POV-Ray : Newsgroups : povray.binaries.images : Sponge 86 kb Server Time
4 Oct 2024 01:16:53 EDT (-0400)
  Sponge 86 kb (Message 1 to 8 of 8)  
From: Bill DeWitt
Subject: Sponge 86 kb
Date: 9 May 1999 02:06:18
Message: <373517ca.0@news.povray.org>
I hope I post this image correctly.

Inspired by all the fractal work on this list, I sat down to make a Sponge.
I am posting the 27 thousand boxes I have generated to do the difference of
the original unit box. This is a section of a 1024x768 that I did for a
background in about an hour. Unless doing some better bounding or something
makes a significant change I probably will not be posting the finished image
anytime soon.

My calculations show that on my PII 400 it will take about a month!8-O


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From: Ken
Subject: Re: Sponge 86 kb
Date: 9 May 1999 04:53:31
Message: <37349612.3D3AF718@pacbell.net>
Bill DeWitt wrote:
> 
> I hope I post this image correctly.
> 
> Inspired by all the fractal work on this list, I sat down to make a Sponge.
> I am posting the 27 thousand boxes I have generated to do the difference of
> the original unit box. This is a section of a 1024x768 that I did for a
> background in about an hour. Unless doing some better bounding or something
> makes a significant change I probably will not be posting the finished image
> anytime soon.
> 
> My calculations show that on my PII 400 it will take about a month!8-O

  TGIF  ( Thank Goodness It's a Fractal ).

    It looks interesting indeed. It makes me wonder at the approach
  used for the construction. You took a big bunch of objects and used
  them to chip away at something else. To do this you used a method
  that is know to significantly increase rendering times.
    Looking at the process in a different way why not just use the big
  bunch of objects collectively to create the object without having to
  remove material from the something else in the process. Well it is
  something to consider anyway and if you could pull it off it would
 render in a significantly shorter time as your reward.


-- 
Ken Tyler

mailto://tylereng@pacbell.net


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From: Bill DeWitt
Subject: Re: Sponge 86 kb
Date: 9 May 1999 10:46:27
Message: <373591b3.0@news.povray.org>
Ken <tyl### [at] pacbellnet> wrote in message
news:37349612.3D3AF718@pacbell.net...
> Bill DeWitt wrote:
> >
> > > My calculations show that on my PII 400 it will take about a month!8-O
>
>   TGIF  ( Thank Goodness It's a Fractal ).
>
>     It looks interesting indeed. It makes me wonder at the approach
>   used for the construction. You took a big bunch of objects and used
>   them to chip away at something else. To do this you used a method
>   that is know to significantly increase rendering times.
>     Looking at the process in a different way why not just use the big
>   bunch of objects collectively to create the object without having to
>   remove material from the something else in the process. Well it is
>   something to consider anyway and if you could pull it off it would
>  render in a significantly shorter time as your reward.

Thanks Ken,
    I am in fact trying to use one cube scaled down and rotated to cut the
original cube. I had seen that folk were making this shape by stacking boxes
and wanted to try it the other way.
    My thinking process <sound_effect=Clunk WhirrrrrWANG,Clunk WhirrrrrWANG>
was that this was the way the fractal was intended to be, and since I have
this fancy schmancy computer I should make it that way. It allows the macro
to accept a recursion level and go to what ever level of detail I want by
making smaller and smaller cuts. The image I posted were the objects that
would be used to make the cuts at level Five.
    I'm sure that the stacking method can be made to allow that too, but
this was inherent in the method. My original hope was to use a 'bounded by a
box centered on camera' method of recursion that would allow an increasing
level of detail fly-through to render sometime this century.

    As I wrote the first draft of this message I got a power interrupt and
lost 10 hours of rendering, but by then my estimate had refined to about 40
hours at 5 pps. I might finish this after all.

    Bill "The hard way is the easy way" DeWitt


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From: Spider
Subject: Re: Sponge 86 kb
Date: 9 May 1999 11:31:22
Message: <37359AC7.A47A817C@bahnhof.se>
Welcome to to the gang.. (hard way workers) I like the image :-)


