POV-Ray : Newsgroups : povray.binaries.images : Foggy skies [PNG] : Re: Foggy skies [PNG] Server Time
3 Oct 2024 23:22:01 EDT (-0400)
  Re: Foggy skies [PNG]  
From: Thomas Lake
Date: 9 May 1999 02:11:14
Message: <37351905.4E7FF1D8@home.com>
I too couldn't find it at first. But I took off the image name and searched the
directory and found gallery2.htm and on that page I found it, I've posted the link
to it below. I like how the saturn like planet fades into the sky, very nice!
Though the ship and ground could use work.

Oh and I hope your not hurt by this but did you mean to hypnotize people with the
background on your page or just make it hard to see things?:-) And to tell you the
truth I don't much care for the music. Sorry.

Gallery http://members.aol.com/versecurse/gallery2.htm
Jupiter 2 image http://members.aol.com/versecurse/llisj2c.jpg

Bob Hughes wrote:

> My somewhat plain scene of a attempt at making a Jupiter 2 spacecraft from
> the 60's TV show Lost in Space was done this way. It can be seen at:
>
>   http://members.aol.com/versecurse/llisj2.jpg
>
> Beware of severe image compression artifacts.
>
> Chris Maryan wrote:
> >
> > I have been playing around recently with the idea of creating skies made
> > entirely with fog. The attached image is done using a constant fog for
> > the dark blue part of the sky and a ground fog for the light part at the
> > horizon.
> > But why do this?
> > The big advantage is having objects naturally fade into the sky with
> > distance. A few days ago someone was asking how to get the dark side of
> > the moon to fade into the sky and have the light part stand out. Many of
> > the responses involved matching the ambient of the moon to the same
> > colour as the sky (or maybe I misread something). The method in this
> > image is probably more accurate and I think it looks more realistic. The
> > dark side naturally fades into the sky if it is truly dark.
> > Also, this is probably a more accurate representation of the sky than
> > the blue background/ground fog method. It would seem that this would
> > simulate the effects of the atmosphere more accurately.
> >
> > I think that's enough talk for now, I'm working on a tutorial on the use
> > of fog for a range of atmospheric effects based on the discussions in
> > this group. I expect to be able to find the time to do it either in mid
> > June or early July.
> > --
> > Chris Maryan
> > mailto:cma### [at] geocitiescom
> > ***
> > Will work for cash.
> > ***
> > Email me if you are interested in donating
> > to the Chris Maryan needs money fund.
> > We will also accept donations to the Chris
> > needs a Pentium III or SGI workstation
> > fund and the Chris needs a car fund.
> >
> >   --------------------------------------------------------------------------
> >  [Image]
>
> --
>  omniVERSE: beyond the universe
>   http://members.aol.com/inversez/homepage.htm
>  mailto://inversez@aol.com?Subject=PoV-News


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