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From: Equiprawn
Subject: Re: Moray's Inverse Kinematics Testing (3 JPGs)
Date: 7 Apr 1999 16:07:02
Message: <370bacd6.0@news.povray.org>
Hi,

I have now posted the person model file to the moray.win news group,
complete with a text tutorial and a step by step example. Hope it helps,

Equiprawn


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From: Equiprawn
Subject: Re: Moray's Inverse Kinematics Testing (3 JPGs)
Date: 7 Apr 1999 16:07:03
Message: <370bacd7.0@news.povray.org>
Hi

>I'd love it if you could post the source for your water.


Ok, here goes:

#declare Water =
   material  // Water


      texture


         pigment
         {
            color rgbf <0.2708, 0.624006, 1.0, 1.0>
         }
         normal
         {
            bozo , 0.5
            turbulence 0.5
            ramp_wave
            scale  2.0
         }
         finish
         {
            ambient 0.1
            phong 1.0
            phong_size 89.403333
            reflection 0.4
         }
         scale  <0.4, 0.4, 2.0>
      }
      interior
      {
         ior 1.436
         caustics 0.1
         fade_distance 60.0
         fade_power 2.0
      }
   }

In the image it was applied to an infinite plane. I tried applying it to a
box, but I couldn't get the scales the same as on the infinite plane.

Equiprawn


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From: Equiprawn
Subject: Re: Moray's Inverse Kinematics Testing (3 JPGs)
Date: 7 Apr 1999 16:07:05
Message: <370bacd9.0@news.povray.org>
Hi,

What exactly do you mean by plugin?

If you mean a plug in for Moray that will add IK people to a scene, just
download the scene file that I posted to moray.win . You can use the
included person in any of your scenes.

If you mean making some sort of macro or .INC file for Povray that will let
you add posable people to scenes, I'm afraid I don't have the knowledge or
expertise to implement such a thing. Maybe if somebody out there wants to
take a look at the Moray file provided and give it a go, but it would
probably be easier to just use Moray to position the people, and then copy
the POV script into your scene.

Equiprawn


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From: Ph Gibone
Subject: Re: Moray's Inverse Kinematics Testing (3 JPGs)
Date: 7 Apr 1999 17:17:06
Message: <370bbd42.0@news.povray.org>
Indispensable ! no compulsory

THX


>Hi,
>
>I have now posted the person model file to the moray.win news group,
>complete with a text tutorial and a step by step example. Hope it helps,
>
>Equiprawn
>
>
>


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From: Ph Gibone
Subject: Re: Moray's Inverse Kinematics Testing (3 JPGs)
Date: 7 Apr 1999 17:21:49
Message: <370bbe5d.0@news.povray.org>

>Hi,
>
>What exactly do you mean by plugin?
>
>If you mean a plug in for Moray that will add IK people to a scene, just
>download the scene file that I posted to moray.win . You can use the
>included person in any of your scenes.
>

That's it ! I was thinking of something like the column plugin we've seen,
but the mdl does the trick ok
THX
Philippe


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From: Steve
Subject: Re: Moray's Inverse Kinematics Testing (3 JPGs)
Date: 7 Apr 1999 20:48:24
Message: <370BE5F4.FFBCD5A1@ndirect.co.uk>
Philippe

You should eat a good breakfast, it's obvious that
your mind's not on the job.

No hard feelings, maybe you'v been RayTracing too
long.

Steve

Ph Gibone wrote:
> 
> How about making a plugin with your human ?
> 
> Philippe
> Equiprawn > a crit dans le message <370aa89f.0@news.povray.org>...
> >Hi,
> >
> >I decided today that I would learn how to use Moray's new Inverse
> Kinematics
> >feature. I have modeled a very rough human that moves pretty realisticly.
> >The hardest part wasn't working out how Moray's IK implementation works,
> but
> >deciding which elements of the model should be joints and how they should
> >all be allowed to move. The first two pictures are of the exact sam scene
> >(just a different camera angle). I used Photoshop to make the white glow
> >from the brightly lit objects, to blur some bad radiosity sampling, and to
> >make some small cosmetic changes to the sky colour. The second image is a
> >statue of Atlas. Here Photoshop was just used to rescale the image and blur
> >some more patchy radiosity. Nothing particularly amazing about either of
> the
> >scenes, but keep in mind the fact that instead of having to place each body
> >part seperatly for each person, I just had to drag the lims to where I
> >wanted them - so it only took two minutes to pose them.
> >
> >Equiprawn
> >
> >
> >
> >
> >


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