POV-Ray : Newsgroups : povray.binaries.images : Since we're doing trees....(image) : Re: Since we're doing trees....(image) Server Time
4 Oct 2024 05:18:59 EDT (-0400)
  Re: Since we're doing trees....(image)  
From: Ken
Date: 16 Apr 1999 06:07:40
Message: <3716FC82.CC7CEE55@pacbell.net>
Johnny Smith wrote:
> 
>         Here's a tree converted from a 3d studio model.  Very little
> texture so far.
> It looks ok I suppose... but it isn't exactly feasible on a large scale
> due to the fact
> that it is composed of nothing but triangles.  I think rendering more
> than a few of these
> would strain MOST of our machines here.  (I didn't make this model!,
> just converted
> and rendered it!)  If anyone wants the pov source for this tree,  let me
> know.
> I'll zip it and send.
> 
> Question:  Anyone know of a program that will allow manipulation of
> separate objects
> inside a 3d studio model?  (I don't want to use 3d studio for something
> so simple)

I hope that I shall never see...

It is indeed a lovely tree. One question though. Is that checker floor
default behavior for 3D studio too ?
It's everywhere. It's everywhere. Ahhhhhhhh.....

-- 
Ken Tyler

mailto://tylereng@pacbell.net


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