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From: Chris Huff
Subject: Blurred transparency demo - blurTransTest.jpg (1/1)
Date: 26 Jan 2000 18:07:57
Message: <chrishuff_99-E0A020.18081426012000@news.povray.org>
A transparent plastic ring with a bit of blur. Very simple, just a scene 
I made to test the patch while I was developing it.

-- 
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/


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From: mr art
Subject: Re: Blurred transparency demo - blurTransTest.jpg (1/1)
Date: 26 Jan 2000 18:51:43
Message: <388F88A4.250B6FE2@gci.net>
Cool!

Chris Huff wrote:
> 
> A transparent plastic ring with a bit of blur. Very simple, just a scene
> I made to test the patch while I was developing it.
> 
> --
> Chris Huff
> e-mail: chr### [at] yahoocom
> Web page: http://chrishuff.dhs.org/
> 
>  [Image]

-- 
Mr. Art

"Often the appearance of reality is more important 
than the reality of the appearance."
Bill DeWitt 2000


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From: ryan mooney
Subject: Re: Blurred transparency demo - blurTransTest.jpg (1/1)
Date: 26 Jan 2000 21:50:32
Message: <388E632D.2AB9A482@earthlink.net>

a little choppy... could have strong implementation... (fingers crossed)...

Chris Huff wrote:

> A transparent plastic ring with a bit of blur. Very simple, just a scene
> I made to test the patch while I was developing it.
>
> --
> Chris Huff
> e-mail: chr### [at] yahoocom
> Web page: http://chrishuff.dhs.org/
>
>  [Image]


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From: TonyB
Subject: Re: Blurred transparency demo - blurTransTest.jpg (1/1)
Date: 26 Jan 2000 22:13:18
Message: <388fb7ce@news.povray.org>
Ah, so you finally got on your ass, and did some coding... <g> Me like...
Great job, Chris. Thanks. Please do more demos... :)


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From: David Heys
Subject: Re: Blurred transparency demo - blurTransTest.jpg (1/1)
Date: 26 Jan 2000 22:44:36
Message: <388FBB72.28C39CB4@gci.net>
Chris Huff wrote:

> A transparent plastic ring with a bit of blur. Very simple, just a scene
> I made to test the patch while I was developing it.

Now this has potential. :{)

Combine it with photon mapping, beef up the blurring and you'd likely have a
good frosted glass. That's something that I've tried, unsuccessfully, to
accomplish from time to time using filter, normals and specular. But I could
never get the surface normal fine enough to make it look real.

David
--
Keeper of the family pets.
"You want fish? I got fish. I got fish, and eels, and turtles, and snails,
and frogs, and dragons and cats..."


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From: SamuelT 
Subject: Re: Blurred transparency demo - blurTransTest.jpg (1/1)
Date: 26 Jan 2000 22:52:35
Message: <388FC333.71788E8D@aol.com>
I could have sworn I asked you this before, but can't seem to find the
thread anywhere: how long does it take to render? Faster than blurred
reflection? Longer?

Chris Huff wrote:

> A transparent plastic ring with a bit of blur. Very simple, just a scene
> I made to test the patch while I was developing it.
>
> --
> Chris Huff
> e-mail: chr### [at] yahoocom
> Web page: http://chrishuff.dhs.org/
>
>  [Image]

--
Samuel Benge

E-Mail: STB### [at] aolcom

Visit the still unfinished isosurface tutorial:
http://members.aol.com/stbenge


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From: Bob Hughes
Subject: Re: Blurred transparency demo - blurTransTest.jpg (1/1)
Date: 27 Jan 2000 01:04:01
Message: <388fdfd1@news.povray.org>
Another triumph.  This particular render could presumably be approximated with
normals and a gradient y texture map, but this seems to be the answer for doing
anything with translucence hopefully.

Bob

"Chris Huff" <chr### [at] yahoocom> wrote in message
news:chrishuff_99-E0A020.18081426012000@news.povray.org...
| A transparent plastic ring with a bit of blur. Very simple, just a scene
| I made to test the patch while I was developing it.
|
| --
| Chris Huff
| e-mail: chr### [at] yahoocom
| Web page: http://chrishuff.dhs.org/
|
|


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From: Alan Kong
Subject: Re: Blurred transparency demo - blurTransTest.jpg (1/1)
Date: 27 Jan 2000 01:20:09
Message: <gmov8sgk1o18imn38vf5ai3mjhlrct50lv@4ax.com>
On Wed, 26 Jan 2000 18:08:14 -0500 Chris Huff <chr### [at] yahoocom>
wrote:

>A transparent plastic ring with a bit of blur. Very simple, just a scene 
>I made to test the patch while I was developing it.

  Looks promising, Chris.

-- 
Alan - ako### [at] povrayorg - a k o n g <at> p o v r a y <dot> o r g
http://www.povray.org - Home of the Persistence of Vision Ray Tracer


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From: Fabian Brau
Subject: Re: Blurred transparency demo - blurTransTest.jpg (1/1)
Date: 27 Jan 2000 03:45:43
Message: <38900682.397E9593@umh.ac.be>
Important improvement for Pov! I hope this will be soon in MegaPov :)!
It would be interesting to test it with something less transparent.
Trying to make a lampshade with this new feature would be very 
interesting.

Good job Chris. 

And I am just thinking : "What a bunch of great guys now for the
development and the improvement of Pov-Ray :)!"

Fabian.

Chris Huff wrote:
> 
> A transparent plastic ring with a bit of blur. Very simple, just a scene
> I made to test the patch while I was developing it.
> 
> --
> Chris Huff
> e-mail: chr### [at] yahoocom
> Web page: http://chrishuff.dhs.org/
> 
>  [Image]


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From: Chris Huff
Subject: Re: Blurred transparency demo - blurTransTest.jpg (1/1)
Date: 27 Jan 2000 07:31:22
Message: <chrishuff_99-57BCEB.07320327012000@news.povray.org>
In article <388FC333.71788E8D@aol.com>, "SamuelT." <STB### [at] aolcom> 
wrote:

> I could have sworn I asked you this before, but can't seem to find the
> thread anywhere: how long does it take to render? Faster than blurred
> reflection? Longer?

The sampling part has been slightly modified from the blurred reflection 
patch, and should be a little bit faster. But the overhead of doing 
transparence instead of reflection will probably make it a bit slower 
than blurred reflection.

-- 
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/


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