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Hi
>I'd love it if you could post the source for your water.
Ok, here goes:
#declare Water =
material // Water
texture
pigment
{
color rgbf <0.2708, 0.624006, 1.0, 1.0>
}
normal
{
bozo , 0.5
turbulence 0.5
ramp_wave
scale 2.0
}
finish
{
ambient 0.1
phong 1.0
phong_size 89.403333
reflection 0.4
}
scale <0.4, 0.4, 2.0>
}
interior
{
ior 1.436
caustics 0.1
fade_distance 60.0
fade_power 2.0
}
}
In the image it was applied to an infinite plane. I tried applying it to a
box, but I couldn't get the scales the same as on the infinite plane.
Equiprawn
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