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From: Ken Matassa
Subject: Pod house
Date: 10 Oct 1999 14:42:06
Message: <3800DF7F.57A9@pacbell.net>
I started this back in February with the intent of it being the 
focus of an entry in the IRTC. Once I realized I wasn't going to 
make the deadline, I stopped work on it. Recently I had the urge 
to take another look at it.

The structure is made up of 792 besier patches and represents one 
half of a pod house as envisioned by James Gurney in his book 
"Dinotopia The World Beneath". It was modeled in Moray 2.5b and 
rendered with POVRAY 3.0. (If you are interested in seeing what 
the finished structure should look like, find a copy of the book 
and look at the illustration on page 62.)

I haven't decided how I am going to proceed with the project. I'm 
not happy with the overall proportions, and the problems I had with
DOS extender crashes while combining the individual sections, each
of which was created as a separate file to save modeling time, make
me want to try redoing it using meshes instead of besier patches.
The textures are currently rudimentary.

Ken Matassa



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From: Margus Ramst
Subject: Re: Pod house
Date: 10 Oct 1999 14:55:18
Message: <3800E0E9.7EF0EB9C@peak.edu.ee>
I hadn't heard about the book, but this looks fantastic. I wouldn't call the
textures rudimentary, in fact I think they add a lot of credibility to the
object.

Margus

Margus

Ken Matassa wrote:
> 
> I started this back in February with the intent of it being the
> focus of an entry in the IRTC. Once I realized I wasn't going to
> make the deadline, I stopped work on it. Recently I had the urge
> to take another look at it.
> 
> The structure is made up of 792 besier patches and represents one
> half of a pod house as envisioned by James Gurney in his book
> "Dinotopia The World Beneath". It was modeled in Moray 2.5b and
> rendered with POVRAY 3.0. (If you are interested in seeing what
> the finished structure should look like, find a copy of the book
> and look at the illustration on page 62.)
> 
> I haven't decided how I am going to proceed with the project. I'm
> not happy with the overall proportions, and the problems I had with
> DOS extender crashes while combining the individual sections, each
> of which was created as a separate file to save modeling time, make
> me want to try redoing it using meshes instead of besier patches.
> The textures are currently rudimentary.
> 
> Ken Matassa
>


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From: Robert Chaffe
Subject: Re: Pod house
Date: 10 Oct 1999 15:03:59
Message: <3800e31f@news.povray.org>
Organic.  Beautiful.

rc

Ken Matassa <kma### [at] pacbellnet> wrote in message
news:380### [at] pacbellnet...
> I started this back in February with the intent of it being the
> focus of an entry in the IRTC. Once I realized I wasn't going to
> make the deadline, I stopped work on it. Recently I had the urge
> to take another look at it.
>
> The structure is made up of 792 besier patches and represents one
> half of a pod house as envisioned by James Gurney in his book
> "Dinotopia The World Beneath". It was modeled in Moray 2.5b and
> rendered with POVRAY 3.0. (If you are interested in seeing what
> the finished structure should look like, find a copy of the book
> and look at the illustration on page 62.)
>
> I haven't decided how I am going to proceed with the project. I'm
> not happy with the overall proportions, and the problems I had with
> DOS extender crashes while combining the individual sections, each
> of which was created as a separate file to save modeling time, make
> me want to try redoing it using meshes instead of besier patches.
> The textures are currently rudimentary.
>
> Ken Matassa
> 


----------------------------------------------------------------------------
----


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From: Freddy D 
Subject: Re: Pod house
Date: 10 Oct 1999 15:07:10
Message: <3800e3de@news.povray.org>


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From: Kevin Wampler
Subject: Re: Pod house
Date: 10 Oct 1999 15:50:06
Message: <3800EE63.30D908DB@tapestry.tucson.az.us>
Ken Matassa wrote:

