POV-Ray : Newsgroups : povray.binaries.images : HF behavior (2 images) 127Kb : Re: Windless - 44Kb (forgive jpeg compression) Server Time
4 Oct 2024 23:17:10 EDT (-0400)
  Re: Windless - 44Kb (forgive jpeg compression)  
From: Spider
Date: 9 Feb 1999 14:59:46
Message: <36C089C8.FBD69CB0@bahnhof.se>
GrimDude wrote:
> 
> Heh, I'm willing to share.
> 
>   I used an algorithmic approach to lay the bricks (kinda random, but still
> a little linear). The water is merely an hf_gray_16 generated hf with the
> properties of water, and a plane with the same properties. I added a media
> type Sun. As you pointed out I needed to adjust the reflection_exponent and
> I also added phong highlighting to really help bring out the sun.
>   I used two files to do this, but I'm convinced it could be done in a
> single file. Certainly, the way I coded the hf tga selection for each frame
> could be better written.
>   Write me and I'll email you the code, or if someone else requests it I'll
> post it on text scenes.
> 
>  [Image]
Ahh, this explains a lot to me. And, I don't think source will be
necessary, but I'm not final on this, perhaps I'll come crawling to you
if my own attempts fail. :-)

A very good image, thankyou for sharing it with us.

//Spider


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