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Testing a fractal macro I'm making. Because of some quirk I've still to
nail, it has trouble with 3D macros. So this one is 2D.
I went a bit overboard with this image, used a recursion level of 10 -
1,062,864 objects. I really should have used 11 fur sub-pixel precision, but
enough is enough. The memory hit wasn't all that bad, ~170 megs. If only I
had 256 megs RAM...
Time For Parse: 1 hours 40 minutes 43.0 seconds (6043 seconds)
Time For Trace: 0 hours 12 minutes 58.0 seconds (778 seconds)
Total Time: 1 hours 53 minutes 41.0 seconds (6821 seconds)
Next I think I'll do an anim of this fractal curling itself from a straight,
triangular shape to the current shape and beyond. Might look interesting.
Margus
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Attachments:
Download 'Recursive2.jpg' (110 KB)
Preview of image 'Recursive2.jpg'
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Very nice. How much RAM do you have? I would be interested in the source.
. .I'll go ahead and post my source for the 2 fractals I did; someone asked
for it; tho they will be in while loop form and not macros. I'll clean it
up a wee bit and add some comments I suppose, for any who are interested.
--
Mike Metheny
lon### [at] vtedu
mik### [at] loneshepherdcom
http://www.loneshepherd.com/
"When one's words are no better than silence, one should keep silent."
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Very interested -- thak you for posting. ;-]
KB-
Mike Metheny wrote:
> Very nice. How much RAM do you have? I would be interested in the source.
> . .I'll go ahead and post my source for the 2 fractals I did; someone asked
> for it; tho they will be in while loop form and not macros. I'll clean it
> up a wee bit and add some comments I suppose, for any who are interested.
>
> --
>
> Mike Metheny
> lon### [at] vtedu
> mik### [at] loneshepherdcom
> http://www.loneshepherd.com/
>
> "When one's words are no better than silence, one should keep silent."
Post a reply to this message
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Mike Metheny wrote:
>
> Very nice. How much RAM do you have? I would be interested in the source.
> . .I'll go ahead and post my source for the 2 fractals I did; someone asked
> for it; tho they will be in while loop form and not macros. I'll clean it
> up a wee bit and add some comments I suppose, for any who are interested.
>
yes please :-)
I can remake them to macros and so on, once I get my hands on them..
I'm trying to get koochs curve now, but the last time I did it was with
a linked list, and now it's using arrays, so it's not that easy...
//Spider
--Whee, Netscape works if I don't have root as owner of the
mail-files...
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<<Very interested -- thak you for posting.
No problem. It's now in povray.binaries.scene-files. One POV file for both
fractals.
--
Mike Metheny
lon### [at] vtedu
mik### [at] loneshepherdcom
http://www.loneshepherd.com/
"When one's words are no better than silence, one should keep silent."
Post a reply to this message
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> Next I think I'll do an anim of this fractal curling itself from a
straight,
> triangular shape to the current shape and beyond. Might look interesting.
Yes, oh yes, that would look so cool!
just like this really, very nice.
btw Margus in a previous post i did mean alown!
Rick
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Margus Ramst wrote:
>
> Testing a fractal macro I'm making. Because of some quirk I've still to
> nail, it has trouble with 3D macros. So this one is 2D.
> I went a bit overboard with this image, used a recursion level of 10 -
> 1,062,864 objects. I really should have used 11 fur sub-pixel precision, but
> enough is enough. The memory hit wasn't all that bad, ~170 megs. If only I
> had 256 megs RAM...
>
> Time For Parse: 1 hours 40 minutes 43.0 seconds (6043 seconds)
> Time For Trace: 0 hours 12 minutes 58.0 seconds (778 seconds)
> Total Time: 1 hours 53 minutes 41.0 seconds (6821 seconds)
>
> Next I think I'll do an anim of this fractal curling itself from a straight,
> triangular shape to the current shape and beyond. Might look interesting.
>
> Margus
If colored a bit different it would resemble the brachia inside a
lung. I love this stuff.
--
Ken Tyler
mailto://tylereng@pacbell.net
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Mike Metheny wrote:
>
> Very nice. How much RAM do you have?
128 megs. I probably could have even kept this scene from swapping, had I
used less detailed objects at higher iterations, and bounded the instances
manually. I have a 11-level fractal rendering, BTW. Possibly the highest
object count I've ever had (except in triangle meshes) - 3,188,628. Same
base object, but different curvature (60 degrees). Looks interesting, a bit
like a honeycomb (just a bit).
> I would be interested in the source.
The macro is not fully functional yet. Like I said, it has trouble with 3D
fractals. To get it even thus far I had to make some changes that seemed
completely irrational to myself. I'd say the damn thing shouldn't work at
all - but my eyes beg to differ. So, to fix the 3D problem, I'll probably
have to make some more obviously wrong changes... I hate it when my logic
dies on me!
Margus
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Ken wrote:
>
> If colored a bit different it would resemble the brachia inside a
> lung. I love this stuff.
>
You love what? Brachia? Well... whatever turns you on, I guess ;c)
What colour are they, anyway? (Just... you know... idle curiosity)
margus
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I posted an animated version in binaries.animations
Not too bad, if I do say so myself ;)
Margus
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