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Whoa, nifty! This is sure unique.
Is this ray-traced? If it is, could I see the code? I'm interested in how
you accomplished this.
-One confused Ian
The Crazy Mule <smi### [at] paradisenetnz> wrote in message
news:37228621.4F7D3DD6@paradise.net.nz...
> Well, i really liked the movie, and here's my attempt to reproduce the
matrix
> code. Not quite finished (I've gotta get a diff. font, and a few other
things)
> but I think it's looking pretty cool.
>
> Comments / suggestions?
> --
> Sam
> mailto:smi### [at] paradisenetnz
> http://www.geocities.com/SiliconValley/Horizon/4152/
>
> "We live and we learn. But, sadly, at different rates."
> -- Alan Magid
>
>[Image]
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use the font Hirosh.ttf
The Crazy Mule wrote:
> Well, i really liked the movie, and here's my attempt to reproduce the matrix
> code. Not quite finished (I've gotta get a diff. font, and a few other things)
> but I think it's looking pretty cool.
>
> Comments / suggestions?
> --
> Sam
> mailto:smi### [at] paradisenetnz
> http://www.geocities.com/SiliconValley/Horizon/4152/
>
> "We live and we learn. But, sadly, at different rates."
> -- Alan Magid
>
> ------------------------------------------------------------------------
> [Image]
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Where can I get that font?
Noah wrote:
>
> use the font Hirosh.ttf
--
Sam
mailto:smi### [at] paradisenetnz
http://www.geocities.com/SiliconValley/Horizon/4152/
"We live and we learn. But, sadly, at different rates."
-- Alan Magid
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Sure, the code is below
The idea wasn't my own, it was based on things from the movie The Matrix. Go
see it btw, it's very good.
-- Begin Matrix.pov --
#include "colors.inc"
#macro randText(num)
union {
#local c = 0;
#while (c<num)
#if(rand(rseed)>0.35)
#if(rand(rseed)>0.5)
#local char = chr(rand(rseed)*26+asc("A"))
#else
#local char = chr(rand(rseed)*26+asc("a"))
#end
text {
ttf "ariblk.ttf" char 0.001,0
translate y*(num/2-c-1)
}
#end
#local c = c+1;
#end
}
#end
#declare rseed = seed(3388454);
#declare c = 150;
#while (c>0)
#debug str(c,0,0)
#debug "\n"
object {
randText(50)
translate
<(rand(rseed)*80)-40,rand(rseed)*30-15,(rand(rseed)*80)-40>
#declare col = rand(rseed)*0.5;
pigment {color rgb <col,0.5,col>}
finish {ambient 1 diffuse 0}
}
#declare c = c -1;
#end
camera {
location z*-30
look_at z*20
focal_point z*-10
aperture 1
blur_samples 20
confidence 0.999
}
-- End Matrix.pov
Ian Burgmyer wrote:
> Whoa, nifty! This is sure unique.
>
> Is this ray-traced? If it is, could I see the code? I'm interested in how
> you accomplished this.
>
> -One confused Ian
--
Sam
mailto:smi### [at] paradisenetnz
http://www.geocities.com/SiliconValley/Horizon/4152/
"We live and we learn. But, sadly, at different rates."
-- Alan Magid
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I hate to say this, because your image is very good indeed, but I don't
think it's all that accurate, although it depends WHAT you are trying to
model. If you are trying to model a computer screen representation of the
coded Matrix (as seen in the movie) then you shouldn't have a 3 dimensional
feel to it. Think of it as drops of paint moving down the screen. Where the
drop is most concentrated, the text is bright green, and rotating through
fonts. Where it is medium strength, it is bright, but not rotating, from
here on back the font is fading, much like an oscilloscope trace.
If you are trying to model the last part where Reeve's character sees
THROUGH reality into the numerical background, then the number streams
should be in the shapes of actual objects, with bright 'surges' moving
through the character streams.
