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Here's a tree converted from a 3d studio model. Very little
texture so far.
It looks ok I suppose... but it isn't exactly feasible on a large scale
due to the fact
that it is composed of nothing but triangles. I think rendering more
than a few of these
would strain MOST of our machines here. (I didn't make this model!,
just converted
and rendered it!) If anyone wants the pov source for this tree, let me
know.
I'll zip it and send.
Question: Anyone know of a program that will allow manipulation of
separate objects
inside a 3d studio model? (I don't want to use 3d studio for something
so simple)
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Attachments:
Download 'tree69.jpg' (50 KB)
Preview of image 'tree69.jpg'
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Johnny Smith wrote:
>
> Here's a tree converted from a 3d studio model. Very little
> texture so far.
> It looks ok I suppose... but it isn't exactly feasible on a large scale
> due to the fact
> that it is composed of nothing but triangles. I think rendering more
> than a few of these
> would strain MOST of our machines here. (I didn't make this model!,
> just converted
> and rendered it!) If anyone wants the pov source for this tree, let me
> know.
> I'll zip it and send.
>
> Question: Anyone know of a program that will allow manipulation of
> separate objects
> inside a 3d studio model? (I don't want to use 3d studio for something
> so simple)
I hope that I shall never see...
It is indeed a lovely tree. One question though. Is that checker floor
default behavior for 3D studio too ?
It's everywhere. It's everywhere. Ahhhhhhhh.....
--
Ken Tyler
mailto://tylereng@pacbell.net
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Ken wrote:
>
> It is indeed a lovely tree. One question though. Is that checker floor
> default behavior for 3D studio too ?
> It's everywhere. It's everywhere. Ahhhhhhhh.....
>
You don't know how right you are! :-)
Marc
--
Marc Schimmler
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Attachments:
Download 'every.jpg' (32 KB)
Preview of image 'every.jpg'
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Marc Schimmler wrote:
>
> Ken wrote:
> >
> > It is indeed a lovely tree. One question though. Is that checker floor
> > default behavior for 3D studio too ?
> > It's everywhere. It's everywhere. Ahhhhhhhh.....
> >
>
> You don't know how right you are! :-)
>
> Marc
> --
> Marc Schimmler
All to well I'm afraid. I checked that so check this instead...
--
Ken Tyler
mailto://tylereng@pacbell.net
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Download 'horse-c.jpg' (29 KB)
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Hmm, My checkered plane revolted on me. It broke out of its two dimentional
prison and reached for new heights. :-)
Marc Schimmler wrote:
>
> Ken wrote:
> >
> > It is indeed a lovely tree. One question though. Is that checker floor
> > default behavior for 3D studio too ?
> > It's everywhere. It's everywhere. Ahhhhhhhh.....
> >
>
> You don't know how right you are! :-)
>
> Marc
> --
> Marc Schimmler
>
> --------------------------------------------------------------------------------
> [Image]
--
//Spider
[ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
What I can do and what I could do, I just don't know anymore
"Marian"
By: "Sisters Of Mercy"
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Attachments:
Download 'plane.jpg' (60 KB)
Preview of image 'plane.jpg'
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Ken wrote:
>
>
> All to well I'm afraid. I checked that so check this instead...
>
Let's see if I'am gettin' better. Two planes. One with the larger
checkers completly opaque and one half the size of the first that
filters. A glass cylinder and a sphere?
I like it!
Marc
--
Marc Schimmler
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Spider wrote:
>
> Hmm, My checkered plane revolted on me.
And now you are in a kink of BW prison! ;-)
Marc
--
Marc Schimmler
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Marc Schimmler wrote:
>
> Ken wrote:
> >
> >
> > All to well I'm afraid. I checked that so check this instead...
> >
>
> Let's see if I'am gettin' better. Two planes. One with the larger
> checkers completly opaque and one half the size of the first that
> filters. A glass cylinder and a sphere?
>
> I like it!
>
> Marc
> --
> Marc Schimmler
Actualy there are three primatives in the scene. A box, the cylinder
sticking out of it a ways, and the sphere planted in the middle.
The checker pattern was created using several nested checker patterns
inside the same pigment. At the same time I created an identical checker
pattern for a normal statement to give the pattern a sense of depth.
It looks better on some surfaces that others with this really not one
of the better surfaces I have tried it on.
Take a look at this next variation on the checker pattern. I could
not begin to explain the construction of this. It can only say
that it is a very complicated texture and is made of at least 14
nested pigment and normal patterns.
--
Ken Tyler
mailto://tylereng@pacbell.net
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Attachments:
Download 'chkitout.jpg' (29 KB)
Preview of image 'chkitout.jpg'
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:-)
Marc Schimmler wrote:
>
> Spider wrote:
> >
> > Hmm, My checkered plane revolted on me.
>
> And now you are in a kink of BW prison! ;-)
>
> Marc
> --
> Marc Schimmler
--
//Spider
[ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
What I can do and what I could do, I just don't know anymore
"Marian"
By: "Sisters Of Mercy"
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Ken wrote:
>
> Take a look at this next variation on the checker pattern. I could
> not begin to explain the construction of this. It can only say
> that it is a very complicated texture and is made of at least 14
> nested pigment and normal patterns.
>
This is a nice really interesting texture. I can see that it's still
symmetric!
As you said. The checker floor is everywhere. It just hides well!
Marc
--
Marc Schimmler
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