POV-Ray : Newsgroups : povray.binaries.images : Foggy skies [PNG] Server Time
4 Oct 2024 01:15:53 EDT (-0400)
  Foggy skies [PNG] (Message 1 to 9 of 9)  
From: Chris Maryan
Subject: Foggy skies [PNG]
Date: 8 May 1999 16:51:04
Message: <373495F8.57F65785@geocities.com>
I have been playing around recently with the idea of creating skies made
entirely with fog. The attached image is done using a constant fog for
the dark blue part of the sky and a ground fog for the light part at the
horizon.
But why do this?
The big advantage is having objects naturally fade into the sky with
distance. A few days ago someone was asking how to get the dark side of
the moon to fade into the sky and have the light part stand out. Many of
the responses involved matching the ambient of the moon to the same
colour as the sky (or maybe I misread something). The method in this
image is probably more accurate and I think it looks more realistic. The
dark side naturally fades into the sky if it is truly dark.
Also, this is probably a more accurate representation of the sky than
the blue background/ground fog method. It would seem that this would
simulate the effects of the atmosphere more accurately.

I think that's enough talk for now, I'm working on a tutorial on the use
of fog for a range of atmospheric effects based on the discussions in
this group. I expect to be able to find the time to do it either in mid
June or early July.
-- 
Chris Maryan
mailto:cma### [at] geocitiescom
***
Will work for cash.
***
Email me if you are interested in donating
to the Chris Maryan needs money fund.
We will also accept donations to the Chris
needs a Pentium III or SGI workstation 
fund and the Chris needs a car fund.


Post a reply to this message


Attachments:
Download 'trial_3.png' (94 KB)

Preview of image 'trial_3.png'
trial_3.png


 

From: bankspad
Subject: Re: Foggy skies [PNG]
Date: 8 May 1999 23:21:02
Message: <3734ECFD.DB39D133@pacbell.net>
Please let us know when you have the tutorial done, I would love to see it.
When I first started with POV and was learning sky_sphere I thought the same
thing: that fog would be better and more accurate for skies and atmospheres.
When you think about it, that's what an atmosphere really is right?   ;-]
However, being new I got frustrated and couldn't get it to work at all. You,
however, have done very nicely - your sky is beautiful! Good job!

KB-

Chris Maryan wrote:

> I have been playing around recently with the idea of creating skies made
> entirely with fog. The attached image is done using a constant fog for
> the dark blue part of the sky and a ground fog for the light part at the
> horizon.
> But why do this?
> The big advantage is having objects naturally fade into the sky with
> distance. A few days ago someone was asking how to get the dark side of
> the moon to fade into the sky and have the light part stand out. Many of
> the responses involved matching the ambient of the moon to the same
> colour as the sky (or maybe I misread something). The method in this
> image is probably more accurate and I think it looks more realistic. The
> dark side naturally fades into the sky if it is truly dark.
> Also, this is probably a more accurate representation of the sky than
> the blue background/ground fog method. It would seem that this would
> simulate the effects of the atmosphere more accurately.
>
> I think that's enough talk for now, I'm working on a tutorial on the use
> of fog for a range of atmospheric effects based on the discussions in
> this group. I expect to be able to find the time to do it either in mid
> June or early July.
> --
> Chris Maryan
> mailto:cma### [at] geocitiescom
> ***
> Will work for cash.
> ***
> Email me if you are interested in donating
> to the Chris Maryan needs money fund.
> We will also accept donations to the Chris
> needs a Pentium III or SGI workstation
> fund and the Chris needs a car fund.
>
>   ------------------------------------------------------------------------
>  [Image]


Post a reply to this message

From: GrimDude
Subject: Re: Foggy skies [PNG]
Date: 9 May 1999 01:43:17
Message: <37351265.0@news.povray.org>
I'll try again later, but...

Not Found

GrimDude
vos### [at] arkansasnet


Post a reply to this message

From: Thomas Lake
Subject: Re: Foggy skies [PNG]
Date: 9 May 1999 02:11:14
Message: <37351905.4E7FF1D8@home.com>
I too couldn't find it at first. But I took off the image name and searched the
directory and found gallery2.htm and on that page I found it, I've posted the link
to it below. I like how the saturn like planet fades into the sky, very nice!
Though the ship and ground could use work.