Of course, as it stands, your image is very good, and there is nothing wrong
with it. I'm just pointing out what the movie seems to portray. Unless you
are going for replication of what they did, your image is fine.
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http://www.spinet.cz/lege-artis/typo/fonty.htm
GrimDude
vos### [at] arkansasnet
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Looks like an Ad for the phone company.
Nice work.
Cheers
Steve
The Crazy Mule wrote:
>
> Well, i really liked the movie, and here's my attempt to reproduce the matrix
> code. Not quite finished (I've gotta get a diff. font, and a few other things)
> but I think it's looking pretty cool.
>
> Comments / suggestions?
> --
> Sam
> mailto:smi### [at] paradisenetnz
> http://www.geocities.com/SiliconValley/Horizon/4152/
>
> "We live and we learn. But, sadly, at different rates."
> -- Alan Magid
>
> -----------------------------------------------------------------
> [Image]
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The Crazy Mule wrote:
> Well, i really liked the movie, and here's my attempt to reproduce the matrix
> code. Not quite finished (I've gotta get a diff. font, and a few other things)
> but I think it's looking pretty cool.
>
> Comments / suggestions?
Well, for a bit of feel, you can look at
http://www.whatisthematrix.com/img/center_offa.jpeg
http://www.whatisthematrix.com/img/stills_main2.gif
From what I recall, I think they were using a lot of Hiragana/Katakana. There
might have been some from other languages also. You might try getting the Cyberbit
font from Bitstream and using the Unicode patch I did for 3.1d.
http://www.geocities.com/SiliconValley/Network/4453/unipatch/
And the better source is the FX house that did it:
http://www.animalogic.com/Matrix/
BINGO! Found this:
http://www.animalogic.com/Matrix/TheMatrixTitle.jpg
http://www.animalogic.com/Matrix/MatrixCode.jpg
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Pretty good! Now let's see you rotoscope some Flow-Mo for us :)
(Sorry, I couldn't resist it...)
--
Lance.
---
For the latest 3D Studio MAX plug-ins, images and much more, go to:
The Zone - http://come.to/the.zone
For a totally different experience, visit my Chroma Key Website:
Colorblind - http://www.fortunecity.com/skyscraper/parallax/359/colorblind
The Crazy Mule wrote in message <37228621.4F7D3DD6@paradise.net.nz>...
>Well, i really liked the movie, and here's my attempt to reproduce the
matrix
>code. Not quite finished (I've gotta get a diff. font, and a few other
things)
>but I think it's looking pretty cool.
>
>Comments / suggestions?
>--
>Sam
> mailto:smi### [at] paradisenetnz
> http://www.geocities.com/SiliconValley/Horizon/4152/
>
>"We live and we learn. But, sadly, at different rates."
> -- Alan Magid
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It was actually based on stuff decorating the soundtrack CD case
Which looks like the aforemodelled stuff, except blue not green
Charles Krause wrote:
>
> I hate to say this, because your image is very good indeed, but I don't
> think it's all that accurate, although it depends WHAT you are trying to
> model. If you are trying to model a computer screen representation of the
> coded Matrix (as seen in the movie) then you shouldn't have a 3 dimensional
> feel to it. Think of it as drops of paint moving down the screen. Where the
> drop is most concentrated, the text is bright green, and rotating through
> fonts. Where it is medium strength, it is bright, but not rotating, from
> here on back the font is fading, much like an oscilloscope trace.
>
> If you are trying to model the last part where Reeve's character sees
> THROUGH reality into the numerical background, then the number streams
> should be in the shapes of actual objects, with bright 'surges' moving
> through the character streams.
>
> Of course, as it stands, your image is very good, and there is nothing wrong
> with it. I'm just pointing out what the movie seems to portray. Unless you
> are going for replication of what they did, your image is fine.
--
Sam
mailto:smi### [at] paradisenetnz
http://www.geocities.com/SiliconValley/Horizon/4152/
"We live and we learn. But, sadly, at different rates."
-- Alan Magid
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