POV-Ray : Newsgroups : povray.binaries.images : Just checking... Server Time
4 Oct 2024 15:14:01 EDT (-0400)
  Just checking... (Message 1 to 8 of 8)  
From: Anthony Bennett
Subject: Just checking...
Date: 28 Mar 1999 09:41:33
Message: <36FE2BB2.7F5FBA91@panama.phoenix.net>
OK. I'm glad everyone like my castle dungeon. I am glad that they like
the addition of bars. I am now going to add cell doors and perhaps some
chains in the cells. I also have the cauldron of boiling oil to add.

I just need to ask something(s).

a) Do you like the KyleCam view more than the previous camera?
     I have a small problem with it that it doesn't show my work on the
stairs or the colums from the front. I'll prolly do the KyleCam and
another one somewhere between it and mine. This is yet to be determined.

b) Is it me, or do you people think that the textures in the test render
are to replace the others?
    I worked hard on my stone textures I have no intention of removing
them. I simply provided the solid color version as a preview. The final
render(s) will have the textures I showed previously.


Thank you. That is all.


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From: Ken
Subject: Re: Just checking...
Date: 28 Mar 1999 10:12:39
Message: <36FE45D1.DEB996E7@pacbell.net>
Anthony Bennett wrote:
> 
> OK. I'm glad everyone like my castle dungeon. I am glad that they like
> the addition of bars. I am now going to add cell doors and perhaps some
> chains in the cells. I also have the cauldron of boiling oil to add.
> 
> I just need to ask something(s).
> 
> a) Do you like the KyleCam view more than the previous camera?
>      I have a small problem with it that it doesn't show my work on the
> stairs or the colums from the front. I'll prolly do the KyleCam and
> another one somewhere between it and mine. This is yet to be determined.
 
> b) Is it me, or do you people think that the textures in the test render
> are to replace the others?
>     I worked hard on my stone textures I have no intention of removing
> them. I simply provided the solid color version as a preview. The final
> render(s) will have the textures I showed previously.
> 
> Thank you. That is all.

  Your second to the last image posted is my favourite camera position.
The image was at once visually appealing and attracted my attention.
  You may not like the current color scheme but it did a lot more for
the scene than you are giving yourself credit for. Your former texture
as you mentioned is scaled extremely small. That alone may be adding
twice as much time to your render than any other thing. You could
probably get the same effect with a normal scale of 1 by adjusting
the entries in your color map.
  It takes a long time to calculate that much color density in such
a small area. I think one of the reasons you had lighting perception
problems all along is because of the color density of the texture. If
you used something a little less busy the scene would become more
visible in varying lighting situations, and the contours of the scene
more become increasingly visible as well. You probably could reduce
your color map entries by half and change your scale to something more
appropriate by adding a little crand to your finish statement and still
maintain the same look while increasing the performance in rendering
time and visual impact.

 These are my thoughts on that subject. You as the artist must decide
what looks good to you. We may be your peers and critics but we cannot
and should not create or control the outcome of your work. To allow that
to happen would make the art no longer yours but ours and what good is
that ?

-- 
Ken Tyler

mailto://tylereng@pacbell.net


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From: Rick
Subject: Re: Just checking...-a question
Date: 28 Mar 1999 12:41:39
Message: <36fe69d3.0@news.povray.org>
Just one question, did your previous renders use AA or not? if not then your
origional textures may look better - less grainy, if you are using aa the
might i suggest you scale the texture up a bit.

as to the two cam angles, why not do a short animation, camera moving from
one pos to the other, best of both worlds.

Rick

Anthony Bennett wrote in message <36FE2BB2.7F5FBA91@panama.phoenix.net>...
>OK. I'm glad everyone like my castle dungeon. I am glad that they like
>the addition of bars. I am now going to add cell doors and perhaps some
>chains in the cells. I also have the cauldron of boiling oil to add.
>
>I just need to ask something(s).
>
>a) Do you like the KyleCam view more than the previous camera?
>     I have a small problem with it that it doesn't show my work on the
>stairs or the colums from the front. I'll prolly do the KyleCam and
>another one somewhere between it and mine. This is yet to be determined.
>
>b) Is it me, or do you people think that the textures in the test render
>are to replace the others?
>    I worked hard on my stone textures I have no intention of removing
>them. I simply provided the solid color version as a preview. The final
>render(s) will have the textures I showed previously.
>
>
>Thank you. That is all.
>


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From: Bob Hughes
Subject: Re: Just checking...
Date: 28 Mar 1999 20:35:09
Message: <36FED8C3.8C33E354@aol.com>
I was going to say that it no longer looked like a dungeon but more of a
buildings lobby area.
Yeah, keep the other texture.

