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From: Steven Pigeon
Subject: Re: Povray phyics simulation
Date: 14 Apr 1999 21:23:07
Message: <37153086.BC5751F7@iro.umontreal.ca>
Lewis wrote:

> I've rendered a better version for my lab report. Just thought it
> *might* slightly interest someone out there.
>
> I just want to point out that in my experiment, twisting the half-circle
> lens 30 degrees would cause the light beam to bend 20 degrees. So I
> tried it in the scene and it worked. The dark sphere is 0 degrees, and
> every other sphere is 10 degrees more off.

Cool.

But make the beam red, so that it will look like a laser (thus, not
raising the question about color splitting).

Best,

    S.

>
>
>   --------------------------------------------------------------------------------
>  [Image]



--
----------------------------------------------------------
Steven Pigeon                     Ph. D. Student.
University of Montreal.
pig### [at] iroumontrealca           Topics: data compression,
pig### [at] jspumontrealca          signal processing,
ste### [at] researchattcom           non stationnary signals
                                  and wavelets.
----------------------------------------------------------
         http://www.iro.umontreal.ca/~pigeon


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From: Spider
Subject: Re: Povray phyics simulation
Date: 14 Apr 1999 22:36:51
Message: <3715419D.69976C7F@bahnhof.se>
looking good. Hmm, colour spectrum seems perfect :-)

Lewis wrote:
> 
> I've rendered a better version for my lab report. Just thought it
> *might* slightly interest someone out there.
> 
> I just want to point out that in my experiment, twisting the half-circle
> lens 30 degrees would cause the light beam to bend 20 degrees. So I
> tried it in the scene and it worked. The dark sphere is 0 degrees, and
> every other sphere is 10 degrees more off.
> 
>   --------------------------------------------------------------------------------
>  [Image]

-- 
//Spider
        [ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
What I can do and what I could do, I just don't know anymore
                "Marian"
        By: "Sisters Of Mercy"


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From: Nicolas
Subject: Re: Povray phyics simulation
Date: 15 Apr 1999 03:12:41
Message: <37158359.0@news.povray.org>
The light beam doesn t only "bend" of 20 degrees
but is also slightly reflected at 120 degrees ;)

-=Nicolas=-

Lewis <ble### [at] netvisionnetil> wrote in message
news:3714D243.D52EF724@netvision.net.il...
> I've rendered a better version for my lab report. Just thought it
> *might* slightly interest someone out there.
>
> I just want to point out that in my experiment, twisting the half-circle
> lens 30 degrees would cause the light beam to bend 20 degrees. So I
> tried it in the scene and it worked. The dark sphere is 0 degrees, and
> every other sphere is 10 degrees more off.


----------------------------------------------------------------------------
----


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From: Lewis
Subject: Re: Povray phyics simulation
Date: 15 Apr 1999 11:27:14
Message: <3715F73A.91380EAA@netvision.net.il>
It's NOT a laser. The  cylinder on the left is a flash light, with a
piece of plastic blocking it. There is a thin, long, hole in the plastic
which allows a thin beam of *regular* light to go out.


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From: Marc Schimmler
Subject: Re: Povray phyics simulation
Date: 15 Apr 1999 11:41:57
Message: <3715FAB4.F3644FD3@ica.uni-stuttgart.de>
Lewis wrote:
> 
> It's NOT a laser. The  cylinder on the left is a flash light, with a
> piece of plastic blocking it. There is a thin, long, hole in the plastic
> which allows a thin beam of *regular* light to go out.

But such a beam would break up into different colours after leaving the
prism. The standard POV can't simulate that. By using a monochromatic
light source such as a laser this wouldn't happen (and the output of POV
would be correct! :-) ).

Marc
-- 
Marc Schimmler


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From: Lewis
Subject: Re: Povray phyics simulation
Date: 15 Apr 1999 11:52:13
Message: <3715FD16.7DC0ABAA@netvision.net.il>
I handed in the lab report today, but I would like to know how to
specify a spectrum for the light source (in UVPOV)


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From: Marc Schimmler
Subject: Re: Povray phyics simulation
Date: 15 Apr 1999 12:22:49
Message: <37160431.4900E274@ica.uni-stuttgart.de>
Lewis wrote:
> 
> I handed in the lab report today, but I would like to know how to
> specify a spectrum for the light source (in UVPOV)

I guess not in UVPOV. Have a look at:

http://www.newcolor.com/darenw/dswpov/dswpov.html

Marc
-- 
Marc Schimmler


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From: Jerry Anning
Subject: Re: Povray phyics simulation
Date: 15 Apr 1999 13:28:21
Message: <3716137f.3133167@news.povray.org>
On Thu, 15 Apr 1999 17:52:06 +0300, Lewis <ble### [at] netvisionnetil>
wrote:

