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Ok this is the final version of the scene. All I need to do is increase
light source density to get remove banding and render with antialiasing. Is
it still too dark? I may have to increase gamma. Thanks go to Chris Colefax
for galaxy.inc used for the background.
--
Paul Vanukoff
van### [at] primenetcom
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Attachments:
Download 'PV_RouteredBoxes_F.jpg' (219 KB)
Preview of image 'PV_RouteredBoxes_F.jpg'
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In article <38763706@news.povray.org>, "Paul Vanukoff"
<van### [at] primenetcom> wrote:
> Ok this is the final version of the scene. All I need to do is increase
> light source density to get remove banding and render with antialiasing.
> Is it still too dark? I may have to increase gamma. Thanks go to Chris
> Colefax for galaxy.inc used for the background.
It is bright enough here.
I like it. I don't have any idea what a bunch of rough finished routered
wooden cubes connected with chrome pipes are doing floating around in
outer space surrounded by nubulae, but I like it. :-)
One suggestion: don't touch the lights, but set ambient_light to 0 and
use MegaPOV radiosity. It would be nice with anti-aliasing, but that
would probably erase the stars.
--
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/
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No jitter in the 'area_light'?
I had been wondering why this wood is green tinted, even the
pressure-treated stuff we have here isn't this green (yellow-green?) and in
fact it is more of a blue-green and only on the uncut surfaces then fades
within, which is actually why this doesn't look right to me I guess.
Expecting to see color shifts in the cuts.
Aside from my viewpoint on this it now looks like a well modelled scene.
Bob
"Paul Vanukoff" <van### [at] primenetcom> wrote in message
news:38763706@news.povray.org...
> Ok this is the final version of the scene. All I need to do is increase
> light source density to get remove banding and render with antialiasing.
Is
> it still too dark? I may have to increase gamma. Thanks go to Chris
Colefax
> for galaxy.inc used for the background.
>
> --
> Paul Vanukoff
> van### [at] primenetcom
>
>
>
>
>
Post a reply to this message
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Very, very good. I recommend you "jitter" the area light before the final trace, in
case you weren't planning to do so already.
-Slime
Paul Vanukoff <van### [at] primenetcom> wrote in message
news:38763706@news.povray.org...
> Ok this is the final version of the scene. All I need to do is increase
> light source density to get remove banding and render with antialiasing. Is
> it still too dark? I may have to increase gamma. Thanks go to Chris Colefax
> for galaxy.inc used for the background.
>
> --
> Paul Vanukoff
> van### [at] primenetcom
>
>
>
>
>
Post a reply to this message
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Paul Vanukoff wrote:
> Ok this is the final version of the scene.
Looks great Paul. I agree with Chris. It may take some tweeking to get the
stars to show up with anti-alias and radiosity, but it'd be worth it.
David
--
Keeper of the family pets.
"You want fish? I got fish. I got fish, and eels, and turtles, and snails, and
frogs, and dragons and cats..."
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Thanks for everyone's comments. I really appreciate the support and
feedback.
--
Paul Vanukoff
van### [at] primenetcom
Post a reply to this message
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> It would be nice with anti-aliasing, but that
> would probably erase the stars.
Nah, didn't happen on Ron Parker's Birthdat Image...
Especially if it will be rendered at 300 dpi...
--
Homepage: http://www.faricy.net/~davidf/
___ ______________________________
| \ |_ <dav### [at] faricynet>
|_/avid |ontaine <ICQ 55354965>
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> All I need to do is increase
> light source density to get remove banding and render with antialiasing.
You mean add more lights? Why not just use area lights with jittering?
It is a neat idea but I agree it is too green. I would expect a color more like
one of the T_Woods.
--
Homepage: http://www.faricy.net/~davidf/
___ ______________________________
| \ |_ <dav### [at] faricynet>
|_/avid |ontaine <ICQ 55354965>
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Cool. Looks like an image one might see when in a dream state or something.
Paul Vanukoff wrote:
> Ok this is the final version of the scene. All I need to do is increase
> light source density to get remove banding and render with antialiasing. Is
> it still too dark? I may have to increase gamma. Thanks go to Chris Colefax
> for galaxy.inc used for the background.
>
> --
> Paul Vanukoff
> van### [at] primenetcom
>
> [Image]
--
Samuel Benge
E-Mail: STB### [at] aolcom
Visit the still unfinished isosurface tutorial: http://members.aol.com/stbenge
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Dear Paul,
[snip]
...final version of the scene. ...
[snip]
This looks great to me. Nice detailing on the boxes and a cool scene,
too. The lighting looks fine to me, but more experienced artist's
opinions about that should prevail.
Blessings,
Brendan
--
Michael Brendan Hurley
http://www.geocities.com/siliconvalley/network/4969/
mbh### [at] sabernet
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