POV-Ray : Newsgroups : povray.binaries.images : Baseball, 24kbu Server Time
3 Oct 2024 08:16:10 EDT (-0400)
  Baseball, 24kbu (Message 24 to 33 of 33)  
<<< Previous 10 Messages Goto Initial 10 Messages
From:
Subject: Re: Baseball, 24kbu
Date: 22 Feb 2000 10:07:20
Message: <k8e4sb1uvh2.fsf@jeeves.stud.ntnu.no>
"Peter Warren" <int### [at] halcyoncom> writes:
> Very nice.
> 
> Is that a bat?

Thanks, and yes. A bat with 100 inch radius. 

> Personal to me:  Jr is now #30. But who will break 714(?).
> Mac or the Cry Baby?

I don't get it. 
But then again I didn't get your statement about gifs either. Surrealism?

personal to me:
Are you sure that personal to you?

Jr is now #30
Is it because of your plans that you say jr is now 30?

But who will break 714(?)
Does it bother you that who will break 714?

Mac or the Cry Baby?
Is it because of the people you hang around with that you are going through
all this?

-- 
Sigmund Kyrre Aas


Post a reply to this message

From: Peter Popov
Subject: Re: Baseball, strike two 28kbu
Date: 22 Feb 2000 10:07:28
Message: <HqWyOM4Yx6HXaCziDQceHNvVKS0I@4ax.com>
On Mon, 21 Feb 2000 21:26:23 -0600, "Eric Freeman"
<eri### [at] datasynccom> wrote:

>They must have changed it... I just checked mine and it said I have 25 saves
>left (I haven't made anything good enuf to save yet).

I am seriously considering registering it. I'll have to see the terms
and conditions for a student's license and of course I'll have to
figure a way to pay (I hope they accept cash).


Peter Popov
pet### [at] usanet
ICQ: 15002700


Post a reply to this message

From: Eric Freeman
Subject: Re: Baseball, strike two 28kbu
Date: 23 Feb 2000 00:23:40
Message: <38b36edc@news.povray.org>
"Peter Popov" <pet### [at] usanet> wrote in message
news:HqWyOM4Yx6HXaCziDQceHNvVKS0I@4ax.com...
>
> I am seriously considering registering it. I'll have to
> see the terms and conditions for a student's license

If I recall from reading their web page (emphasis on "if") it's just a
discount on price... same terms and conditions.

Eric
--------------------
http://www.datasync.com/~ericfree
--------------------
"The whole problem with the world is that fools and fanatics are always so
certain of themselves, but wiser people so full of doubts."
--Bertrand Russel


Post a reply to this message

From: Sigmund Kyrre Aas
Subject: Re: Baseball, 24kbu
Date: 26 Feb 2000 04:53:12
Message: <38B7A299.EBBE1DC4@stud.ntnu.no>
Anton Sherwood wrote:
> 
> Sigmund Kyrre Aas wrote:
> > * How do I prevent the image maps from appearing at the reverse side?
> 
> I haven't used image maps, but isn't there a cylindrical map type?

Yes. But then I have to make the maps 4 times bigger, cause they wrap all the
way around. And I like to keep memory usage down. I'm using a radial pigment
map now, just as Josh English suggested earlier in this thread.

sig.


Post a reply to this message

From: Sigmund Kyrre Aas
Subject: Re: Baseball, 24kbu
Date: 26 Feb 2000 06:30:33
Message: <38B7B8FC.255D4E72@stud.ntnu.no>
Just realized how lame this post was. To defend myself, it was Dr. Emacs who
spoke, not me.

sig.


..
> personal to me:
> Are you sure that personal to you?
> 
> Jr is now #30
> Is it because of your plans that you say jr is now 30?
> 
> But who will break 714(?)
> Does it bother you that who will break 714?
> 
> Mac or the Cry Baby?
> Is it because of the people you hang around with that you are going through
> all this?
> 
> --
> Sigmund Kyrre Aas


Post a reply to this message

From: Steve
Subject: Re: Baseball, 24kbu
Date: 26 Feb 2000 18:07:54
Message: <slrn8bgml9.19o.sjlen@zero-pps.localdomain>
On Sat, 26 Feb 2000 10:53:29 +0100, Sigmund Kyrre Aas <as### [at] studntnuno> wrote:
>Anton Sherwood wrote:
>> 
>> Sigmund Kyrre Aas wrote:
>> > * How do I prevent the image maps from appearing at the reverse side?
>> 
>> I haven't used image maps, but isn't there a cylindrical map type?
>
>Yes. But then I have to make the maps 4 times bigger, cause they wrap all the
>way around. And I like to keep memory usage down. I'm using a radial pigment
>map now, just as Josh English suggested earlier in this thread.