Bill DeWitt wrote:
> 
> Ken <tyl### [at] pacbellnet> wrote in message
> news:37349612.3D3AF718@pacbell.net...
> > Bill DeWitt wrote:
> > >
> > > > My calculations show that on my PII 400 it will take about a month!8-O
> >
> >   TGIF  ( Thank Goodness It's a Fractal ).
> >
> >     It looks interesting indeed. It makes me wonder at the approach
> >   used for the construction. You took a big bunch of objects and used
> >   them to chip away at something else. To do this you used a method
> >   that is know to significantly increase rendering times.
> >     Looking at the process in a different way why not just use the big
> >   bunch of objects collectively to create the object without having to
> >   remove material from the something else in the process. Well it is
> >   something to consider anyway and if you could pull it off it would
> >  render in a significantly shorter time as your reward.
> 
> Thanks Ken,
>     I am in fact trying to use one cube scaled down and rotated to cut the
> original cube. I had seen that folk were making this shape by stacking boxes
> and wanted to try it the other way.
>     My thinking process <sound_effect=Clunk WhirrrrrWANG,Clunk WhirrrrrWANG>
> was that this was the way the fractal was intended to be, and since I have
> this fancy schmancy computer I should make it that way. It allows the macro
> to accept a recursion level and go to what ever level of detail I want by
> making smaller and smaller cuts. The image I posted were the objects that
> would be used to make the cuts at level Five.
>     I'm sure that the stacking method can be made to allow that too, but
> this was inherent in the method. My original hope was to use a 'bounded by a
> box centered on camera' method of recursion that would allow an increasing
> level of detail fly-through to render sometime this century.
> 
>     As I wrote the first draft of this message I got a power interrupt and
> lost 10 hours of rendering, but by then my estimate had refined to about 40
> hours at 5 pps. I might finish this after all.
> 
>     Bill "The hard way is the easy way" DeWitt

-- 
//Spider    --  [ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
And the meek'll inherit what they damn well please
	Get ahead, go figure, go ahead and pull the trigger
		Everything under the gun
			--"Sisters Of Mercy" -- "Under The Gun"


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From: Bill DeWitt
Subject: Re: Sponge 86 kb
Date: 9 May 1999 11:49:54
Message: <3735a092.0@news.povray.org>
Spider <spi### [at] bahnhofse> wrote in message
news:37359AC7.A47A817C@bahnhof.se...
> Welcome to to the gang.. (hard way workers) I like the image :-)
>
>
> Bill DeWitt wrote:
> >
> >     Bill "The hard way is the easy way" DeWitt

Thanks, this was, BTW, my first posting of an image to this group. Maybe
some day I will post a scene. Usually I just make single objects though.


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From: Steve
Subject: Re: Sponge 86 kb
Date: 9 May 1999 16:46:36
Message: <3735CD92.A793CA7A@ndirect.co.uk>
Get enough single objects, you've got a scene.

I've made two and a half objects since December last year, all in
order to create one final scene.

As Spider said, join the gang.

Nice image, it's made it into my wallpaper directory.

Cheers
Steve

Bill DeWitt wrote:
> 
> Spider <spi### [at] bahnhofse> wrote in message
> news:37359AC7.A47A817C@bahnhof.se...
> > Welcome to to the gang.. (hard way workers) I like the image :-)
> >
> >
> > Bill DeWitt wrote:
> > >
> > >     Bill "The hard way is the easy way" DeWitt
> 
> Thanks, this was, BTW, my first posting of an image to this group. Maybe
> some day I will post a scene. Usually I just make single objects though.


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From: Bill DeWitt
Subject: Re: Sponge 86 kb
Date: 10 May 1999 00:01:05
Message: <37364bf1.0@news.povray.org>
Steve <sjl### [at] ndirectcouk> wrote in message
news:3735CD92.A793CA7A@ndirect.co.uk...
> Get enough single objects, you've got a scene.
>
> I've made two and a half objects since December last year, all in
> order to create one final scene.
>
> As Spider said, join the gang.
>

    Thanks! Now I don't feel like such a lamer. I get off on a variant of
whatever I am doing and three months later try unsuccessfully to remember
what I wanted to make to begin with...

    After 10 hours I have 18% and am down to 2 pps... doesn't look good. I
have one corner of the sponge though and it -does- look good!


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From: Spider
Subject: Re: Sponge 86 kb
Date: 10 May 1999 00:04:34
Message: <37364B62.873D6B3A@bahnhof.se>
Bill DeWitt wrote:
> 
> Steve <sjl### [at] ndirectcouk> wrote in message
> news:3735CD92.A793CA7A@ndirect.co.uk...
> > Get enough single objects, you've got a scene.
> >
> > I've made two and a half objects since December last year, all in
> > order to create one final scene.
> >
> > As Spider said, join the gang.
> >
> 
>     Thanks! Now I don't feel like such a lamer. I get off on a variant of
> whatever I am doing and three months later try unsuccessfully to remember
> what I wanted to make to begin with...
> 
>     After 10 hours I have 18% and am down to 2 pps... doesn't look good. I
> have one corner of the sponge though and it -does- look good!
hehehe.

I boosted up the area light and the AA in the preview of my burner
model...
It was at 0 pps in seconds..
(unlyu took an hour to render anyway..)


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