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From: Mick Hazelgrove
Subject: jumping the moon take 2
Date: 8 Apr 1999 20:25:48
Message: <370d3afc.0@news.povray.org>
Hi all

This is the latest version

Spider I've removed the spots!!!

I've slightly changed the figure and worked on the foam - thanks to Ken and
Robert Dawson for their valuable suggestions.

Not there yet but getting closer

Mick


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Two Hands3.jpg


 

From: Ph Gibone
Subject: Re: jumping the moon take 2
Date: 9 Apr 1999 00:33:57
Message: <370d7525.0@news.povray.org>
Great image.

How about sharing the code for the sea.

Philippe

>Hi all
>
>This is the latest version
>
>Spider I've removed the spots!!!
>
>I've slightly changed the figure and worked on the foam - thanks to Ken and
>Robert Dawson for their valuable suggestions.
>
>Not there yet but getting closer
>
>Mick
>
>
>


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From: Scott McDonald
Subject: Re: jumping the moon take 2
Date: 9 Apr 1999 00:59:29
Message: <370D7B77.CFD7BB19@metrolink.com>
I really like this image, very nice composition, nice idea, etc.  the
sea looks fantastic - how did you do it?

Mick Hazelgrove wrote:
> 
> Hi all
> 
> This is the latest version
> 
> Spider I've removed the spots!!!
> 
> I've slightly changed the figure and worked on the foam - thanks to Ken and
> Robert Dawson for their valuable suggestions.
> 
> Not there yet but getting closer
> 
> Mick
> 
>  [Image]


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From: Lance Birch
Subject: Re: jumping the moon take 2
Date: 9 Apr 1999 02:13:09
Message: <370d8c65.0@news.povray.org>
That I like...

Excellent idea, great composition, and how on earth did you make those
waves???

--
Lance.


---
For the latest 3D Studio MAX plug-ins, images and much more, go to:
The Zone - http://come.to/the.zone


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From: Ken
Subject: Re: jumping the moon take 2
Date: 9 Apr 1999 02:17:17
Message: <370D8C2B.D41994B4@pacbell.net>
Lance Birch wrote:
> 
> That I like...
> 
> Excellent idea, great composition, and how on earth did you make those
> waves???
> 
> --
> Lance.

Lance,

I know how but I'm not going to tell you. It's a secret.

Jim,

  Impressive improvement over the last one. I have been toying with
a couple of possible alternatives to the process. If I come up with
anything definative I let you know. Right now it is pure theory and
I don't want to embarras myself if wrong.

-- 
Ken Tyler

mailto://tylereng@pacbell.net


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From: Mick Hazelgrove
Subject: Re: jumping the moon take 2
Date: 9 Apr 1999 05:18:20
Message: <370db7cc.0@news.povray.org>
Hi all

> How about sharing the code for the sea.

I will prepare a short! article on how it was done and ways it could be
improved(when I get time)

The actual code won't help anyone - it's a mess due to all my experiments,
in fact it's reached the stage where I can't understand it!

I'm going to start from scratch using all the experience I've gained.

BTW anyone know any good sites that might help with the making of the wave
HFs...there I've given it away Ken!

All the best

Mick


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From: Ken
Subject: Re: jumping the moon take 2
Date: 9 Apr 1999 05:51:43
Message: <370DBE6B.B3019963@pacbell.net>
Mick Hazelgrove wrote:

> BTW anyone know any good sites that might help with the making of the wave
> HFs...there I've given it away Ken!
> 
> All the best
> 
> Mick

    I have been looking at the incredible number of photo shop effects
 plug-ins. I think there is a lot of possibilities available by using
 these with simple gradient grayscale images. The majority of the
 plug-ins are compatible with versions of PSP v4.0 and latter as well
 as the other bigboy high priced image processing programs out there.
 I would post a couple links to free plugin pages but you could do
 better by using "plugins" or "photoshop plugins" as a search identifier
 on yahoo's search engine. I got more hits that I cared to wade through
 that way.

   I have had some preliminry sucesses using a couple of the plugins
 for a different application I was working on. The trick is having a
 good base image to start with. I found a pov gernerated grayscale
 gradient on a plane one of the better starting places. Use no light
 sources and depend entirely on the ambient modifier in the finish
 statement. If you use lights and a diffuse surface to illuminate the
 pigment you end up with sharp spikes in the color pattern that are
 difficult to remove afterward. 

   Something to consider anyway.


-- 
Ken Tyler

mailto://tylereng@pacbell.net


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From: Spider
Subject: Re: jumping the moon take 2
Date: 9 Apr 1999 16:34:53
Message: <370DE476.BEC93B00@bahnhof.se>
Mick Hazelgrove wrote:
> 
> Hi all
> 
> This is the latest version
This is great.
 
> Spider I've removed the spots!!!
Geeee, thanx. 

> Not there yet but getting closer
Sure are .-)

-- 
//Spider
        [ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
What I can do and what I could do, I just don't know anymore
                "Marian"
        By: "Sisters Of Mercy"


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From: Thomas Lake
Subject: Re: jumping the moon take 2
Date: 9 Apr 1999 21:15:23
Message: <370E994B.6FF8E58B@home.com>
Very nice image! You really captured the nostalgic mood. How did you create the
jumping man though? A model imported from somewhere? An Image Map? Blobs?!? If
its the last then that's amazing. Same question goes for the hands/rocks.

Mick Hazelgrove wrote:

> Hi all
>
> This is the latest version
>
> Spider I've removed the spots!!!
>
> I've slightly changed the figure and worked on the foam - thanks to Ken and
> Robert Dawson for their valuable suggestions.
>
> Not there yet but getting closer
>
> Mick
>
>  [Image]


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From: Margus Ramst
Subject: Re: jumping the moon take 2
Date: 9 Apr 1999 22:28:52
Message: <370ea954.0@news.povray.org>
First of all, I really like the concept - and the composition.
The foam certainly looks good, but I suggest using more tubulence and/or a
slightly more softer edges. It seems the foam is following the contours of
the HF trianles too closely (I presume you still use slope-dependent
textures).
I don't know high priority the sky is in this image, but it would need some
work. It's not bad, mind you, but compared to some the truly awesome sky
scenes it lacks some realism.

Margus

Mick Hazelgrove wrote in message <370d3afc.0@news.povray.org>...
>Hi all
>
>This is the latest version
>
>Spider I've removed the spots!!!
>
>I've slightly changed the figure and worked on the foam - thanks to Ken and
>Robert Dawson for their valuable suggestions.
>
>Not there yet but getting closer
>
>Mick
>
>
>


Post a reply to this message

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