POV-Ray : Newsgroups : povray.binaries.images : Before and After... Server Time
4 Oct 2024 19:21:42 EDT (-0400)
  Before and After... (Message 1 to 7 of 7)  
From: Dave
Subject: Before and After...
Date: 18 Feb 1999 00:47:06
Message: <36cba95a.0@news.povray.org>
Hey guys...
A while back, I saw someone post what they called their "obligatory" chess
set.  Then someone commented that the whole chess set thing was getting
"worn out".  So I got to thinking about that... a "worn out" chess set...
So I decided I'd try taking a chess set and basically torching it...

Here's the "before" and "after".
Comments?  Suggestions?  (be kind... I'm still not very good at this)


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Attachments:
Download 'chess1.jpg' (84 KB) Download 'chess2.jpg' (56 KB)

Preview of image 'chess1.jpg'
chess1.jpg

Preview of image 'chess2.jpg'
chess2.jpg


 

From: GrimDude
Subject: Re: Before and After...
Date: 18 Feb 1999 01:13:57
Message: <36cbafa5.0@news.povray.org>
That would make a great animation first/last sequence! :0 My imagination is
doing that Pov thing again!

heh

GrimDude
vos### [at] arkansasnet


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From: Spider
Subject: Re: Before and After...
Date: 18 Feb 1999 10:08:17
Message: <36CBF198.6CB6F195@bahnhof.se>
A very nice view of reality. Did you mace a #macro ???

#macro Torch(Objcet)
#end

object(#Torch(world))

*smile*


Dave wrote:
> 
> Hey guys...
> A while back, I saw someone post what they called their "obligatory" chess
> set.  Then someone commented that the whole chess set thing was getting
> "worn out".  So I got to thinking about that... a "worn out" chess set...
> So I decided I'd try taking a chess set and basically torching it...
> 
> Here's the "before" and "after".
> Comments?  Suggestions?  (be kind... I'm still not very good at this)
> 
>  [Image]
> 
>  [Image]

-- 
//Spider 
( spi### [at] bahnhofse ) [ http://www.bahnhof.se/~spider/ ]
#declare life = rand(seed(42))*sqrt(-1);


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From: Josh English
Subject: Re: Before and After...
Date: 19 Feb 1999 10:49:18
Message: <36CD8909.A3DBC9DA@spiritone.com>
If I wanted a Salvador Dali chess set I would have asked for one! No,
seriously, this is great. This is a fun piece of work. The viewing angle is a
bit strange, but I've been having all sorts of trouble finding a way to show
all the pieces of a chess set decently...

I'd love to see the source to this one.

Dave wrote:

> Hey guys...
> A while back, I saw someone post what they called their "obligatory" chess
> set.  Then someone commented that the whole chess set thing was getting
> "worn out".  So I got to thinking about that... a "worn out" chess set...
> So I decided I'd try taking a chess set and basically torching it...
>
> Here's the "before" and "after".
> Comments?  Suggestions?  (be kind... I'm still not very good at this)
>
>  [Image]
>
>  [Image]

--
Josh English
eng### [at] spiritonecom
www.spiritone.com/~english


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From: Rudy Velthuis
Subject: Re: Before and After...
Date: 19 Feb 1999 18:31:10
Message: <36cdf43e.0@news.povray.org>
Josh English schrieb in Nachricht <36CD8909.A3DBC9DA@spiritone.com>...
>If I wanted a Salvador Dali chess set I would have asked for one! No,
>seriously, this is great. This is a fun piece of work. The viewing angle is
a
>bit strange, but I've been having all sorts of trouble finding a way to
show
>all the pieces of a chess set decently...

I think Dali could really be a great artist to try to copy. I'd love to see
some raytraced scenes done in the fashion of Dali. I'm afraid I couldn't do
it.

--
Rudy Velthuis


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From: Dave
Subject: Re: Before and After...
Date: 20 Feb 1999 02:26:01
Message: <36ce6389.0@news.povray.org>
Josh English wrote in message <36CD8909.A3DBC9DA@spiritone.com>...
>If I wanted a Salvador Dali chess set I would have asked for one! No,
>seriously, this is great. This is a fun piece of work. The viewing angle is
a
>bit strange, but I've been having all sorts of trouble finding a way to
show
>all the pieces of a chess set decently...
>
>I'd love to see the source to this one.


Sure thing... never had anyone ask to see MY source before...

I'm attaching it zipped... it's split up into several .inc files.

The pieces were all created using "SpilinEditor" and exported as .inc files.

I used Chris Colefax's "bend.inc"  to bend 2 of the pieces in the melted
version.

The board was borrowed from an animation I never finished of a checker
game... (I'm still working on it little by little... maybe when I'm done
I'll post it to the binaries.animation group...)  It was modeled in Moray
out of sheer laziness.  The texture was made in moray's texture editor too.

The blobs were all modeled with "Blobs.exe" which I like but I don't like
the fact that there's no non-uniform scaling of the blob components so I had
to scale them after they were exported.

I used arrays for the first time ever, and am now wondering how I ever got
along without them.  (Used an array to place the pieces)

Hmm... anything else I should mention?... Oh, to render the "melted"
version, you have to use a clock value of 2... any other value will (i'm
pretty sure) render the "shiny" version.


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From: Dave
Subject: Can we say "DUH!"?
Date: 20 Feb 1999 02:28:01
Message: <36ce6401.0@news.povray.org>
Silly me... forgot to attach the file!

Sorry.

Ciao!
Dave


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Attachments:
Download 'chess.zip' (7 KB)

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