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4 Oct 2024 01:16:23 EDT (-0400)
  planet - take two (Message 1 to 10 of 10)  
From: SamuelT 
Subject: planet - take two
Date: 6 May 1999 02:22:48
Message: <01bdd886$4033dd40$0750d4ab@default>
Hello all. I posted the start of this scene a while back, but a computer
crash kept me from continue work on it. I managed to make the moons'
shadows disappear into the atmosphere by using a couple of helpful finish
commands, diffuse and brilliance. The landscape is simply three
heightfields rotated and scaled differently on a plane. A granite normal
was added to the whole thing, to make the triangles in the heightfields
disappear (almost).
	I look forward to any constructive criticisms(or destructive, depending on
how much of the scene I end up scrapping ;)  any of you may have.
	Oh yeah, I added a transparent plane with specular to the front of the
scene for the light_source to shine from.

SamuelT

STB### [at] aolcom


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Preview of image 'planet2.jpg'
planet2.jpg


 

From: GrimDude
Subject: Re: planet - take two
Date: 6 May 1999 02:34:47
Message: <373129f7.0@news.povray.org>
Great image!
  Why do I have this feeling that a human, standing on the surface of this
planet, would be instantly vaporized?

GrimDude
vos### [at] arkansasnet


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From: Bob Hughes
Subject: Re: planet - take two
Date: 6 May 1999 04:01:39
Message: <37313E46.55F172CD@aol.com>
Not sure, except that maybe you're thinking it is very close to a star
(sun) due to the brightness. The atmosphere looks adequate enough to
prevent too much radiation with a good sunblock lotion in the 50 range :)
Actually it seems pretty correct to me, and I love the landscape except it
could benefit greatly from a less homogeneous ground color. The moons look
nice, even if maybe very intensely lit as G.D. stated. The shadow sides
are lit well as if by the reflected planet light, same as if the Earths
Moon were shining on a morning or evening twilight.


GrimDude wrote:
> 
>   Great image!
>   Why do I have this feeling that a human, standing on the surface of this
> planet, would be instantly vaporized?
> 
> GrimDude
> vos### [at] arkansasnet

-- 
 omniVERSE: beyond the universe
  http://members.aol.com/inversez/homepage.htm
 mailto://inversez@aol.com?Subject=PoV-News


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From: Spider
Subject: Re: planet - take two
Date: 6 May 1999 07:45:33
Message: <373172DE.D0D9750F@centralen.net>
This image looks really good now.
The only fes Ideas i can come up with is that you add some more
differences to the textures. (clouds in the sky? A slightly shifting
ground colour... something like that)



"SamuelT." wrote:
> 
>         Hello all. I posted the start of this scene a while back, but a computer
> crash kept me from continue work on it. I managed to make the moons'
> shadows disappear into the atmosphere by using a couple of helpful finish
> commands, diffuse and brilliance. The landscape is simply three
> heightfields rotated and scaled differently on a plane. A granite normal
> was added to the whole thing, to make the triangles in the heightfields
> disappear (almost).
>         I look forward to any constructive criticisms(or destructive, depending on
> how much of the scene I end up scrapping ;)  any of you may have.
>         Oh yeah, I added a transparent plane with specular to the front of the
> scene for the light_source to shine from.
> 
> SamuelT
> 
> STB### [at] aolcom
> 
>  [Image]


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From: TonyB
Subject: Re: planet - take two
Date: 6 May 1999 08:26:08
Message: <37315ED1.AAA4B11E@panama.phoenix.net>
Very nice. (= Keep up the good work, and, if you can, toss in some more colors for the
heightfields and maybe a living element, like a spacecraft (flying), indicating some
alien race is present...


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From: Rick (Kitty5)
Subject: Re: planet - take two
Date: 6 May 1999 09:14:56
Message: <373187c0.0@news.povray.org>
This is one of the best landscapes i have ssen for a while, the moons do
look nice, i think you have them right, also the gran.map on the HF has
worked quite well, must try that myself!

This looks perfect, yes there may be some points that your not happy with,
but if i have ever learnt anything, it knowing when to stop, and say
finished!

