Johnny Smith wrote:
>
> Here's a tree converted from a 3d studio model. Very little
> texture so far.
> It looks ok I suppose... but it isn't exactly feasible on a large scale
> due to the fact
> that it is composed of nothing but triangles. I think rendering more
> than a few of these
> would strain MOST of our machines here. (I didn't make this model!,
> just converted
> and rendered it!) If anyone wants the pov source for this tree, let me
> know.
> I'll zip it and send.
>
> Question: Anyone know of a program that will allow manipulation of
> separate objects
> inside a 3d studio model? (I don't want to use 3d studio for something
> so simple)
I hope that I shall never see...
It is indeed a lovely tree. One question though. Is that checker floor
default behavior for 3D studio too ?
It's everywhere. It's everywhere. Ahhhhhhhh.....
--
Ken Tyler
mailto://tylereng@pacbell.net
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