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GrimDude wrote:
>
> Heh, I'm willing to share.
>
> I used an algorithmic approach to lay the bricks (kinda random, but still
> a little linear). The water is merely an hf_gray_16 generated hf with the
> properties of water, and a plane with the same properties. I added a media
> type Sun. As you pointed out I needed to adjust the reflection_exponent and
> I also added phong highlighting to really help bring out the sun.
> I used two files to do this, but I'm convinced it could be done in a
> single file. Certainly, the way I coded the hf tga selection for each frame
> could be better written.
> Write me and I'll email you the code, or if someone else requests it I'll
> post it on text scenes.
>
> [Image]
Ahh, this explains a lot to me. And, I don't think source will be
necessary, but I'm not final on this, perhaps I'll come crawling to you
if my own attempts fail. :-)
A very good image, thankyou for sharing it with us.
//Spider
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