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From: Thomas de Groot
Subject: Roman church
Date: 30 Apr 1999 06:11:44
Message: <372973F7.F4E47806@inter.NL.net>
A year ago, I built a Roman style church, entirely in POV-Ray (Later I
added some objects outside, made with Moray...). This is a view of the
interior.
Please, comment!

Thomas


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From: Bob Hughes
Subject: Re: Roman church
Date: 30 Apr 1999 10:20:46
Message: <3729ADF3.8DD9479F@aol.com>
Kind of misty in there, no obvious light shining in to explain it as dust
illumination. Nice architecture. Somehow there seems too much of a washed
out appearence, maybe should be dark in the recesses.


Thomas de Groot wrote:
> 
> A year ago, I built a Roman style church, entirely in POV-Ray (Later I
> added some objects outside, made with Moray...). This is a view of the
> interior.
> Please, comment!
> 
> Thomas
> 
>   --------------------------------------------------------------------------
>  [Image]

-- 
 omniVERSE: beyond the universe
  http://members.aol.com/inversez/homepage.htm
 mailto:inv### [at] aolcom?Subject=PoV-News


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From: Steve
Subject: Re: Roman church
Date: 30 Apr 1999 11:29:06
Message: <3729BBD2.62A16C73@ndirect.co.uk>
I like this a lot.  Fantastic.

Is that a blob man I see standing near the altar?

Cheers
Steve

Thomas de Groot wrote:
> 
> A year ago, I built a Roman style church, entirely in POV-Ray (Later I
> added some objects outside, made with Moray...). This is a view of the
> interior.
> Please, comment!
> 
> Thomas
> 
>   -----------------------------------------------------------------
>  [Image]


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From: Thomas de Groot
Subject: Re: Roman church
Date: 30 Apr 1999 11:32:02
Message: <3729BF6D.2A362167@inter.NL.net>
Yes, that's right. I used the fog to give the scene a dreamy aspect. However, I
realise that this is not realistic. Unfortunately I am still struggling with
media. That would certainly give a better scene.
You are right (and I have to check the code), I think I used a couple of
shadowless lights inside. No good of course! I remember putting it/them in because
I felt the scene was too dark... I should make some candles perhaps...
Sunlight is shining from the outside (hence the illumination on one of the pillars
from a stained glass window), but I need to give the whole thing more
atmosphere...
Thanks a lot! Shall work on it

Bob Hughes wrote:

> Kind of misty in there, no obvious light shining in to explain it as dust
> illumination. Nice architecture. Somehow there seems too much of a washed
> out appearence, maybe should be dark in the recesses.
>
> Thomas de Groot wrote:
> >
> > A year ago, I built a Roman style church, entirely in POV-Ray (Later I
> > added some objects outside, made with Moray...). This is a view of the
> > interior.
> > Please, comment!
> >
> > Thomas
> >
> >   --------------------------------------------------------------------------
> >  [Image]
>
> --
>  omniVERSE: beyond the universe
>   http://members.aol.com/inversez/homepage.htm
>  mailto:inv### [at] aolcom?Subject=PoV-News


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From: Thomas de Groot
Subject: Re: Roman church
Date: 30 Apr 1999 11:39:18
Message: <3729C11E.5E47A6E0@inter.NL.net>
Thanks!
No. It is not a blob. Just a very simple manniquin constructed with spheres
and cylinders. Since then however, I madea nother manniquin (no blob) but
with IK features. Certainly not realistic but useful to give the impression
of size.
Still have a lot of work to do on this I am afraid. Especially the media is
a tricky affair!

Thomas.

Steve wrote:

> I like this a lot.  Fantastic.
>
> Is that a blob man I see standing near the altar?
>
> Cheers
> Steve
>
> Thomas de Groot wrote:
> >
> > A year ago, I built a Roman style church, entirely in POV-Ray (Later I
> > added some objects outside, made with Moray...). This is a view of the
> > interior.
> > Please, comment!
> >
> > Thomas
> >
> >   -----------------------------------------------------------------
> >  [Image]


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From: Remco de Korte
Subject: Re: Roman church
Date: 30 Apr 1999 13:03:22
Message: <3729D0BA.52623874@xs4all.nl>
Thomas de Groot wrote:
> 
> A year ago, I built a Roman style church, entirely in POV-Ray (Later I
> added some objects outside, made with Moray...). This is a view of the
> interior.
> Please, comment!
> 
> Thomas
> 
>   

It's an impressive impression. I like the columns and the arches. There's
something wrong with the windows and the floors though. The windows seem to be a
bit too cheerful. As for the floor: I don't believe you'll find such a floor in
a Roman church, at least not that smooth and IF the architects would have used a
diagonal tiling I think they would try to fit it better round the base of the
columns and the floors. You can't have a sloppy mess in a holy place ;-)
Oh, yeah: I also like the atmosphere but the walls seem a bit too smooth too.