Oh and I hope your not hurt by this but did you mean to hypnotize people with the
background on your page or just make it hard to see things?:-) And to tell you the
truth I don't much care for the music. Sorry.

Gallery http://members.aol.com/versecurse/gallery2.htm
Jupiter 2 image http://members.aol.com/versecurse/llisj2c.jpg

Bob Hughes wrote:

> My somewhat plain scene of a attempt at making a Jupiter 2 spacecraft from
> the 60's TV show Lost in Space was done this way. It can be seen at:
>
>   http://members.aol.com/versecurse/llisj2.jpg
>
> Beware of severe image compression artifacts.
>
> Chris Maryan wrote:
> >
> > I have been playing around recently with the idea of creating skies made
> > entirely with fog. The attached image is done using a constant fog for
> > the dark blue part of the sky and a ground fog for the light part at the
> > horizon.
> > But why do this?
> > The big advantage is having objects naturally fade into the sky with
> > distance. A few days ago someone was asking how to get the dark side of
> > the moon to fade into the sky and have the light part stand out. Many of
> > the responses involved matching the ambient of the moon to the same
> > colour as the sky (or maybe I misread something). The method in this
> > image is probably more accurate and I think it looks more realistic. The
> > dark side naturally fades into the sky if it is truly dark.
> > Also, this is probably a more accurate representation of the sky than
> > the blue background/ground fog method. It would seem that this would
> > simulate the effects of the atmosphere more accurately.
> >
> > I think that's enough talk for now, I'm working on a tutorial on the use
> > of fog for a range of atmospheric effects based on the discussions in
> > this group. I expect to be able to find the time to do it either in mid
> > June or early July.
> > --
> > Chris Maryan
> > mailto:cma### [at] geocitiescom
> > ***
> > Will work for cash.
> > ***
> > Email me if you are interested in donating
> > to the Chris Maryan needs money fund.
> > We will also accept donations to the Chris
> > needs a Pentium III or SGI workstation
> > fund and the Chris needs a car fund.
> >
> >   --------------------------------------------------------------------------
> >  [Image]
>
> --
>  omniVERSE: beyond the universe
>   http://members.aol.com/inversez/homepage.htm
>  mailto://inversez@aol.com?Subject=PoV-News


Post a reply to this message

From: GrimDude
Subject: Re: Foggy skies [PNG]
Date: 9 May 1999 02:59:25
Message: <3735243d.0@news.povray.org>
Hey, you've not a nice range of projects there! :)

  I like the 4-way stop image a lot.

GrimDude
vos### [at] arkansasnet


Post a reply to this message

From: Rick (Kitty5)
Subject: Re: Foggy skies [PNG]
Date: 9 May 1999 08:17:37
Message: <37356ed1.0@news.povray.org>
> Gallery http://members.aol.com/versecurse/gallery2.htm

AHHHHH lookie at the wallaper on that page (IE5 i used|), it hurts , it
hurtszzz....


Rick


Post a reply to this message

From: Ian Burgmyer
Subject: Re: Foggy skies [PNG]
Date: 9 May 1999 12:33:14
Message: <3735aaba.0@news.povray.org>
I never took LSD or any other mind-bending drugs!  Why does the background
look like something psychedelic? :)

Just kidding :)  Anyways, nice music!  I love those images.  Especially the
four-way stop.

Keep up the good work!

-Ian

Rick (Kitty5) <kit### [at] dialpipexcom> wrote in message
news:37356ed1.0@news.povray.org...
>
> > Gallery http://members.aol.com/versecurse/gallery2.htm
>
> AHHHHH lookie at the wallaper on that page (IE5 i used|), it hurts , it
> hurtszzz....
>
>
> Rick
>
>


Post a reply to this message

From: Bob Hughes
Subject: Re: Foggy skies [PNG]
Date: 9 May 1999 13:42:34
Message: <3735BACC.3F95F94D@aol.com>
Okay, sorry for the mistyped URL earlier GrimDude, and thanks, I liked the
4-way stop too; not my car model, a pre-made mesh from someplace. This URL
is right people.
Cancelled the other post and let's try that again, though it ain't really
worth it.