Anthony Bennett wrote:
> 
> OK. I'm glad everyone like my castle dungeon. I am glad that they like
> the addition of bars. I am now going to add cell doors and perhaps some
> chains in the cells. I also have the cauldron of boiling oil to add.
> 
> I just need to ask something(s).
> 
> a) Do you like the KyleCam view more than the previous camera?
>      I have a small problem with it that it doesn't show my work on the
> stairs or the colums from the front. I'll prolly do the KyleCam and
> another one somewhere between it and mine. This is yet to be determined.
> 
> b) Is it me, or do you people think that the textures in the test render
> are to replace the others?
>     I worked hard on my stone textures I have no intention of removing
> them. I simply provided the solid color version as a preview. The final
> render(s) will have the textures I showed previously.
> 
> Thank you. That is all.

-- 
 omniVERSE: beyond the universe
  http://members.aol.com/inversez/homepage.htm
 mailto:inv### [at] aolcom?Subject=PoV-News


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From: Anthony Bennett
Subject: Re: Just checking...-the reply
Date: 28 Mar 1999 22:41:05
Message: <36FEE272.1123ECC0@panama.phoenix.net>
I always use aa. I hate images without it. They look too ugly. I don't mind
waiting for a better picture.
I think I will try the animation idea. Thanks for the suggestion.


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From: Anthony Bennett
Subject: Re: Just checking...
Date: 28 Mar 1999 22:43:28
Message: <36FEE301.7F0B51EE@panama.phoenix.net>
I'm glad you like the first view. It's my favorite. I'll try to increase the
texture size. I will also look into this 'crand' which I haven't paid any
attention to. Thank you Mr. Tyler. (Did you ever check out the source I sent
you?)


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From: Ken
Subject: Re: Just checking...
Date: 29 Mar 1999 00:29:25
Message: <36FF0EAC.E1582090@pacbell.net>
Anthony Bennett wrote:
> 
> I'm glad you like the first view. It's my favorite. I'll try to increase the
> texture size. I will also look into this 'crand' which I haven't paid any
> attention to. Thank you Mr. Tyler. (Did you ever check out the source I sent
> you?)

   I did look at it a bit. I didn't get very far as I was unsure exactly
what you wanted to achive. I think if it's purely speed related then
the texture change I already mentioned will definatly help and as you
already know losing the media torches will make it go real fast.
  The problem I have with working on your source is that any changes I
might make to improve it would be my impression of what it should look
like. This takes all of the development fun out of it for you. If you
had any one specific problem I can try to isolate for you bring it up
and I will see what I can do. Really though I think you are going in
the right direction now.

- 
Ken Tyler

mailto://tylereng@pacbell.net


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From: Steve
Subject: Re: Just checking...
Date: 29 Mar 1999 18:02:37
Message: <36FFF3F6.ED53E7C3@ndirect.co.uk>
As I said in a previous post, the KyleCam is really interesting.

I know that you like your original stone textures, I would suggest that
in order to keep them (and keep the audience happy), maybe you could
reconsider the lighting.  How are we going to see the inside of the
cells?

Steve

Anthony Bennett wrote:
> 
> OK. I'm glad everyone like my castle dungeon. I am glad that they like
> the addition of bars. I am now going to add cell doors and perhaps some
> chains in the cells. I also have the cauldron of boiling oil to add.
> 
> I just need to ask something(s).
> 
> a) Do you like the KyleCam view more than the previous camera?
>      I have a small problem with it that it doesn't show my work on the
> stairs or the colums from the front. I'll prolly do the KyleCam and
> another one somewhere between it and mine. This is yet to be determined.
> 
> b) Is it me, or do you people think that the textures in the test render
> are to replace the others?
>     I worked hard on my stone textures I have no intention of removing
> them. I simply provided the solid color version as a preview. The final
> render(s) will have the textures I showed previously.
> 
> Thank you. That is all.


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