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Just one question, did your previous renders use AA or not? if not then your
origional textures may look better - less grainy, if you are using aa the
might i suggest you scale the texture up a bit.
as to the two cam angles, why not do a short animation, camera moving from
one pos to the other, best of both worlds.
Rick
Anthony Bennett wrote in message <36FE2BB2.7F5FBA91@panama.phoenix.net>...
>OK. I'm glad everyone like my castle dungeon. I am glad that they like
>the addition of bars. I am now going to add cell doors and perhaps some
>chains in the cells. I also have the cauldron of boiling oil to add.
>
>I just need to ask something(s).
>
>a) Do you like the KyleCam view more than the previous camera?
> I have a small problem with it that it doesn't show my work on the
>stairs or the colums from the front. I'll prolly do the KyleCam and
>another one somewhere between it and mine. This is yet to be determined.
>
>b) Is it me, or do you people think that the textures in the test render
>are to replace the others?
> I worked hard on my stone textures I have no intention of removing
>them. I simply provided the solid color version as a preview. The final
>render(s) will have the textures I showed previously.
>
>
>Thank you. That is all.
>
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