses trace() and an isosurface.
> The texturing still needs a lot of work...
>
> --
> Chris Huff
> e-mail: chr### [at] yahoocom
> Web page: http://chrishuff.dhs.org/
>
>


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