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  Use found for useless pipe macro (sorry!) (Message 1 to 6 of 6)  
From: Equiprawn
Subject: Use found for useless pipe macro (sorry!)
Date: 1 May 1999 06:50:33
Message: <372ace69.0@news.povray.org>
Hi,

Unfortunately Mr. Tran, I have found a use for your pipe macro. I have been
working for a while on designing and building my own ST:TNG Federation
starship, and as soon as I saw your pipe macro, I thought "Borg".

So here is the first public appearance of the USS Harriman. I haven't
finished it yet (still texturing and lighting). It's a mesh that I made in
Macromedia's Extreme 3D, and then exported to Moray, where the whole scene
was composited. This image has lots of post production in Photoshop
(smoothing out blotchy radiosity, adding glows, etc.).

----

"Bring us in, heading 158 mark 234" ordered the captain. The Harriman had
just reached the system, and was speeding towards Mars. The huge, precise
faces of the Borg ship loomed towards them, cold and dead. My god, it was
the size of a small moon! How would the Harriman have a chance against that
thing? After all, it was just a small science vessel. The Federation Council
had ordered all available ships back to Sector 001, to help protect Earth
against the Borg invasion. The captain ignored the reports of the lost
ships, not wanting the futility of their situation to overwhelm them. The
|Borg's weapons were striking out at any ship that got too close or started
to attack, and few ships survived the onslaught. The captain's jaw
tightened. "Lock phasers on the Borg's weapons array, full intensity" he
ordered. He looked at the screen one more time, his jaw tight, his resolve
strong. "Fire."

The raw energy of the Harriman's phasers lanced out through space ... and
bounced harmlessly of the Borg's shields...

----

Equiprawn


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Attachments:
Download 'Borg Scene.jpg' (29 KB)

Preview of image 'Borg Scene.jpg'
Borg Scene.jpg


 

From: Psychomek
Subject: Re: Use found for useless pipe macro (sorry!)
Date: 1 May 1999 08:40:45
Message: <372AE820.BCF5B591@cyberhighway.net>
I LOVE IT!

Equiprawn wrote:

> Hi,
>
> Unfortunately Mr. Tran, I have found a use for your pipe macro. I have been
> working for a while on designing and building my own ST:TNG Federation
> starship, and as soon as I saw your pipe macro, I thought "Borg".
>
> So here is the first public appearance of the USS Harriman. I haven't
> finished it yet (still texturing and lighting). It's a mesh that I made in
> Macromedia's Extreme 3D, and then exported to Moray, where the whole scene
> was composited. This image has lots of post production in Photoshop
> (smoothing out blotchy radiosity, adding glows, etc.).
>
> ----
>
> "Bring us in, heading 158 mark 234" ordered the captain. The Harriman had
> just reached the system, and was speeding towards Mars. The huge, precise
> faces of the Borg ship loomed towards them, cold and dead. My god, it was
> the size of a small moon! How would the Harriman have a chance against that
> thing? After all, it was just a small science vessel. The Federation Council
> had ordered all available ships back to Sector 001, to help protect Earth
> against the Borg invasion. The captain ignored the reports of the lost
> ships, not wanting the futility of their situation to overwhelm them. The
> |Borg's weapons were striking out at any ship that got too close or started
> to attack, and few ships survived the onslaught. The captain's jaw
> tightened. "Lock phasers on the Borg's weapons array, full intensity" he
> ordered. He looked at the screen one more time, his jaw tight, his resolve
> strong. "Fire."
>
> The raw energy of the Harriman's phasers lanced out through space ... and
> bounced harmlessly of the Borg's shields...
>
> ----
>
> Equiprawn
>
>  [Image]


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Attachments:
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From: portelli
Subject: Re: Use found for useless pipe macro (sorry!)
Date: 1 May 1999 14:38:44
Message: <372B3C56.C58792F5@pilot.msu.edu>
Funny I thought Borg too when I saw the macro.  Your Borg ship needs
more pipes with a green gloww from the center.