My somewhat plain scene of a attempt at making a Jupiter 2 spacecraft from
the 60's TV show Lost in Space was done this way. It can be seen at:

  http://members.aol.com/versecurse/llisj2c.jpg

Beware of severe image compression artifacts.


bankspad wrote:
> 
> Please let us know when you have the tutorial done, I would love to see it.
> When I first started with POV and was learning sky_sphere I thought the same
> thing: that fog would be better and more accurate for skies and atmospheres.
> When you think about it, that's what an atmosphere really is right?   ;-]
> However, being new I got frustrated and couldn't get it to work at all. You,
> however, have done very nicely - your sky is beautiful! Good job!
> 
> KB-
> 
> Chris Maryan wrote:
> 
> > I have been playing around recently with the idea of creating skies made
> > entirely with fog. The attached image is done using a constant fog for
> > the dark blue part of the sky and a ground fog for the light part at the
> > horizon.
> > But why do this?
> > The big advantage is having objects naturally fade into the sky with
> > distance. A few days ago someone was asking how to get the dark side of
> > the moon to fade into the sky and have the light part stand out. Many of
> > the responses involved matching the ambient of the moon to the same
> > colour as the sky (or maybe I misread something). The method in this
> > image is probably more accurate and I think it looks more realistic. The
> > dark side naturally fades into the sky if it is truly dark.
> > Also, this is probably a more accurate representation of the sky than
> > the blue background/ground fog method. It would seem that this would
> > simulate the effects of the atmosphere more accurately.
> >
> > I think that's enough talk for now, I'm working on a tutorial on the use
> > of fog for a range of atmospheric effects based on the discussions in
> > this group. I expect to be able to find the time to do it either in mid
> > June or early July.
> > --
> > Chris Maryan
> > mailto:cma### [at] geocitiescom
> > ***
> > Will work for cash.
> > ***
> > Email me if you are interested in donating
> > to the Chris Maryan needs money fund.
> > We will also accept donations to the Chris
> > needs a Pentium III or SGI workstation
> > fund and the Chris needs a car fund.
> >
> >   ------------------------------------------------------------------------
> >  [Image]

-- 
 omniVERSE: beyond the universe
  http://members.aol.com/inversez/homepage.htm
 mailto://inversez@aol.com?Subject=PoV-News


Post a reply to this message

From: Bob Hughes
Subject: Re: Foggy skies [PNG]
Date: 9 May 1999 13:51:53
Message: <3735BCFC.4F7A2896@aol.com>
Thanks guys (i think), you don't recognize animated a Colefax tiled
texture include when you see it?:)
Wish I'd read more before I post, I just sent in my own fix to the URL
typo and cancelled the previous bad one just now. Oh well.
I've thoroughly mangled my images with extreme jpg compression as you saw.
A feeble attempt at keeping everything on the 5 AOL web spaces I have. I
should go back to "less is better".


Ian Burgmyer wrote:
> 
> I never took LSD or any other mind-bending drugs!  Why does the background
> look like something psychedelic? :)
> 
> Just kidding :)  Anyways, nice music!  I love those images.  Especially the
> four-way stop.
> 
> Keep up the good work!
> 
> -Ian
> 
> Rick (Kitty5) <kit### [at] dialpipexcom> wrote in message
> news:37356ed1.0@news.povray.org...
> >
> > > Gallery http://members.aol.com/versecurse/gallery2.htm
> >
> > AHHHHH lookie at the wallaper on that page (IE5 i used|), it hurts , it
> > hurtszzz....
> >
> >
> > Rick
> >
> >

-- 
 omniVERSE: beyond the universe
  http://members.aol.com/inversez/homepage.htm
 mailto://inversez@aol.com?Subject=PoV-News


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.