|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Well, here is the image from photon-mapped POV.
640x480
18 119 160 peak Mem.
Jitter off, AA On, depth 4, method 1, threshold 0.3
parse 1h 30m 58s
trace 0h 13m 13s
The numbers arent comparative for any of theese renders, since there were
several programs running at the same time, but I can tell that it is really slow
on my pc.
I don't think I have good settings for this render at all, but I can't
understand this at all either :-(
Anyone who think they can help and I'll send the source to them for display. I'm
happy for any help.
--
//Spider
( spi### [at] bahnhofse ) [ http://www.bahnhof.se/~spider/ ]
#declare life = rand(seed(42))*sqrt(-1);
Post a reply to this message
Attachments:
Download 'glasstree2-uv-aa-save.jpg' (67 KB)
Preview of image 'glasstree2-uv-aa-save.jpg'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
I'm rather surprised.
The two comparison images look very much alike. You didn't state parse
time in the first... do you mean that the 2nd image "renders" in much
less time but parses a long while?
You seem to have very good caustics on that non-photon mapped image too.
I like the image itself; those mirrors, if moved closer, or another
camera angle to see into them better would be great. Love the floor too.
Spider wrote:
>
> Well, here is the image from photon-mapped POV.
> 640x480
> 18 119 160 peak Mem.
> Jitter off, AA On, depth 4, method 1, threshold 0.3
> parse 1h 30m 58s
> trace 0h 13m 13s
>
> The numbers arent comparative for any of theese renders, since there were
> several programs running at the same time, but I can tell that it is really slow
> on my pc.
>
> I don't think I have good settings for this render at all, but I can't
> understand this at all either :-(
>
> Anyone who think they can help and I'll send the source to them for display. I'm
> happy for any help.
>
> --
> //Spider
> ( spi### [at] bahnhofse ) [ http://www.bahnhof.se/~spider/ ]
> #declare life = rand(seed(42))*sqrt(-1);
>
> ------------------------------------------------------------------------
> [Image]
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/POVring.htm
mailto:inv### [at] aolcom?PoV
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Bob Hughes wrote:
>
> I'm rather surprised.
> The two comparison images look very much alike. You didn't state parse
> time in the first... do you mean that the 2nd image "renders" in much
> less time but parses a long while?
The first one had a parse time of 0(!) seconds.
> You seem to have very good caustics on that non-photon mapped image too.
> I like the image itself; those mirrors, if moved closer, or another
> camera angle to see into them better would be great. Love the floor too.
The floor is actually my favourite in the scene. once I get better settings I'll
use a more advanced tree(not much speed difference in normal pov) that looks
better. The mirrors are a test, to see what happens with coloured reflections,
and to see the tree from a different angle.
I'll change the angle of the mirrors(not as convex) and they'll look better.
--
//Spider
( spi### [at] bahnhofse ) [ http://www.bahnhof.se/~spider/ ]
#declare life = rand(seed(42))*sqrt(-1);
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Send me source and I'll play with it.
-Nathan
Spider wrote:
> I don't think I have good settings for this render at all, but I can't
> understand this at all either :-(
>
> Anyone who think they can help and I'll send the source to them for display. I'm
> happy for any help.
>
> --
> //Spider
> ( spi### [at] bahnhofse ) [ http://www.bahnhof.se/~spider/ ]
> #declare life = rand(seed(42))*sqrt(-1);
>
> -------------------------------------------------------------------------------
> [Image]
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
I was given the scene and I tried playing with it. I could get the
mirrors to work fine, but the tree was a real pain. I coulnd't get the
caustics to render at all. Seemed to me the problem is that it's a very
small object in a large bounding box. I'd like to hear how you do with
it if he sends it to you, since I couldn't figure out a good way to go
about it.
-Mike
Nathan Kopp wrote:
>
> Send me source and I'll play with it.
>
> -Nathan
>
> Spider wrote:
> > I don't think I have good settings for this render at all, but I can't
> > understand this at all either :-(
> >
> > Anyone who think they can help and I'll send the source to them for display. I'm
> > happy for any help.
> >
> > --
> > //Spider
> > ( spi### [at] bahnhofse ) [ http://www.bahnhof.se/~spider/ ]
> > #declare life = rand(seed(42))*sqrt(-1);
> >
> > -------------------------------------------------------------------------------
> > [Image]
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Source away.
I must say that I was impressed by how fast it rendered with AA, compared to
normal pov. What did you do to it? (*smile*)
--
//Spider
( spi### [at] bahnhofse ) [ http://www.bahnhof.se/~spider/ ]
#declare life = rand(seed(42))*sqrt(-1);
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |