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From: TonyB
Subject: Re: Abstrahere (~134kbau)
Date: 22 Jan 2000 20:18:17
Message: <388a56d9@news.povray.org>
>Cool and somehow inspirational. Caustics at extremo!


I'm glad. Yeah!


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From: DirkBoy
Subject: Re: Abstrahere (~134kbau)
Date: 22 Jan 2000 22:04:20
Message: <388a6fb4@news.povray.org>
Can we see your source? I imagine the object is just a complex blob, but I'm
more curious about the locations of your light source (s) and some of the
settings. I'm still in the 'learning to tweak' stage of photons.

Thanks,
Dirk

TonyB <ben### [at] panamaphoenixnet> wrote in message
news:3889cd9a@news.povray.org...
> From Latin, for "to draw from, seperate", the father of "abstract".
>
> Behold my caustics!!! (Based on the graphics I saw on Jacopo Pantaleoni's
> page.)
>
>
>


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From: TonyB
Subject: Re: Abstrahere (~134kbau)
Date: 23 Jan 2000 00:58:26
Message: <388a9882@news.povray.org>
>Can we see your source? I imagine the object is just a complex blob, but
I'm
>more curious about the locations of your light source (s) and some of the
>settings. I'm still in the 'learning to tweak' stage of photons.


Right now it is nothing like in this image... I overtweaked... I don't know
how to get these bastards to work right either, it's just guessing, and this
was a lucky guess.


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From: Peter Warren
Subject: Re: Abstrahere (~134kbau)
Date: 23 Jan 2000 08:05:26
Message: <388afc96@news.povray.org>
Hey, what are you tring to do, start a revolution?
Long live the checkered plane!!!

Peter

TonyB wrote in message <388a5646@news.povray.org>...
>>I like, I like. (What is the pattern on the floor?)
>
>
>Thanks. #22 from checkers.inc.
>
>


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From: Peter Warren
Subject: Re: Abstrahere (~134kbau)
Date: 23 Jan 2000 08:16:45
Message: <388aff3d@news.povray.org>
I think Josh raises a really good point.

Your latin definition was very cool and made me think,
but to make an abstract image is, I believe, very difficult.

If you look at David Fontaine's "Guess how this was made"
it 'looks' abstract but it is, in fact just "Torus Play."
(albeit very good torus play.)

Anyway it's an interesting pic and I'm glad to hear you
say you are going to continue working on it.

Later,
Peter


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From: David Fontaine
Subject: Re: Abstrahere (~134kbau)
Date: 23 Jan 2000 15:42:02
Message: <388B64EF.ADBB22E9@faricy.net>
> Your latin definition was very cool and made me think,
> but to make an abstract image is, I believe, very difficult.
>
> If you look at David Fontaine's "Guess how this was made"
> it 'looks' abstract but it is, in fact just "Torus Play."
> (albeit very good torus play.)

I agree abstarct raytracing is hard because whatever arbitrary
compisition you maight have in your head you have to be able to find
parameters for. This is one of the disadvantages raytracing has to
painting. And how would one even begin going about raytracing a Picasso?

--
Homepage: http://www.faricy.net/~davidf/
___     ______________________________
 | \     |_       <dav### [at] faricynet>
 |_/avid |ontaine      <ICQ 55354965>


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From: Ken
Subject: Re: Abstrahere (~134kbau)
Date: 23 Jan 2000 18:19:39
Message: <388B8BDC.2FF308A@pacbell.net>
David Fontaine wrote:

> I agree abstarct raytracing is hard because whatever arbitrary
> compisition you maight have in your head you have to be able to find
> parameters for. This is one of the disadvantages raytracing has to
> painting. And how would one even begin going about raytracing a Picasso?

The point is that you cannot reproduce Picasso's work with raytracing
because Picasso worked in a 2D medium. If you want to do that buy a
good paint program. If you wanted a real challenge you would try to
recreate his style but extend it into the 3rd dimension.

-- 
Ken Tyler -  1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: David Fontaine
Subject: Re: Abstrahere (~134kbau)
Date: 23 Jan 2000 19:10:59
Message: <388B95ED.D72AFE43@faricy.net>
> The point is that you cannot reproduce Picasso's work with raytracing
> because Picasso worked in a 2D medium. If you want to do that buy a
> good paint program. If you wanted a real challenge you would try to
> recreate his style but extend it into the 3rd dimension.

That's what I'm saying, it's much easier in two dimensions because you don't
have to follow the laws of physics (or whatever)

--
Homepage: http://www.faricy.net/~davidf/
___     ______________________________
 | \     |_       <dav### [at] faricynet>
 |_/avid |ontaine      <ICQ 55354965>


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From: ryan mooney
Subject: Re: Abstrahere (~134kbau)
Date: 23 Jan 2000 22:47:46
Message: <388A7C13.7C87A51B@earthlink.net>
I think we are working w/ the law of POV ( Point Of View ) but some physical
features are present...
ie: The way a star explodes or caustics but that is all dependent on the way it
is used... NO...?

David Fontaine wrote:

> > The point is that you cannot reproduce Picasso's work with raytracing
> > because Picasso worked in a 2D medium. If you want to do that buy a
> > good paint program. If you wanted a real challenge you would try to
> > recreate his style but extend it into the 3rd dimension.
>
> That's what I'm saying, it's much easier in two dimensions because you don't
> have to follow the laws of physics (or whatever)
>
> --
> Homepage: http://www.faricy.net/~davidf/
> ___     ______________________________
>  | \     |_       <dav### [at] faricynet>
>  |_/avid |ontaine      <ICQ 55354965>


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From: Mark Wagner
Subject: Re: Abstrahere (~134kbau)
Date: 24 Jan 2000 00:55:54
Message: <388be96a@news.povray.org>
David Fontaine wrote in message <388B64EF.ADBB22E9@faricy.net>...
>And how would one even begin going about raytracing a Picasso?


With an image_map?  :-)

Mark


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