Equiprawn wrote:
> 
> Hi,
> 
> Unfortunately Mr. Tran, I have found a use for your pipe macro. I have been
> working for a while on designing and building my own ST:TNG Federation
> starship, and as soon as I saw your pipe macro, I thought "Borg".
> 
> So here is the first public appearance of the USS Harriman. I haven't
> finished it yet (still texturing and lighting). It's a mesh that I made in
> Macromedia's Extreme 3D, and then exported to Moray, where the whole scene
> was composited. This image has lots of post production in Photoshop
> (smoothing out blotchy radiosity, adding glows, etc.).
> 
> ----
> 
> "Bring us in, heading 158 mark 234" ordered the captain. The Harriman had
> just reached the system, and was speeding towards Mars. The huge, precise
> faces of the Borg ship loomed towards them, cold and dead. My god, it was
> the size of a small moon! How would the Harriman have a chance against that
> thing? After all, it was just a small science vessel. The Federation Council
> had ordered all available ships back to Sector 001, to help protect Earth
> against the Borg invasion. The captain ignored the reports of the lost
> ships, not wanting the futility of their situation to overwhelm them. The
> |Borg's weapons were striking out at any ship that got too close or started
> to attack, and few ships survived the onslaught. The captain's jaw
> tightened. "Lock phasers on the Borg's weapons array, full intensity" he
> ordered. He looked at the screen one more time, his jaw tight, his resolve
> strong. "Fire."
> 
> The raw energy of the Harriman's phasers lanced out through space ... and
> bounced harmlessly of the Borg's shields...
> 
> ----
> 
> Equiprawn
> 
>  [Image]


Post a reply to this message

From: Thomas Lake
Subject: Re: Use found for useless pipe macro (sorry!)
Date: 1 May 1999 18:30:56
Message: <372B7287.3D92748D@home.com>
I like it! However the "USS Harriman" seems to bu upside down. Usually any
StarShip you see in StarTrek has their "Warp Necells", those two long structures
you have on the bottom, the other way around, shouldn't they be on top? Also I
too think the Borg ship needs more pipes, perhaps instead of putting a box in
the middle make the entire thing out of pipes, and make several layers of
different sizes and thickness, I think that's how My Tran did his object. Also
to make it really borg like you will want to have a green light in the center of
the cube, or several scattered around its surface. Oh and lastly, you say that
the Borg ship was the size of a small moon, well if that's the case then the
"USS Harriman" you have isn't much smaller, perhaps you should make the borg
ship bigger, you don't have to see the entire ship and perhaps by scaling it up
and seeing less of it will make it look the proper size? Anyway sorry for all
the nick picking, its a very good image!

PS: I am not a trekie more like a treker :-)

Equiprawn wrote:

> Hi,
>
> Unfortunately Mr. Tran, I have found a use for your pipe macro. I have been
> working for a while on designing and building my own ST:TNG Federation
> starship, and as soon as I saw your pipe macro, I thought "Borg".
>
> So here is the first public appearance of the USS Harriman. I haven't
> finished it yet (still texturing and lighting). It's a mesh that I made in
> Macromedia's Extreme 3D, and then exported to Moray, where the whole scene
> was composited. This image has lots of post production in Photoshop
> (smoothing out blotchy radiosity, adding glows, etc.).
>
> ----
>
> "Bring us in, heading 158 mark 234" ordered the captain. The Harriman had
> just reached the system, and was speeding towards Mars. The huge, precise
> faces of the Borg ship loomed towards them, cold and dead. My god, it was
> the size of a small moon! How would the Harriman have a chance against that
> thing? After all, it was just a small science vessel. The Federation Council
> had ordered all available ships back to Sector 001, to help protect Earth
> against the Borg invasion. The captain ignored the reports of the lost
> ships, not wanting the futility of their situation to overwhelm them. The
> |Borg's weapons were striking out at any ship that got too close or started
> to attack, and few ships survived the onslaught. The captain's jaw
> tightened. "Lock phasers on the Borg's weapons array, full intensity" he
> ordered. He looked at the screen one more time, his jaw tight, his resolve
> strong. "Fire."
>
> The raw energy of the Harriman's phasers lanced out through space ... and
> bounced harmlessly of the Borg's shields...
>
> ----
>
> Equiprawn
>
>  [Image]


