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A cylindrical image map will wrap all the way around the ball, regardless of
wether once is used. My png-s are covering an 40 deg. angle. To avoid they
getting stretched beyond recognition, I would have to make them looong.
sig.
Steve wrote:
>
> On Sat, 26 Feb 2000 10:53:29 +0100, Sigmund Kyrre Aas <as### [at] studntnuno> wrote:
> >Anton Sherwood wrote:
> >>
> >> Sigmund Kyrre Aas wrote:
> >> > * How do I prevent the image maps from appearing at the reverse side?
> >>
> >> I haven't used image maps, but isn't there a cylindrical map type?
> >
> >Yes. But then I have to make the maps 4 times bigger, cause they wrap all the
> >way around. And I like to keep memory usage down. I'm using a radial pigment
> >map now, just as Josh English suggested earlier in this thread.
>
> 4.7.8.9.1 The once Option
> Normally there are an infinite number of repeating image maps,
> bump maps or material maps created over every unit square of the
> x-y-plane like tiles. By adding the once keyword after a file
> name you can eliminate all other copies of the map except the one
> at (0,0) to (1,1). In image maps, areas outside this unit square
> are treated as fully transparent. In bump maps, areas outside
> this unit square are left flat with no normal modification. In
> material maps, areas outside this unit square are textured with
> the first texture of the texture list.
>
> For example:
>
> image_map {
> gif "mypic.gif"
> once
> }
>
> --
> Cheers
> Steve email mailto:sjl### [at] ndirectcouk
>
> %HAV-A-NICEDAY Error not enough coffee 0 pps.
>
> web http://www.ndirect.co.uk/~sjlen/
>
> or http://start.at/zero-pps
>
> 10:52pm up 18:44, 6 users, load average: 2.00, 2.09, 2.10
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