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From: Lewis
Subject: Povray phyics simulation
Date: 14 Apr 1999 14:37:29
Message: <3714D243.D52EF724@netvision.net.il>
I've rendered a better version for my lab report. Just thought it
*might* slightly interest someone out there.

I just want to point out that in my experiment, twisting the half-circle
lens 30 degrees would cause the light beam to bend 20 degrees. So I
tried it in the scene and it worked. The dark sphere is 0 degrees, and
every other sphere is 10 degrees more off.


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Preview of image 'physqqp.jpg'
physqqp.jpg


 

From: Kyle
Subject: Re: Povray phyics simulation
Date: 14 Apr 1999 16:10:23
Message: <3714E7CD.8396A8DF@geocities.com>
This is really interesting.  Next year when I take AP physics I'll be
able put POV to practical use, Homework :-)

		Kyle


Lewis wrote:
> 
> I've rendered a better version for my lab report. Just thought it
> *might* slightly interest someone out there.
> 
> I just want to point out that in my experiment, twisting the half-circle
> lens 30 degrees would cause the light beam to bend 20 degrees. So I
> tried it in the scene and it worked. The dark sphere is 0 degrees, and
> every other sphere is 10 degrees more off.
> 
>   ------------------------------------------------------------------------
>  [Image]


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From: Nathan Kopp
Subject: Re: Povray phyics simulation
Date: 14 Apr 1999 16:23:57
Message: <3714EA71.3B43AD3D@Kopp.com>
Very cool.

-Nathan

Lewis wrote:
> 
> I've rendered a better version for my lab report. Just thought it
> *might* slightly interest someone out there.
> 
> I just want to point out that in my experiment, twisting the half-circle
> lens 30 degrees would cause the light beam to bend 20 degrees. So I
> tried it in the scene and it worked. The dark sphere is 0 degrees, and
> every other sphere is 10 degrees more off.
>


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From: Lewis
Subject: Re: Povray phyics simulation
Date: 14 Apr 1999 17:39:46
Message: <3714FD0F.EA63CE24@netvision.net.il>
Nathan Kopp wrote:
> 
> Very cool.

Hey, it's all thanks to you!


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From: Steven Pigeon
Subject: Re: Povray phyics simulation
Date: 14 Apr 1999 21:23:07
Message: <37153086.BC5751F7@iro.umontreal.ca>
Lewis wrote:

> I've rendered a better version for my lab report. Just thought it
> *might* slightly interest someone out there.
>
> I just want to point out that in my experiment, twisting the half-circle
> lens 30 degrees would cause the light beam to bend 20 degrees. So I
> tried it in the scene and it worked. The dark sphere is 0 degrees, and
> every other sphere is 10 degrees more off.

Cool.

But make the beam red, so that it will look like a laser (thus, not
raising the question about color splitting).

Best,

    S.

>
>
>   --------------------------------------------------------------------------------
>  [Image]



--
----------------------------------------------------------
Steven Pigeon                     Ph. D. Student.
University of Montreal.
pig### [at] iroumontrealca           Topics: data compression,
pig### [at] jspumontrealca          signal processing,
ste### [at] researchattcom           non stationnary signals
                                  and wavelets.
----------------------------------------------------------
         http://www.iro.umontreal.ca/~pigeon


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From: Spider
Subject: Re: Povray phyics simulation
Date: 14 Apr 1999 22:36:51
Message: <3715419D.69976C7F@bahnhof.se>
looking good. Hmm, colour spectrum seems perfect :-)

Lewis wrote:
> 
> I've rendered a better version for my lab report. Just thought it
> *might* slightly interest someone out there.
> 
> I just want to point out that in my experiment, twisting the half-circle
> lens 30 degrees would cause the light beam to bend 20 degrees. So I
> tried it in the scene and it worked. The dark sphere is 0 degrees, and
> every other sphere is 10 degrees more off.
> 
>   --------------------------------------------------------------------------------
>  [Image]

-- 
//Spider
        [ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
What I can do and what I could do, I just don't know anymore
                "Marian"
        By: "Sisters Of Mercy"


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From: Nicolas
Subject: Re: Povray phyics simulation
Date: 15 Apr 1999 03:12:41
Message: <37158359.0@news.povray.org>
The light beam doesn t only "bend" of 20 degrees
but is also slightly reflected at 120 degrees ;)

-=Nicolas=-

Lewis <ble### [at] netvisionnetil> wrote in message
news:3714D243.D52EF724@netvision.net.il...
> I've rendered a better version for my lab report. Just thought it
> *might* slightly interest someone out there.
>
> I just want to point out that in my experiment, twisting the half-circle
> lens 30 degrees would cause the light beam to bend 20 degrees. So I
> tried it in the scene and it worked. The dark sphere is 0 degrees, and
> every other sphere is 10 degrees more off.


----------------------------------------------------------------------------
----


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From: Lewis
Subject: Re: Povray phyics simulation
Date: 15 Apr 1999 11:27:14
Message: <3715F73A.91380EAA@netvision.net.il>
It's NOT a laser. The  cylinder on the left is a flash light, with a
piece of plastic blocking it. There is a thin, long, hole in the plastic
which allows a thin beam of *regular* light to go out.


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From: Marc Schimmler
Subject: Re: Povray phyics simulation
Date: 15 Apr 1999 11:41:57
Message: <3715FAB4.F3644FD3@ica.uni-stuttgart.de>
Lewis wrote:
> 
> It's NOT a laser. The  cylinder on the left is a flash light, with a
> piece of plastic blocking it. There is a thin, long, hole in the plastic
> which allows a thin beam of *regular* light to go out.

But such a beam would break up into different colours after leaving the
prism. The standard POV can't simulate that. By using a monochromatic
light source such as a laser this wouldn't happen (and the output of POV
would be correct! :-) ).

Marc
-- 
Marc Schimmler


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From: Lewis
Subject: Re: Povray phyics simulation
Date: 15 Apr 1999 11:52:13
Message: <3715FD16.7DC0ABAA@netvision.net.il>
I handed in the lab report today, but I would like to know how to
specify a spectrum for the light source (in UVPOV)


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