Post a reply to this message

From: Equiprawn
Subject: Re: Use found for useless pipe macro (sorry!)
Date: 2 May 1999 08:06:25
Message: <372c31b1.0@news.povray.org>
Hi,

> I like it! However the "USS Harriman" seems to bu upside down. Usually any
> StarShip you see in StarTrek has their "Warp Necells", those two long
structures
> you have on the bottom, the other way around, shouldn't they be on top?

The design for this ship is based on the Nebula class vessle, which has its
warp nascelles on the underside of the ship, and a sensor pod on top. You
can see one at the end of "Generations"


> Also I
too think the Borg ship needs more pipes, perhaps instead of putting a box
in
> the middle make the entire thing out of pipes, and make several layers of
> different sizes and thickness, I think that's how My Tran did his object.

I did try this, but I couldn't get enough objects on the surface, all the
pipes just turned inside. I actually have nPipe=10000, which took quite a
while to parse. I think you might be able to control how many pipes go
inside with the #declare box_hole variable, but I couldn't get it to work.
Mr Tran?

Also
> to make it really borg like you will want to have a green light in the
center of
> the cube, or several scattered around its surface.

I never noticed that about the Borg before! I must have been blind. I'll do
that in version 2.

Oh and lastly, you say that
> the Borg ship was the size of a small moon, well if that's the case then
the
> "USS Harriman" you have isn't much smaller, perhaps you should make the
borg
> ship bigger, you don't have to see the entire ship and perhaps by scaling
it up
> and seeing less of it will make it look the proper size?

The borg ship is actually huge (compared to mars in the background), and the
Harriman is actually very small, but because of the perspective in the
image, the Harriman looks bigger than it actually is (or the Borg ship looks
smaller, one or the other).

Anyway sorry for all
> the nick picking, its a very good image!

Don't worry, all the constructive criticism can only help me make my scenes
better.

Thanks,

Equiprawn


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From: Gilles Tran
Subject: Re: Use found for useless pipe macro (sorry!)
Date: 3 May 1999 08:38:58
Message: <372D8B64.A77E6985@inapg.inra.fr>
10000 elements... It would still be parsing on my P133... Well, the macro was
created initially to fill a space so... It could be easily altered to work in 2D
only, though (the 6 directions are in an array called dirP, just replace the z
and -z directions by x and y). The box_hole feature is only there to prevent the
apparition of "decorations" where you can't see them and thus save memory and
parsing time.

I can see two ways to obtain the desired effect.
- First, create pipes with a relatively flat container box (like <100,100,10>,
so that it will constrain the pipes in a "wall" structure. Then you'll be able
to arrange the walls all around the Borg ship.
- Second, instead of creating a single pipe with many elements, try creating
smaller pipes and rotate them. A trick that never fails in this kind of
situation is to create a first set of elements and then replicate it with
different angles and different positive and negative scaling (I've been using
this trick to create large prairies with only one initial patch of grass). In
the demo image, I created a first "cage" with five pipes and then used it twice
: one regular copy and one negative copy (scale -1). Since it's a cube, you
could also rotate the initial cage at 90 degrees in every direction a few times
and obtain pseudo complexity at little cost. You can probably use the same pipe
5 or 6 times and nobody will notice it. Don't forget to turn on the dofile
feature so you won't have to parse everything everytime.

I hope this helps.
Gilles

Second

Equiprawn wrote:

> I did try this, but I couldn't get enough objects on the surface, all the
> pipes just turned inside. I actually have nPipe=10000, which took quite a
> while to parse. I think you might be able to control how many pipes go
> inside with the #declare box_hole variable, but I couldn't get it to work.
> Mr Tran?
>


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