4.7.8.9.1 The once Option
Normally there are an infinite number of repeating image maps,
bump maps or material maps created over every unit square of the
x-y-plane like tiles. By adding the once keyword after a file
name you can eliminate all other copies of the map except the one
at (0,0) to (1,1). In image maps, areas outside this unit square
are treated as fully transparent. In bump maps, areas outside
this unit square are left flat with no normal modification.  In
material maps, areas outside this unit square are textured with
the first texture of the texture list.

For example:

  image_map {
    gif "mypic.gif"
    once
  }


-- 
Cheers
Steve              email mailto:sjl### [at] ndirectcouk

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.ndirect.co.uk/~sjlen/

or  http://start.at/zero-pps

 10:52pm  up 18:44,  6 users,  load average: 2.00, 2.09, 2.10


Post a reply to this message

From: Sigmund Kyrre Aas
Subject: Re: Baseball, 24kbu
Date: 27 Feb 2000 04:31:12
Message: <38B8EEF1.2448CB75@stud.ntnu.no>
A cylindrical image map will wrap all the way around the ball, regardless of
wether once is used. My png-s are covering an 40 deg. angle. To avoid they
getting stretched beyond recognition, I would have to make them looong. 

sig.

Steve wrote:
> 
> On Sat, 26 Feb 2000 10:53:29 +0100, Sigmund Kyrre Aas <as### [at] studntnuno> wrote:
> >Anton Sherwood wrote:
> >>
> >> Sigmund Kyrre Aas wrote:
> >> > * How do I prevent the image maps from appearing at the reverse side?
> >>
> >> I haven't used image maps, but isn't there a cylindrical map type?
> >
> >Yes. But then I have to make the maps 4 times bigger, cause they wrap all the
> >way around. And I like to keep memory usage down. I'm using a radial pigment
> >map now, just as Josh English suggested earlier in this thread.
> 
> 4.7.8.9.1 The once Option
> Normally there are an infinite number of repeating image maps,
> bump maps or material maps created over every unit square of the
> x-y-plane like tiles. By adding the once keyword after a file
> name you can eliminate all other copies of the map except the one
> at (0,0) to (1,1). In image maps, areas outside this unit square
> are treated as fully transparent. In bump maps, areas outside
> this unit square are left flat with no normal modification.  In
> material maps, areas outside this unit square are textured with
> the first texture of the texture list.
> 
> For example:
> 
>   image_map {
>     gif "mypic.gif"
>     once
>   }
> 
> --
> Cheers
> Steve              email mailto:sjl### [at] ndirectcouk
> 
> %HAV-A-NICEDAY Error not enough coffee  0 pps.
> 
> web http://www.ndirect.co.uk/~sjlen/
> 
> or  http://start.at/zero-pps
> 
>  10:52pm  up 18:44,  6 users,  load average: 2.00, 2.09, 2.10


Post a reply to this message

From: Philippe Debar
Subject: Re: Baseball, 24kbu
Date: 29 Feb 2000 04:16:11
Message: <38bb8e5b@news.povray.org>
Never tried this myself, but try using "once" and "frequency" on a radial
map.
Another possibility : radial texture_map with something like:
[0.00 texture{myImageMap}]
[0.25 texture{myImageMap}]
[0.25 texture{Invisible}]}]
[1.00 texture{Invisible}]

I hope this helps,

Povingly



Philippe


Post a reply to this message

From: Sigmund Kyrre Aas
Subject: Re: Baseball, 24kbu
Date: 1 Mar 2000 07:41:56
Message: <38BD1028.1180E8E9@stud.ntnu.no>
Thanks for your time, but as you can see from previous posts, I have solved
this. You would also see that texture maps cannot be layered..

sig.

Philippe Debar wrote:
> 
> Never tried this myself, but try using "once" and "frequency" on a radial
> map.
> Another possibility : radial texture_map with something like:
> [0.00 texture{myImageMap}]
> [0.25 texture{myImageMap}]
> [0.25 texture{Invisible}]}]
> [1.00 texture{Invisible}]
> 
> I hope this helps,
> 
> Povingly
> 
> Philippe


Post a reply to this message

From: Philippe Debar
Subject: Re: Baseball, 24kbu
Date: 2 Mar 2000 03:24:41
Message: <38be2549@news.povray.org>
"Sigmund Kyrre Aas" <as### [at] studntnuno> wrote in message
news:38BD1028.1180E8E9@stud.ntnu.no...
> Thanks for your time,
You're welcome

> but as you can see from previous posts, I have solved
> this. You would also see that texture maps cannot be layered..

oops

*blushes*

 ^_^'


Well,... er

never mind

Philippe


Post a reply to this message

<<< Previous 10 Messages Goto Initial 10 Messages

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.