>I handed in the lab report today, but I would like to know how to
>specify a spectrum for the light source (in UVPOV)

Here is a quote from a recent post by Nathan Kopp:

> I have implemented dispersion, but there's no default spectrum.  If you
> creat your light source like this:
> 
> light_source
>   <10,10,10>
>   color <1,1,1> // this will be replaced, but the parser is a hack right
>                 //   now, so it is still required
>   color_map{    // here you define your light's spectrum
>                 //   this color_map acts like "average":  the first value is
>                 //   weight (intensity), the second is color
>     [1, <.5,0,0>]
>     [1, <.2,.2,0>]
>     [1, <.3,.3,0>]
>     [1, <0,.5,.5>]
>     [1, <0,0,.5>]
>   }
> }
> 
> Notice, the color map entries added up to <1,1,1>.  This spectrum will
> probably look bad (I made it up just now), but you get the idea.

Jerry Anning
clem "at" dhol "dot" com


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From: Thomas Lake
Subject: Re: Povray phyics simulation
Date: 15 Apr 1999 21:23:51
Message: <37168460.308B6702@home.com>
Jerry Anning wrote:

> On Thu, 15 Apr 1999 17:52:06 +0300, Lewis <ble### [at] netvisionnetil>
> wrote:
>
> >I handed in the lab report today, but I would like to know how to
> >specify a spectrum for the light source (in UVPOV)
>
> Here is a quote from a recent post by Nathan Kopp:
>
> > I have implemented dispersion, but there's no default spectrum.  If you
> > creat your light source like this:
> >
> > light_source
> >   <10,10,10>
> >   color <1,1,1> // this will be replaced, but the parser is a hack right
> >                 //   now, so it is still required
> >   color_map{    // here you define your light's spectrum
> >                 //   this color_map acts like "average":  the first value is
> >                 //   weight (intensity), the second is color
> >     [1, <.5,0,0>]
> >     [1, <.2,.2,0>]
> >     [1, <.3,.3,0>]
> >     [1, <0,.5,.5>]
> >     [1, <0,0,.5>]
> >   }
> > }
> >
> > Notice, the color map entries added up to <1,1,1>.  This spectrum will
> > probably look bad (I made it up just now), but you get the idea.
>
> Jerry Anning
> clem "at" dhol "dot" com

Does this mean that UVPov can't actually simulate colour splitting. Instead you
have to fake it by defining the spectrum colours?


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From: Bob Hughes
Subject: Re: Povray phyics simulation
Date: 16 Apr 1999 01:25:22
Message: <3716BB94.6C499AB@aol.com>
Unfortunately, yes, I believe so. Same went for dispersion before it got
hard-coded into that custom compile of POV-Ray. You did the dispersion 
about the same before then, by using texture averaging of the
refractions. Then POV-Ray code changed and it didn't work with 3.1
anymore until the dispersion patch.


Thomas Lake wrote:
> 
> Jerry Anning wrote:
> 
> > On Thu, 15 Apr 1999 17:52:06 +0300, Lewis <ble### [at] netvisionnetil>
> > wrote:
> >
> > >I handed in the lab report today, but I would like to know how to
> > >specify a spectrum for the light source (in UVPOV)
> >
> > Here is a quote from a recent post by Nathan Kopp:
> >
> > > I have implemented dispersion, but there's no default spectrum.  If you
> > > creat your light source like this:
> > >
> > > light_source
> > >   <10,10,10>
> > >   color <1,1,1> // this will be replaced, but the parser is a hack right
> > >                 //   now, so it is still required
> > >   color_map{    // here you define your light's spectrum
> > >                 //   this color_map acts like "average":  the first value is
> > >                 //   weight (intensity), the second is color
> > >     [1, <.5,0,0>]
> > >     [1, <.2,.2,0>]
> > >     [1, <.3,.3,0>]
> > >     [1, <0,.5,.5>]
> > >     [1, <0,0,.5>]
> > >   }
> > > }
> > >
> > > Notice, the color map entries added up to <1,1,1>.  This spectrum will
> > > probably look bad (I made it up just now), but you get the idea.
> >
> > Jerry Anning
> > clem "at" dhol "dot" com
> 
> Does this mean that UVPov can't actually simulate colour splitting. Instead you
> have to fake it by defining the spectrum colours?

-- 
 omniVERSE: beyond the universe
  http://members.aol.com/inversez/homepage.htm
 mailto:inv### [at] aolcom?Subject=PoV-News


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