POV-Ray : Newsgroups : povray.binaries.images : Moray's Inverse Kinematics Testing (3 JPGs) : Re: Moray's Inverse Kinematics Testing (3 JPGs) Server Time
4 Oct 2024 15:12:33 EDT (-0400)
  Re: Moray's Inverse Kinematics Testing (3 JPGs)  
From: Steve
Date: 7 Apr 1999 20:48:24
Message: <370BE5F4.FFBCD5A1@ndirect.co.uk>
Philippe

You should eat a good breakfast, it's obvious that
your mind's not on the job.

No hard feelings, maybe you'v been RayTracing too
long.

Steve

Ph Gibone wrote:
> 
> How about making a plugin with your human ?
> 
> Philippe
> Equiprawn > a crit dans le message <370aa89f.0@news.povray.org>...
> >Hi,
> >
> >I decided today that I would learn how to use Moray's new Inverse
> Kinematics
> >feature. I have modeled a very rough human that moves pretty realisticly.
> >The hardest part wasn't working out how Moray's IK implementation works,
> but
> >deciding which elements of the model should be joints and how they should
> >all be allowed to move. The first two pictures are of the exact sam scene
> >(just a different camera angle). I used Photoshop to make the white glow
> >from the brightly lit objects, to blur some bad radiosity sampling, and to
> >make some small cosmetic changes to the sky colour. The second image is a
> >statue of Atlas. Here Photoshop was just used to rescale the image and blur
> >some more patchy radiosity. Nothing particularly amazing about either of
> the
> >scenes, but keep in mind the fact that instead of having to place each body
> >part seperatly for each person, I just had to drag the lims to where I
> >wanted them - so it only took two minutes to pose them.
> >
> >Equiprawn
> >
> >
> >
> >
> >


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