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  of LightSabres and washed hands...(15.6KB) (Message 11 to 16 of 16)  
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From: Darcy Johnston
Subject: Re: of LightSabres and washed hands...(15.6KB)
Date: 31 Mar 1999 00:52:34
Message: <3701b822.0@news.povray.org>
Well, I played around with KB's code and made some slight alterations and
got the following images.
Render time for each was in the range of 3-5 minutes. Let me know which you
prefer.

Once a winner is decided, I'll post my changes in
povray.binaries.scene-files, should anyone be interested.

Darcy


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Attachments:
Download 'sabre2.jpg' (7 KB) Download 'sabre1.jpg' (7 KB)

Preview of image 'sabre2.jpg'
sabre2.jpg

Preview of image 'sabre1.jpg'
sabre1.jpg


 

From: bankspad
Subject: Re: of LightSabres and washed hands...(15.6KB)
Date: 31 Mar 1999 08:45:23
Message: <37022341.B0BB33D6@pacbell.net>
I like that second one ( bottom) a lot. It emulates well what the physics of a
light sabre would be. What changes did you make ? - I'm definetly interested.
;-]

KB-


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From: Darcy Johnston
Subject: Re: of LightSabres and washed hands...(15.6KB)
Date: 31 Mar 1999 21:14:02
Message: <3702d66a.0@news.povray.org>
> I like that second one ( bottom) a lot. It emulates well what the physics
of a
> light sabre would be. What changes did you make ? - I'm definetly
interested.
> ;-]

Actually, the main change I made was in changing the densities from planar
to cylindrical and adjusting the colors to match. I felt it gave a smoother
transition, giving a better glow effect. The main difference between the two
versions is the emission value and/or the scaling of the blade (is it just
me or does scaling an object with a media defined also scale the intensity
of the media?).

Do you want me to post the code with the changes, or is what I've told you
enough to work with?

Darcy
djo### [at] inamecomNOSPAM
http://www.geocities.com/SiliconValley/Sector/4317


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From: bankspad
Subject: Re: of LightSabres and washed hands...(15.6KB)
Date: 1 Apr 1999 00:35:36
Message: <370301F6.275E8F49@pacbell.net>
Darcy Johnston wrote:

> Actually, the main change I made was in changing the densities from planar
> to cylindrical and adjusting the colors to match. I felt it gave a smoother
> transition, giving a better glow effect. The main difference between the two
> versions is the emission value and/or the scaling of the blade (is it just
> me or does scaling an object with a media defined also scale the intensity
> of the media?).
>
> Do you want me to post the code with the changes, or is what I've told you
> enough to work with?
>
> The funny part is that I started with cylindrical and ended up with planar ;-]
>
> I was having the same fun with media and scaling, if something like this winds
> up in an animation ( for example: turning the sabre on and the blade extends
> outward) the values for emission and color_maps might have to be set as
> proportionate to eachother.

I went through media variances to the nth to wind up with what I felt happiest
with but if you wouldn't mind sharing your code that would be great. The inner
blade on the bottom image seems to have a sine-wave like effect that, despite
all my tweaking and playing, never stumbled across and I would like to know how
you came up with that. Thanks
KB-


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From: Bob Hughes
Subject: Re: of LightSabres and washed hands...(15.6KB)
Date: 1 Apr 1999 04:02:40
Message: <37033614.5DD2639D@aol.com>
The scaling should only need to be inversely proportional.
That sine wave is also present in the first image if you look closely;
apparently only brought out better in the second image.
There must be some turbulence in there, you both should know that or
not.
And if not, we must all have our speakers to close to the monitor.
I like this light sabre more than others I have seen (sorry "others").

bankspad wrote:
> 
> Darcy Johnston wrote:
> 
> > The main difference between the two
> > versions is the emission value and/or the scaling of the blade (is it just
> > me or does scaling an object with a media defined also scale the intensity
> > of the media?).
> >
> > Do you want me to post the code with the changes, or is what I've told you
> > enough to work with?
> >
> > The funny part is that I started with cylindrical and ended up with planar ;-]
> >
> > I was having the same fun with media and scaling, if something like this winds
> > up in an animation ( for example: turning the sabre on and the blade extends
> > outward) the values for emission and color_maps might have to be set as
> > proportionate to eachother.
> 
> The inner
> blade on the bottom image seems to have a sine-wave like effect that, despite
> all my tweaking and playing, never stumbled across and I would like to know how
> you came up with that. Thanks
> KB-

-- 
 omniVERSE: beyond the universe
  http://members.aol.com/inversez/homepage.htm
 mailto:inv### [at] aolcom?Subject=PoV-News


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From: Darcy Johnston
Subject: Re: of LightSabres and washed hands...(15.6KB)
Date: 1 Apr 1999 18:57:10
Message: <370407d6.0@news.povray.org>
bankspad <ban### [at] pacbellnet> wrote in message
news:370301F6.275E8F49@pacbell.net...
> I went through media variances to the nth to wind up with what I felt
happiest
> with but if you wouldn't mind sharing your code that would be great. The
inner
> blade on the bottom image seems to have a sine-wave like effect that,
despite
> all my tweaking and playing, never stumbled across and I would like to
know how
> you came up with that. Thanks

Ok, I'll put the adjusted file I have in povray.binaries.scene-files.

Darcy


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