Groeten,

Remco

(er schijnt een nogal actieve nederlandstalige POV-gemeenschap te zijn)


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From: Spider
Subject: Re: Roman church
Date: 30 Apr 1999 23:46:05
Message: <3729DFCB.797D0760@bahnhof.se>
As for the concept, great...  The man gives a good sense of proportion to the
image. but the colours in the windows should be far darker. As for the floor, I
don't think a texture is fitting for this sort of scene. I'd go more for several
boxes, slightly "off" in size, with a texture that is randomly
transformed/translated on each, just to get rid of the regularity.
prepare for a huge memory hit if you do this though... (See my post "memory
optimization" in povray.text.scene-files )




Thomas de Groot wrote:
> 
> A year ago, I built a Roman style church, entirely in POV-Ray (Later I
> added some objects outside, made with Moray...). This is a view of the
> interior.
> Please, comment!
> 
> Thomas
> 
>   --------------------------------------------------------------------------------
>  [Image]

-- 
//Spider    --  [ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
And the meek'll inherit what they damn well please
	Get ahead, go figure, go ahead and pull the trigger
		Everything under the gun
			--"Sisters Of Mercy" -- "Under The Gun"


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From: Thomas de Groot
Subject: Re: Roman church
Date: 1 May 1999 05:28:28
Message: <372ABBBE.787FFAEF@inter.NL.net>
Hmmm...! Yes, that really seems interesting. Never thought about that. Windows could
indeed be darker (simple!); as far as the floor is concerned: Texture was of course
the
first choice, simple, fast. I agree, the regularity of both the tiles and the textures
is too artificial. I shall try to think this through... Yeah, memory... I have a jaz
drive, so that's not too much of a problem, but I suppose that rendering time
increases
proportionately, hmmm? I'll have a look at your post.
Thanks a lot :-}


Spider wrote:

> As for the concept, great...  The man gives a good sense of proportion to the
> image. but the colours in the windows should be far darker. As for the floor, I
> don't think a texture is fitting for this sort of scene. I'd go more for several
> boxes, slightly "off" in size, with a texture that is randomly
> transformed/translated on each, just to get rid of the regularity.
> prepare for a huge memory hit if you do this though... (See my post "memory
> optimization" in povray.text.scene-files )
>
> Thomas de Groot wrote:
> >
> > A year ago, I built a Roman style church, entirely in POV-Ray (Later I
> > added some objects outside, made with Moray...). This is a view of the
> > interior.
> > Please, comment!
> >
> > Thomas
> >
> >   --------------------------------------------------------------------------------
> >  [Image]
>
> --
> //Spider    --  [ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
> And the meek'll inherit what they damn well please
>         Get ahead, go figure, go ahead and pull the trigger
>                 Everything under the gun
>                         --"Sisters Of Mercy" -- "Under The Gun"


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From: Thomas de Groot
Subject: Re: Roman church
Date: 1 May 1999 05:48:38
Message: <372AC077.E6F89E23@inter.NL.net>
Additionally, reading your "memory" post: Do you know the "Genesis Toolkit"? Probably
yes... It is rather convenient for placing underbrush of trees in a scene. It takes
memory and rendering time (depending on the size of the scene and the number of
objects)
but generally speaking I find it very fast anyway. Just in case, this is the URL:

http://www.rhein-ruhr.de/~schrammel/genesis.html

Spider wrote:

> As for the concept, great...  The man gives a good sense of proportion to the
> image. but the colours in the windows should be far darker. As for the floor, I
> don't think a texture is fitting for this sort of scene. I'd go more for several
> boxes, slightly "off" in size, with a texture that is randomly
> transformed/translated on each, just to get rid of the regularity.
> prepare for a huge memory hit if you do this though... (See my post "memory
> optimization" in povray.text.scene-files )
>
> Thomas de Groot wrote:
> >
> > A year ago, I built a Roman style church, entirely in POV-Ray (Later I
> > added some objects outside, made with Moray...). This is a view of the
> > interior.
> > Please, comment!
> >
> > Thomas
> >
> >   --------------------------------------------------------------------------------
> >  [Image]
>
> --
> //Spider    --  [ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
> And the meek'll inherit what they damn well please
>         Get ahead, go figure, go ahead and pull the trigger
>                 Everything under the gun
>                         --"Sisters Of Mercy" -- "Under The Gun"


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From: Bryan Valencia
Subject: Re: Roman church
Date: 1 May 1999 19:54:59
Message: <372B8643.24E10F95@gte.net>
Hmm.  It looks like a cross between Gothic and Romanesque.  It's kind of an
anachronism that way.

Thomas de Groot wrote:

> A year ago, I built a Roman style church, entirely in POV-Ray (Later I
> added some objects outside, made with Moray...). This is a view of the
> interior.
> Please, comment!
>
> Thomas
>
>   ------------------------------------------------------------------------
>  [Image]

--
Bryan Valencia
Software Services
Software Services Home Page  http://www.209software.com
Pascal for Delphi Programmers  http://www.209software.com/p4dp/Book.html
Resume: Delphi Programmer  http://www.209software.com/resume/resume.html


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