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Mike Metheny wrote:
>
> Very nice. How much RAM do you have?
128 megs. I probably could have even kept this scene from swapping, had I
used less detailed objects at higher iterations, and bounded the instances
manually. I have a 11-level fractal rendering, BTW. Possibly the highest
object count I've ever had (except in triangle meshes) - 3,188,628. Same
base object, but different curvature (60 degrees). Looks interesting, a bit
like a honeycomb (just a bit).
> I would be interested in the source.
The macro is not fully functional yet. Like I said, it has trouble with 3D
fractals. To get it even thus far I had to make some changes that seemed
completely irrational to myself. I'd say the damn thing shouldn't work at
all - but my eyes beg to differ. So, to fix the 3D problem, I'll probably
have to make some more obviously wrong changes... I hate it when my logic
dies on me!
Margus
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