POV-Ray : Newsgroups : povray.binaries.images : Roman church : Re: Roman church Server Time
4 Oct 2024 01:14:35 EDT (-0400)
  Re: Roman church  
From: Thomas de Groot
Date: 1 May 1999 05:28:28
Message: <372ABBBE.787FFAEF@inter.NL.net>
Hmmm...! Yes, that really seems interesting. Never thought about that. Windows could
indeed be darker (simple!); as far as the floor is concerned: Texture was of course
the
first choice, simple, fast. I agree, the regularity of both the tiles and the textures
is too artificial. I shall try to think this through... Yeah, memory... I have a jaz
drive, so that's not too much of a problem, but I suppose that rendering time
increases
proportionately, hmmm? I'll have a look at your post.
Thanks a lot :-}


Spider wrote:

> As for the concept, great...  The man gives a good sense of proportion to the
> image. but the colours in the windows should be far darker. As for the floor, I
> don't think a texture is fitting for this sort of scene. I'd go more for several
> boxes, slightly "off" in size, with a texture that is randomly
> transformed/translated on each, just to get rid of the regularity.
> prepare for a huge memory hit if you do this though... (See my post "memory
> optimization" in povray.text.scene-files )
>
> Thomas de Groot wrote:
> >
> > A year ago, I built a Roman style church, entirely in POV-Ray (Later I
> > added some objects outside, made with Moray...). This is a view of the
> > interior.
> > Please, comment!
> >
> > Thomas
> >
> >   --------------------------------------------------------------------------------
> >  [Image]
>
> --
> //Spider    --  [ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
> And the meek'll inherit what they damn well please
>         Get ahead, go figure, go ahead and pull the trigger
>                 Everything under the gun
>                         --"Sisters Of Mercy" -- "Under The Gun"


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.