> I started this back in February with the intent of it being the
> focus of an entry in the IRTC. Once I realized I wasn't going to
> make the deadline, I stopped work on it. Recently I had the urge
> to take another look at it.
>
> The structure is made up of 792 besier patches and represents one
> half of a pod house as envisioned by James Gurney in his book
> "Dinotopia The World Beneath". It was modeled in Moray 2.5b and
> rendered with POVRAY 3.0. (If you are interested in seeing what
> the finished structure should look like, find a copy of the book
> and look at the illustration on page 62.)
>
> I haven't decided how I am going to proceed with the project. I'm
> not happy with the overall proportions, and the problems I had with
> DOS extender crashes while combining the individual sections, each
> of which was created as a separate file to save modeling time, make
> me want to try redoing it using meshes instead of besier patches.
> The textures are currently rudimentary.
>
> Ken Matassa

I recognized it immediately.  I am quite impressed with the modeling, since I
know that organic shapes can be very difficult, and you have done such a good
job.  I sincerely hope that you continue this project, I would love to see
the completed house.  I had actually considered trying to model the same
thing in Pov, but I never got around to it.  Maybe next you can try your hand
at Waterfall City.


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From: Juha Leppälä
Subject: Re: Pod house
Date: 10 Oct 1999 15:50:08
Message: <3800FC78.C5E8B8C9@kolumbus.fi>
That's bloody brilliant!!!
The modelling is astonishing and the textures are very nice.
Wish I was able to model something even remotely like that



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From: Larry Fontaine
Subject: Re: Pod house
Date: 10 Oct 1999 17:22:05
Message: <380103BE.1A3DEBE5@isd.net>
I'd say it looks 99.99% complete. Modeling and texturing are perfect,
now you could maybe add a little to the inside. Then you should put it
in a nice forest background or something like a scene out of Riven, and
it'd look just like a photograph!

Ken Matassa wrote:

> I started this back in February with the intent of it being the
> focus of an entry in the IRTC. Once I realized I wasn't going to
> make the deadline, I stopped work on it. Recently I had the urge
> to take another look at it.
>
> The structure is made up of 792 besier patches and represents one
> half of a pod house as envisioned by James Gurney in his book
> "Dinotopia The World Beneath". It was modeled in Moray 2.5b and
> rendered with POVRAY 3.0. (If you are interested in seeing what
> the finished structure should look like, find a copy of the book
> and look at the illustration on page 62.)
>
> I haven't decided how I am going to proceed with the project. I'm
> not happy with the overall proportions, and the problems I had with
> DOS extender crashes while combining the individual sections, each
> of which was created as a separate file to save modeling time, make
> me want to try redoing it using meshes instead of besier patches.
> The textures are currently rudimentary.
>
> Ken Matassa


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From: Ross Litscher
Subject: Re: Pod house
Date: 10 Oct 1999 18:08:38
Message: <38010e66@news.povray.org>
Larry Fontaine <lfo### [at] isdnet> wrote in message
news:380103BE.1A3DEBE5@isd.net...
> I'd say it looks 99.99% complete. Modeling and texturing are perfect,
> now you could maybe add a little to the inside. Then you should put it
> in a nice forest background or something like a scene out of Riven, and
> it'd look just like a photograph!


Riven is exactly what i thought of first. This image is great. I'd love to
see it in an environment.


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From: TonyB
Subject: Re: Pod house
Date: 10 Oct 1999 18:22:25
Message: <380111a1@news.povray.org>


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From: Ken
Subject: Re: Pod house
Date: 10 Oct 1999 18:36:54
Message: <38011447.A01E975F@pacbell.net>
Ken Matassa wrote:
> 
> I started this back in February with the intent of it being the
> focus of an entry in the IRTC. Once I realized I wasn't going to
> make the deadline, I stopped work on it. Recently I had the urge
> to take another look at it.

It's a crying shame this didn't make it in time for the IRTC. It would
have been a contender in the right setting. It has a very high quality
feel to it and I really like the way you blended the bottom with the
top half. You know of course now that you have shown this to us we
expect you to keep going with it and I look foreward to seeing what
else you do with it. I heard mention of a forrest which seems a logical
progression as well as perhaps a small height field to act as a root
mound at the base along with some grass or some such ground cover.

-- 
Ken Tyler -  1100+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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