Rick

SamuelT. <mma### [at] aolcom> wrote in message
news:01bdd886$4033dd40$0750d4ab@default...
> Hello all. I posted the start of this scene a while back, but a computer
> crash kept me from continue work on it. I managed to make the moons'
> shadows disappear into the atmosphere by using a couple of helpful finish
> commands, diffuse and brilliance. The landscape is simply three
> heightfields rotated and scaled differently on a plane. A granite normal
> was added to the whole thing, to make the triangles in the heightfields
> disappear (almost).
> I look forward to any constructive criticisms(or destructive, depending on
> how much of the scene I end up scrapping ;)  any of you may have.
> Oh yeah, I added a transparent plane with specular to the front of the
> scene for the light_source to shine from.
>
> SamuelT
>
> STB### [at] aolcom
>


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From:
Subject: Re: planet - take two
Date: 6 May 1999 18:36:46
Message: <37335C16.3A538519@club-internet.fr>
That a very cool picture (literally and generally speaking). I feel like trying to do
one like this again.
One thing. The backround is just fine, but the texture on the 'mountains' lacks
variety (~dull). I think a few turbulent marbled-line with light spot or anything else

would help.
Contrary to what Grim Dude said, The impression I have is that anything alive would be
instantly frozen solid.
The sharp shadows on the foreground increase the cold atmosphere ( nearly non existent
atmosphere). How about adding frozen lakes of helium or ammonium
(ammoniac ?).

Just keep at it !

Fabien



>         Hello all. I posted the start of this scene a while back, but a computer
> crash kept me from continue work on it. I managed to make the moons'
> shadows disappear into the atmosphere by using a couple of helpful finish
> commands, diffuse and brilliance. The landscape is simply three
> heightfields rotated and scaled differently on a plane. A granite normal
> was added to the whole thing, to make the triangles in the heightfields
> disappear (almost).
>         I look forward to any constructive criticisms(or destructive, depending on
> how much of the scene I end up scrapping ;)  any of you may have.
>         Oh yeah, I added a transparent plane with specular to the front of the
> scene for the light_source to shine from.
>
> SamuelT
>
> STB### [at] aolcom
>
>  [Image]


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From: SamuelT 
Subject: Re: planet - take two
Date: 6 May 1999 22:45:49
Message: <01bdd931$2a1cd740$0e2dd4ab@default>
Thanks for all the support guys. It crossed my mind that I should do
something with the mountains' textures. To me they are like molded clay.
	Has anyone noticed what the transparent plane in the foreground does? You
know, the one you can't see? It is 1 unit from the camera, on the z-plane,
and has a specular finish. It makes the right-hand side of the scene
brighter. It is part of my ongoing experimentation with "sun" reactive
materials. My ultimate goal is, well, I don't really know. But it sure is
fun!
	BTW, there is only one heightfield; I just used copies of the original
one.

SamuelT

STB### [at] aolcom


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From: DEPerere
Subject: Re: planet - take two
Date: 6 May 1999 22:57:18
Message: <37324851.52B54848@bof.infomaniak.ch>
Beautiful landscape. I'm not really shure than an other texture will
bring a lot. Even not clouds 'cos the fog of the sky is quite perfect. I
feel like walking in the mountain.

But the last line of mountains appears to me quite big to be real. Or
too much equal with the others ahead to make me feel the depth of this
gigantic planet.

About texturing, in fact maybe some snow with "slope"?

You nearly get it!

DEPerere 
(Sorry for my poor english  8-()


> 
>         Hello all. I posted the start of this scene a while back, but a computer
> crash kept me from continue work on it. I managed to make the moons'
> shadows disappear into the atmosphere by using a couple of helpful finish
> commands, diffuse and brilliance. The landscape is simply three
> heightfields rotated and scaled differently on a plane. A granite normal
> was added to the whole thing, to make the triangles in the heightfields
> disappear (almost).
>         I look forward to any constructive criticisms(or destructive, depending on
> how much of the scene I end up scrapping ;)  any of you may have.
>         Oh yeah, I added a transparent plane with specular to the front of the
> scene for the light_source to shine from.
> 
> SamuelT
> 
> STB### [at] aolcom
> 
>  [Image]


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From: Steve
Subject: Re: planet - take two
Date: 7 May 1999 19:18:12
Message: <3733557E.68822E70@ndirect.co.uk>
This is very good, the texture, the atmosphere/fog, and the
moons.

Only suggestion I would have for an improvement is some water.

Cheers
Steve

SamuelT. wrote:
> 
>         Hello all. I posted the start of this scene a while back, but a computer
> crash kept me from continue work on it. I managed to make the moons'
> shadows disappear into the atmosphere by using a couple of helpful finish
> commands, diffuse and brilliance. The landscape is simply three
> heightfields rotated and scaled differently on a plane. A granite normal
> was added to the whole thing, to make the triangles in the heightfields
> disappear (almost).
>         I look forward to any constructive criticisms(or destructive, depending on
> how much of the scene I end up scrapping ;)  any of you may have.
>         Oh yeah, I added a transparent plane with specular to the front of the
> scene for the light_source to shine from.
> 
> SamuelT
> 
> STB### [at] aolcom
> 
>  [Image]


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