POV-Ray : Newsgroups : povray.binaries.images : HF behavior (2 images) 127Kb Server Time
5 Oct 2024 01:17:57 EDT (-0400)
  HF behavior (2 images) 127Kb (Message 1 to 9 of 9)  
From: GrimDude
Subject: HF behavior (2 images) 127Kb
Date: 6 Feb 1999 16:40:50
Message: <36bcb6e2.0@news.povray.org>
I traced this up to 1280x1024, with the resulting two images (we'll bypass
the scene data for now). In the wetnes hf file (actually it is a severally
cropped portion of wetnes) you can see the areas that are suspicious. Then
you can see the error in the reflection of Silty. It's hardly noticeable,
but I thought I'd ask if this is a known thing, or is there something
obvious to any of you? :(

I'll search through the faq's now! :) heh

--
GrimDude
vos### [at] arkansasnet

#include "Colors.inc"
#include "Textures.inc"

global_settings { hf_gray_16 assumed_gamma 2.2 max_trace_level 15
number_of_waves 1 }

plane { y,0 texture { pigment { waves color_map {
   [0 rgb 0]
   [1 rgb 1] } }
   normal { waves 1 turbulence .35 phase clock frequency 70 }
   translate <-5,0,-5> } scale <3,.8,3> hollow }

camera { location <0,1,-.001> direction z look_at 0 }
light_source { <0,48,-.001> rgb 1 }


Post a reply to this message


Attachments:
Download 'wetnes00.jpg' (36 KB) Download 'Silty00.jpg' (92 KB)

Preview of image 'wetnes00.jpg'
wetnes00.jpg

Preview of image 'Silty00.jpg'
Silty00.jpg


 

From: Ken
Subject: Re: HF behavior (2 images) 127Kb
Date: 6 Feb 1999 19:47:07
Message: <36BCE25B.49E2FAFB@pacbell.net>
GrimDude wrote:
> 
> I traced this up to 1280x1024, with the resulting two images (we'll bypass
> the scene data for now). In the wetnes hf file (actually it is a severally
> cropped portion of wetnes) you can see the areas that are suspicious. Then
> you can see the error in the reflection of Silty. It's hardly noticeable,
> but I thought I'd ask if this is a known thing, or is there something
> obvious to any of you? :(
> 
> I'll search through the faq's now! :) heh
> 
> --
> GrimDude
> vos### [at] arkansasnet

It's hard to say for sure but it may be that because the
extrusion there is so pronounced it is confusing pov about
which side is the correct surface normal for that area.
Or perhaps the extrusion is the closesest object to the
light source and is giving more diffused lighting reflection
than the other rougher elements of the scene.
 Perhaps it is related to the normal average bug that is fixed
in the bug fixed version of pov now being release on compuserve
but no where else yet but hopefully soon.


-- 
Ken Tyler

tyl### [at] pacbellnet


Post a reply to this message

From: GrimDude
Subject: Re: HF behavior (2 images) 127Kb
Date: 7 Feb 1999 16:05:50
Message: <36be002e.0@news.povray.org>
Aw, man! You had to say that! [sigh]

Well, I'll try to piece it together another way.

GrimDude
vos### [at] arkansasnet


Post a reply to this message

From: GrimDude
Subject: Spring - 87Kb
Date: 8 Feb 1999 18:16:30
Message: <36bf704e.0@news.povray.org>
My fix came about as a result of moving the camera slightly, and adding
additional waves, and turbulence.

GrimDude
vos### [at] arkansasnet


Post a reply to this message


Attachments:
Download 'Spring.jpg' (87 KB)

Preview of image 'Spring.jpg'
Spring.jpg


 

From: Spider
Subject: Re: Spring - 87Kb
Date: 8 Feb 1999 18:22:09
Message: <36BF706C.BF1910D3@bahnhof.se>
now this is good, but I think it is too brightly blue... too much light
perhaps ???

A bit darker and it would regain some mood again..

I'm looking a bit on creating a pond, can I have a look at the source,
or some information on your technique ??

GrimDude wrote:
> 
> My fix came about as a result of moving the camera slightly, and adding
> additional waves, and turbulence.
> 
> GrimDude
> vos### [at] arkansasnet
> 
>  [Image]


Post a reply to this message

From: GrimDude
Subject: Windless - 44Kb (forgive jpeg compression)
Date: 9 Feb 1999 02:44:52
Message: <36bfe774.0@news.povray.org>
Heh, I'm willing to share.

  I used an algorithmic approach to lay the bricks (kinda random, but still
a little linear). The water is merely an hf_gray_16 generated hf with the
properties of water, and a plane with the same properties. I added a media
type Sun. As you pointed out I needed to adjust the reflection_exponent and
I also added phong highlighting to really help bring out the sun.
  I used two files to do this, but I'm convinced it could be done in a
single file. Certainly, the way I coded the hf tga selection for each frame
could be better written.
  Write me and I'll email you the code, or if someone else requests it I'll
post it on text scenes.


Post a reply to this message


Attachments:
Download 'Windless.jpg' (44 KB)

Preview of image 'Windless.jpg'
Windless.jpg


 

From: GrimDude
Subject: Re: Windless - 44Kb (forgive jpeg compression)
Date: 9 Feb 1999 02:47:52
Message: <36bfe828.0@news.povray.org>
OOps, forgot my sig. <G>

GrimDude
vos### [at] arkansasnet


Post a reply to this message

From: Spider
Subject: Re: Windless - 44Kb (forgive jpeg compression)
Date: 9 Feb 1999 14:59:46
Message: <36C089C8.FBD69CB0@bahnhof.se>
GrimDude wrote:
> 
> Heh, I'm willing to share.
> 
>   I used an algorithmic approach to lay the bricks (kinda random, but still
> a little linear). The water is merely an hf_gray_16 generated hf with the
> properties of water, and a plane with the same properties. I added a media
> type Sun. As you pointed out I needed to adjust the reflection_exponent and
> I also added phong highlighting to really help bring out the sun.
>   I used two files to do this, but I'm convinced it could be done in a
> single file. Certainly, the way I coded the hf tga selection for each frame
> could be better written.
>   Write me and I'll email you the code, or if someone else requests it I'll
> post it on text scenes.
> 
>  [Image]
Ahh, this explains a lot to me. And, I don't think source will be
necessary, but I'm not final on this, perhaps I'll come crawling to you
if my own attempts fail. :-)

A very good image, thankyou for sharing it with us.

//Spider


Post a reply to this message

From: Spider
Subject: Re: Windless - 44Kb (forgive jpeg compression)
Date: 9 Feb 1999 14:59:47
Message: <36C089D6.4B107D02@bahnhof.se>
//Spider <s>


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.