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First of all, I really like the concept - and the composition.
The foam certainly looks good, but I suggest using more tubulence and/or a
slightly more softer edges. It seems the foam is following the contours of
the HF trianles too closely (I presume you still use slope-dependent
textures).
I don't know high priority the sky is in this image, but it would need some
work. It's not bad, mind you, but compared to some the truly awesome sky
scenes it lacks some realism.
Margus
Mick Hazelgrove wrote in message <370d3afc.0@news.povray.org>...
>Hi all
>
>This is the latest version
>
>Spider I've removed the spots!!!
>
>I've slightly changed the figure and worked on the foam - thanks to Ken and
>Robert Dawson for their valuable suggestions.
>
>Not there yet but getting closer
>
>Mick
>
>
>
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